Kenshi
Ashlands Expanded
26 Comments
月羽狐 30 Jun @ 1:22am 
The eye area is a trap now. Skeleton legions are so strong compared to its nearby area armies
Kraut Kontrol 29 Jun @ 1:42am 
Could you add spoiler tags to the description for anything that a new player wouldn't be aware of? You mention a lot of endgame content in there.
Soylent 18 Jun @ 3:05am 
Does it work with reactive world mod?
Mad Marl 20 Feb, 2024 @ 6:45am 
Watching a legion squad charge into Eyesocket and cause havoc was great. Or watching a mass battle between them, blood raiders and/or preacher cult (expansion mods for those factions add patrols in this area I guess). 10/10
Mis. Astrid 29 May, 2023 @ 8:08am 
I love how this sounds! Im gonna have fun trying it out.
quinntonleemiller123 9 May, 2023 @ 5:45pm 
this mod is great
Papa Leroy 20 Jul, 2022 @ 2:12am 
Pretty interesting work, I also looked for something that could reflect on my actions to Second Empire as it's too deprived on any possibility to impact the world, literally being in a vacuum. Looking for the further development of this mod
Berry 19 Jun, 2022 @ 7:54am 
Does this fuck with Genesis, or no?
Blek 10 Feb, 2022 @ 8:58pm 
it's christmas! No wait... it's Detroit...
Йозеф Дрос 6 Feb, 2022 @ 9:21am 
One of the best mods for ash lands, as for me.
Babia 17 Jan, 2022 @ 4:27pm 
could the surrounding skeleton patrols be a bit smaller? i have run waaay to often into rando spiders/legionaries on my games when settled near the eye
zayden 25 Dec, 2021 @ 10:02am 
seems pretty dope! thanks for making the mod man :)
Babia 16 Nov, 2021 @ 5:52pm 
works with reactive world/living world?
Taintedgoose 4 Nov, 2021 @ 1:31pm 
can i play this with genesis?
VANGUARD 29 Aug, 2021 @ 9:54am 
This mod needs a patch if you want to recruit the added skeletons via RP.
So far I wasn't able to recruit the legion knights and bowcasters at least.
LAM 28 Aug, 2021 @ 4:46am 
hello i have a question , works with recruit prisioners with dialogue?
Noone 26 Aug, 2021 @ 1:41am 
@Peter FoxDill if only settlement attack would be less severe,i daresay it would be perfect mod.They are dangerous in group and that makes so threating to settlements since most of npcs there are weaklings
Peter FoxDill  [author] 25 Aug, 2021 @ 5:01pm 
@Pete van de Pete, I'll see what I can do. The idea of this mod is to make them a larger threat to the rest of the world, but if they're going around murdering everyone from day one then that's probably a bit too much.
Peter FoxDill  [author] 25 Aug, 2021 @ 4:57pm 
Thanks for kind words! I haven't had much time since releasing this mod but I do plan on making some tweaks and expanding on what I've done so far.

@Mr.Exterminatus, I do plan on adding that but I have to first figure out how the dialogue system works. It's not very intuitive, unfortunately.
Noone 25 Aug, 2021 @ 9:59am 
They are nice addition tho u could make them stay away from any settlements,because they harrass them and killing npcs in process
Mr. Exter 24 Aug, 2021 @ 6:05am 
Is there any interaction when delivering Cat-Lon to Tinfist? There is none in the Base-Game and it was a bit of a letdown
cursedsanti 23 Aug, 2021 @ 12:49pm 
good mod
Sacred 18 Aug, 2021 @ 6:04pm 
I just plugged this into my save, played a little with it and liking it so far. Going to settle near The Eye to get more exposure to this and recruit more skeletons for my skeleton army. Thanks!
Stofe 18 Aug, 2021 @ 9:41am 
A really good idea made in to a really good mod:)
Dinelo 17 Aug, 2021 @ 12:52pm 
Great mod! I like it.
WITHERS BIG NATURALS 12 Aug, 2021 @ 9:21pm 
would be dope if you added raids on the players base from the eye!