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if IsValid(oldWeapon) then
if oldWeapon:GetClass() == "weapon_vrmod_empty" && string.StartWith(newWeapon:GetClass(), "arcticvr") then
local randomtimername = ply:GetName()
timer.Create( randomtimername .. "vrcrashfixtimer", 0.5, 1, function()
ply:SelectWeapon( "weapon_physgun" )
end)
timer.Create( randomtimername .. "vrcrashfixtimer2", 0.9, 1, function()
ply:SelectWeapon( newWeapon )
end)
return true
else
end
end
end )
or wherever gmod is installed. Remember to backup init.lua first in case it doesn't work or you want to revert
If you want the intermediary weapon to be something other than physgun just change "weapon_physgun" to some weapon the player
will always have with them.
I just did a little workaround script that makes the player automatically quickly switch to a different weapon in between the switch to an arctic vr weapon. Shitty workaround but works
Warning! Detected missing render.PopRenderTarget call!
[[ArcVR][UNOFFCIAL]ArcVR: Anniversary Special/Shotgun,Grenade bugfix] lua/weapons/arcticvr_base/cl_think.lua:427: Tried to use a NULL entity!
1. SetBodygroup - [C]:-1
2. VRThink - lua/weapons/arcticvr_base/cl_think.lua:427
3. v - lua/autorun/cl_arcticvr.lua:71
4. Call - lua/includes/modules/hook.lua:96
5. v - lua/vrmod/vrmod.lua:488
6. unknown - lua/includes/modules/hook.lua:96
it appears only when i grab any weapon from arcvr, then grab something else in my enventory and then i grab again same weapon from arcvr, it appears only at the server of my friend and he reinstalled garry's mod fully and dilited all his files and this didn't work, how to fix it?
---
Now that I have your permission, I really want to rename this one as the Legacy version and make the BETA version the official version, but I've heard that if you rename it unnecessarily, it may disappear from your collection or favorites, so I'm not sure what to do.
Yes. You are right.
I would like to add such a setting in the BETA version first.
This version of NOBETA only fixes the shotgun and grenade and leaves everything else intact, including the other bugs, and we have tried to maintain a compatible stance.
However, when fixing the bug that prevents you from grabbing magazines in multiplayer and the screen clutter when switching from EmptyHand to ArcVR, it involved quite a large change, and we did not make any changes here for fear of another bug occurring.
However, we have not received any bug reports with the changes we made to the BETA version, and we are thinking of adapting them to this version as well.
If you have any suggestions, I would appreciate it if you could write them in this comment section.
---
[ArcVR][UNOFFCIAL]ArcVR: Anniversary Special/Shotgun,Grenaded bugfix-BetaVersion
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2700469904
Did you suddenly stop grabbing the mags in this version?
In the BETA version, we added one console command as a countermeasure against net lag, but since we have made adjustments here that are as similar as possible to the original, it is strange that you suddenly can't grab them anymore.
How does it behave?
If you install the mod here, you should be able to throw it. Didn't it work?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2741383451
It was made in a very hurry, so there may be some bugs.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2741383451
However, the model data itself seems to be different between the original and anniversary versions, and I couldn't think of any other way to get the shotshells in the correct position without causing bugs.
Please let me know if you want me to change the shotshell model back to the anniversary spec.
Fixed the bug that when switching from VRHand to ArcVR with a bullet in it, the screen goes black and you can't operate it at all.
5. To fix the problem of the shotgun shifting its position when discharging the shell, the shot shell was returned to the original model and only the way of holding it was changed to the anniversary specification.
I will refer to it.
It seemed to be a symptom that occurred when I joined as a client online and played VRMOD for a while.
It seems to be a bug that occurs when the function that records the number of bullets in the gun gets corrupted.
I'll keep testing with my friends to make sure, but it may take some time.
Thank you for your patience.
I have not been able to figure out the cause of the bug yet, because nothing happened in my environment when I loaded mags in mac10 and then switched to VR hand. Sorry about that.
I'll try to change something.
Please wait a while.
[[ArcVR][UNOFFCIAL]ArcVR: Anniversary Special/Shotgun,Grenaded bugfix] lua/weapons/arcticvr_base/cl_think.lua:425: Tried to use a NULL entity!
1. SetBodygroup - [C]:-1
2. VRThink - lua/weapons/arcticvr_base/cl_think.lua:425
3. v - lua/autorun/cl_arcticvr.lua:71
4. Call - lua/includes/modules/hook.lua:96
5. v - lua/vrmod/vrmod.lua:488
6. unknown - lua/includes/modules/hook.lua:96
But... it doesn't happen every time you switch just sometimes so to replicate it load mag into mac10 then switch to vr hands then back to mac10 a few times and you will see it.
My guess is that GmodVR has not been updated for some reason, or there is a problem with the GmodVR key configuration.
I can't confirm this as I don't have access to download the old version.
I apologize if I am saying something wrong.
It is an independent mod that is not ArcVR, so it may work.
Equip "NOT VR" hl2 grenade -> maybe Can Throw
------
j2b2: VRMod improved HL2 weapons
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1936962466
(Thanks, j2b2, for the great mod!)
------
I was not able to reproduce such an error in the example below, but the error statement was related to the key to which "boolean_secondaryfire" is assigned.
Also, there are a few ulib errors, but I don't know ulib at all, so if this is the root cause, I may have to give up.
[ERROR] lua/includes/extensions/table.lua:158: bad argument #1 to 'pairs' (table expected, got nil)
1. pairs - [C]:-1
2. Count - lua/includes/extensions/table.lua:158
3. FiremodeSwitch - lua/weapons/arcticvr_base/cl_misc.lua:146
4. VRInput - lua/weapons/arcticvr_base/cl_input.lua:27
5. fn - lua/autorun/cl_arcticvr.lua:41
6. Call - lua/ulib/shared/hook.lua:109
7. fn - lua/vrmod/vrmod.lua:421
8. unknown - lua/ulib/shared/hook.lua:109
Is this still present on this updated mod?