XCOM 2
[WOTC] Disposable Rocket Launchers 4.0
171 Comments
Iridar  [author] 8 Jun @ 9:26am 
Yes
Leo.Brunix 8 Jun @ 7:37am 
Is this compatible with your 5 tier weapon system?
John Martin 28 May @ 11:52am 
HI, can i use the launcher as a primary weapon instead of second?
STIG 26 Apr @ 5:48pm 
@Iridar ok I missed that Part, and thanks for The reply
Iridar  [author] 26 Apr @ 2:51pm 
Read the description, you need Mod Jam for compatibility with LWOTC.
STIG 26 Apr @ 1:38pm 
I cant find the second tier disposable rockets after the foundry grenade upgrade, and also I cant add nor find the old rockets to be used. Playing with LWOTC
Flint Westwood 12 Apr @ 8:11pm 
My soldiers don't seem to be disposing of their DRLs after they fire a shot. While I commend them for being environmentally friendly, do you think a mod could be conflicting with that behavior, or a bug?
Exiled Tension 27 Mar @ 3:45am 
I meant one that looks like an RPG-7
Iridar  [author] 25 Mar @ 7:10pm 
It's in the Disposable Launchers mod.
Exiled Tension 25 Mar @ 7:09pm 
Need an RPG style launcher
Nullified 20 Dec, 2024 @ 12:26pm 
Must be modjam thank you
Iridar  [author] 20 Dec, 2024 @ 12:22pm 
Damage for the disposable launchers would be in config files of mods. Restting game's config would not do anything to it. If changing damage in this mod's config folder doesn't do anything, then you have some other mod changing their damage, probably Mod Jam or Ted Jam.
Nullified 20 Dec, 2024 @ 12:12pm 
Im trying to edit the damage forthe disposable laucher but cant find the correct lines, so im thinking do i neeed to reset my config for the new values totake effect.
Iridar  [author] 20 Dec, 2024 @ 8:08am 
For what?
Nullified 20 Dec, 2024 @ 7:39am 
do i need to delete my config
TGalaxy 9 Sep, 2024 @ 9:54am 
Боже мой, ты всегда помогаешь нам, новичкам, я очень благодарен тебе, мой друг, надеюсь, тебе всегда будет повезло, спасибо @Iridar
Iridar  [author] 9 Sep, 2024 @ 5:49am 
Mods that add new items or weapons should not removed mid campaign.
TGalaxy 9 Sep, 2024 @ 5:35am 
hii iridar I wanna ask u something, does this mod safe when it remove mid campaign? coz I wanna move to rocket launcher 2.0
Maprikan 8 Sep, 2024 @ 8:12am 
With WSR adding these lines should work too if you don't want the high tier looks at all. XSkin works per item but keeps them in the game.

+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=IRI_DRL_MG, DONOR_TEMPLATE=IRI_DRL_CV, DONOR_GAME_ARCHETYPE="GameArchetype.Path", COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=False, HIDE_DONOR_SCHEMATIC=False)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=IRI_DRL_BM, DONOR_TEMPLATE=IRI_DRL_CV, DONOR_GAME_ARCHETYPE="GameArchetype.Path", COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=False, HIDE_DONOR_SCHEMATIC=False)
+PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=IRI_DRL_MG, DONOR_TEMPLATE=IRI_DRL_CV)
+PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=IRI_DRL_BM, DONOR_TEMPLATE=IRI_DRL_CV)

Not sure if the projectile lines are needed.
Iridar  [author] 8 Sep, 2024 @ 2:45am 
Use XSkin.
Kurt Kiens 7 Sep, 2024 @ 9:18pm 
Would it be possible to add the ability to make the higher tier launchers still look like the AT4? Either through one of the "weapon skin" mods like XSkin or a built in functionality? The BFG looks a little out of place with my 90s troops lol
Dragon32 30 Jun, 2024 @ 2:14pm 
OK, cool. I'll pretend I never saw them
Iridar  [author] 30 Jun, 2024 @ 9:49am 
@Dragon32
Hmm yeah I see the problem. Just ignore these for now, I'll clean them up eventually.
Dragon32 30 Jun, 2024 @ 8:59am 
Hey Iridar. Not sure if it's important but I'm seeing multiple of these errors loading to the main menu:
[0050.30] TEMPLATE_MASTER: ERROR :: SetPropertyForTemplate :: unknown X2ItemTemplate property: WeaponTech
[0050.30] TEMPLATE_MASTER: ERROR :: SetPropertyForTemplate :: unknown X2ItemTemplate property: OnThrowBarkSoundCue

