Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
The big red grin just looks a bit too goofy to me personally
If you wish for his AoE debuffs to do damage, look at his CoM trinket to add a Blight effect on his Ranged attacks!
Im under the assumption you are supposed to use Malicious so your AoE debuffs do a small amount of flat damage but using Putrified Flesh is doing 0 dmg while still debuffing enemies
hexer palettes
[<buff_stat_tooltip_hp_dot_bleed_amount_recieved_percent>](100% base)
[<buff_stat_tooltip_hp_dot_poison_amount_recieved_percent>](100% base)
the accuracy debuff is not fair
it should be much lower but also have a unique property of reverse scaling with torchlight to help counteract enemies' big accuracy buffs
60% of the acc debuff at full torch then gradual improvement to ~130% at pitch black would be a good idea
great talent shown here
But still, it's really satisfied to using him (especially his sound effect).
Something that would help is giving Malform a 140% base stun chance like other stuns. Setting up to land a stun (through debuffing) just doesn't work right in this game, since you want to stun on the first turn, not subsequent turns. Give Malform a normal stun chance by default, and then let him buff it if desired through Excruciating Pain if he really wants to land a big stun on a stun-resistant but not priority target (e.g. Supplicants).
Additionally, I think ALL of his debuffs should mildly boost Malform's damage along with another effect. You could then change Eroded Mind to do something else to Malform (status effect?).