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@CrusaderLite tbh i didn't check about how to do it, but not sure if these are a good option for conquest taking into account the high requeriment of performance
Maps are not conquest compatible, just Domination, Battle Zones, and some of them for Last Stand
if not please add support!!!
Thank you very much.
Exception
---------------------------
Program will be terminated.
APP_ERROR: Multiplayer map card type "multi/8v8_july1943:battle_zones" is undefined! (X:\Projects\GoH\source_work\mp_game.cpp:257)
RIP=7ffdc56e4fd9 [main_loop]
RAX=00000000 RBX=1dcb9130
RCX=00000000 RDX=00000000
RSI=1ff24840 RDI=0bad0001
RSP=06fff270 RBP=06fff499
>>>>>>>>> mp.core.update_non_quant
>>>>>>>> mp.tp.update
>>>>>>> mp.tp.update.process_msg
>>>>>> mp.tp.update.dispatch
>>>>> mp.tp.update.dispatch.listeners
>>>> mp.tp.update._dispatch: d(26) s(8) m(35)
>>> mp.service._dp
>> mp.service.session.s.game_start
> mp.gui.game_client.start
CALL TO ARMS - GATES OF HELL - v1.027.1 - standard x64
2022.12.28 14:39 - x64 - 25e91e988 - 0x013C6AEE
---------------------------
OK
---------------------------
2 questions tho: In domination, is team 1 HQ supposed to be so far off to the right? I figure near the barricades in the center would be a better spot for map flow (At least against AI) but maybe thdres an issue im not realizing.
And second question,. Would you recomend to use a long range/ Realistic range mod with this?
@Poptart From Pluto Im making a normandy map style, and another different version of this one in my Operation Citadel mod, but it takes tons of time.
this is a really fun map to play vs Skirmish AI too