RimWorld

RimWorld

ReclaimFabric - 1.3 Update
20 Comments
Monkey Magic 17 Apr, 2024 @ 1:42pm 
@onkelflorian and anyone who potentially see this:

I actually made an update for 1.4 a while back, but never thought to drop a link here at the time. Mod has been updated to 1.5 now too. Here is a link if needed:


https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3012815912
Genaeve 26 Jul, 2023 @ 10:42am 
@Storm & @Monkey Magic
Yes, It works with the few custom fabrics I have installed.
Monkey Magic 25 Jul, 2023 @ 11:06am 
@Die40 & HyperSapien: Neither this, not other apparel recycling mods do this, I assume because of code limitations

@The Gaming Archaeologist: In the details tab it shows "clean" and "tainted" flags, both switch on by default.

@Storm - It works at least for vanilla materials, I dunno about any new materials added with 1.4

Finally, some questions of my own:

Since smelting has been nerfed down to 25% return from 50%, has the base value for this mod been ajducted accordingly? Also, as fabric can be reclaimed on any of the vanilla production areas (crafting spot, wooden machine table, electric machine table) is there a difference in the results for each?

For example, less rewards, for more effort on the lower tech options?
onkelflorian 1 Apr, 2023 @ 9:22am 
any updates or replacement mods avaliable?
Krillix 1 Mar, 2023 @ 11:02am 
Any chance that we'll see this mod updates for Biotech?
hotdog knight 22 Nov, 2022 @ 3:15pm 
what file do you put that into mute
Mute 21 Nov, 2022 @ 8:06pm 
1.4 note, it errors with mechanoid crafters. Fix:
var skillPerc = (float)(crafter.IsColonyMech ? crafter.RaceProps.mechFixedSkillLevel : crafter.skills.GetSkill(SkillDefOf.Crafting).Level) / 20;
HIVEMIND 20 Nov, 2022 @ 7:32am 
wake up samurai
Genaeve 2 Nov, 2022 @ 10:58pm 
Thank you, @Pencils
Casio DW290 27 Oct, 2022 @ 12:56pm 
seems to be working just fine on 1.4
0x0x0™ 22 Aug, 2022 @ 4:56pm 
Very good mod ;)
Recycling is KEY in SURVIVING and now we are going to BURN good TEXTIL because of some BLOOD, sure, RECYCLE THE STUFF PON, NOW!
Thanks for the MOD ;)
Storm 8 Mar, 2022 @ 4:27pm 
Saved games work?
Hypersapien 2 Sep, 2021 @ 7:15pm 
I came to suggest the same thing as @diex40. Select by fabric, please.
rayman3120 28 Aug, 2021 @ 2:10pm 
@The Gamig Archaeologist
it should be able to if i remember correctly.
The Gaming Archaeologist 25 Aug, 2021 @ 2:05pm 
I remember someone saying this is a OP mod, but with all the different materials I have from so many mods I often get both rare but also common/cheap materials.
diex40 24 Aug, 2021 @ 1:31pm 
any way to sort based on fabric what you want to reclaim?
The Gaming Archaeologist 14 Aug, 2021 @ 4:50pm 
Does reclaim fabric work on stuff that's tainted too?
an0x 14 Aug, 2021 @ 3:19am 
thank you so much for the update
jastro  [author] 10 Aug, 2021 @ 5:07pm 
@The Blind One
You're right, the smelt ratio might've changed since the original mod was from 0.16
The Blind One 10 Aug, 2021 @ 4:52pm 
Doesn't the smeltable ratio yield 25% though and not 50%? I remember smelting giving just a pittance back to what it costed to make it. Perhaps they changed it but the description never got updated?