This mod is the only one I get a hit when grepping for "OnThrowBarkSoundCue". I figure if anyone knows how to use Template Master it'd be you so probably not significant..?
Iridar  [author] 9 Jun, 2024 @ 3:45am 
You can do that with template master, yes.
GameAcc 9 Jun, 2024 @ 3:09am 
@Iridar, is there a config option to make all DLR (even basic) single buildable
Iridar  [author] 7 Jun, 2024 @ 11:20am 
@everyone
I updated the mod to version 4.0. I decided that scatter was a bad thing for limited use items, so DRLs are now balanced around not having scatter, and now take two action points to fire.
See the changelog section for full changelog.
Iridar  [author] 15 May, 2024 @ 6:51pm 
@Snekenjoyer6
Only secondary weapons can be limited by class without special handling through script. So if you disallow equipping DRL outside a secondary weapon slot, you can do it.
Snekenjoyer6 15 May, 2024 @ 5:05pm 
Hey quick question, is it possible to make it so that only greniders can use the drl?
Iridar  [author] 20 Apr, 2024 @ 1:09pm 
Yes, these mods don't interact in any way.
CyberNeo 20 Apr, 2024 @ 11:45am 
Does that work with [WOTC] Rocket Launchers 2.0 ?
4rrakis 31 Mar, 2024 @ 1:30am 
@tylerhendrix80 it does if you use Mod Jam, as written in the description.
tylerhendrix80 30 Mar, 2024 @ 11:06pm 
Does this mod work with LWOTC?
Atlas 15 Oct, 2023 @ 2:37am 
ive used this mod for a few of playthroughs and it just hit me
Atlas 15 Oct, 2023 @ 2:34am 
is the beam rocket launcher a vanu rocket launcher from PS2? lol
Iridar  [author] 10 Sep, 2023 @ 10:07pm 
> Adds three tiers
skaianDestiny 10 Sep, 2023 @ 10:02pm 
Are there any models for laser or coils?
RakkoHug~<3 2 Sep, 2023 @ 9:06pm 
Iridar, it seems that if another Heavy weapon (such as Blaster Launcher) is Re-skined to Disposable Rocket Launcher (such as BFG) via Iridar's X-Skin, then the launcher itself is not discarded after its use.
Old Man Jenkins 27 Aug, 2023 @ 9:21pm 
I like the little butthole the T1 launcher has on the front of it.
AgisTournas 17 Jul, 2023 @ 2:10pm 
@Iridar
Thank you for taking the time to reply.
Have a nice day!
Iridar  [author] 15 Jul, 2023 @ 5:49pm 
@AgisTournas
You can convert any weapon to ghost template with Item Hider mod.
AgisTournas 15 Jul, 2023 @ 2:34pm 
@Iridar
Thank you for so many great mods.
Question: Is there a way to have them as 'ghost templates' only?
Vegeta002 22 Apr, 2023 @ 5:07am 
@Iridar

Sounds like something of a required mod if this one has trouble even functioning properly without it.
Iridar  [author] 21 Apr, 2023 @ 5:24pm 
@Vegeta002
Get the Improved Rocket Targeting mod.
Vegeta002 21 Apr, 2023 @ 3:03pm 
I always seem to get serious "Insurmountable Waist-Height Fence" issues with this rocket, to the point where it's almost never possible to fire at anything with it.

I never seem to get with "Rocket Launchers 2.0", which can fire in places where the disposable one is blocked.
Zook the Duke 20 Apr, 2023 @ 8:18pm 
Where do I increase the damage in the ini files?
Iridar  [author] 30 Mar, 2023 @ 6:10am 
@leftyjr2001
You're welcome, glad you were able to figure it out.

> i hope your future projects go well
You can make sure of that by supporting me on patreon :D
leftyjr2001 30 Mar, 2023 @ 4:53am 
@Iridar thank you for your time i was just coming back here to say i figured it out. Thank you for so many great mods i hope your future projects go well
Iridar  [author] 30 Mar, 2023 @ 4:34am 
@leftyjr2001
Set the GameArchetype for MG and BM launchers in this mods TemplateEditor.ini to be the same as for the CV one.
leftyjr2001 30 Mar, 2023 @ 3:15am 
Hello I just wanted to ask is there a way to keep using the tier 1 launcher after getting the upgrades i've been trying to find a way but haven't found any answers. im still new at trying to change weapons looks and dont wanna mess anything up in any files.