Avorion

Avorion

Arsenal Extension - Pulse Accelerator
18 Comments
KnifeHeart  [author] 25 Nov, 2024 @ 5:31pm 
That is not the consensus of anyone else I've talked to about this mod. You're an outlier.
telepathjay 25 Nov, 2024 @ 4:59pm 
Atm these are pretty unusable. they take 100GW of power each when you equip them, then each time you fire them. shooting a dozen of these at once drains all ships power and leaves you helpless for minutes before it recovers
KnifeHeart  [author] 19 Oct, 2024 @ 8:33am 
I try not to mess with things 2+ years after they were posted, but I'm trying to keep all of the AeX weapons roughly balanced with Vanilla and I think I missed the mark here.
KnifeHeart  [author] 19 Oct, 2024 @ 8:33am 
Just a heads up I may end up nerfing these in the near future. I'm going to have to do a balancing pass on these at some point and I felt like they were roughly balanced but I don't think I checked the near-core turret factories well enough.

Don't worry, I'll try not to nerf them too aggressively, and I'll probably put the possibility for a plasma / antimatter accelerator in at that point.
Enlonwhite 4 Oct, 2024 @ 4:23am 
Energy damage seems to be the Good against all, no real downside energy type, sure some resistant enemies or such to it exist (maybe, not sure) but from what I have seen its not bad against anything, shields normal, hull normal, your blacken space cookies that got burnt super harder then rocks or diamonds...damage normal to that too.
yes subs exist to give resist for you, but Energy weapons are a safe bet to use in 90% of the game,
(just avoid the Rift penalty to energy weapon types, yes this applies to some plasma weapons and even antimatter weapons damage last I checked.)
KnifeHeart  [author] 1 Oct, 2024 @ 6:07am 
I checked and I guess they don't exist after all. Huh. Energy damage is good for something :D
STUNNING & BRAVE 30 Sep, 2024 @ 10:19pm 
Ah damn, I don't think a shield ioniser for energy exists, a bit hard to protect yourself from these energy weapons.
KnifeHeart  [author] 30 Sep, 2024 @ 8:43pm 
Don't think so. Should be energy.
STUNNING & BRAVE 30 Sep, 2024 @ 5:13am 
The damage type on this is energy, does it count as electric for the shield ioniser subsystem?
KnifeHeart  [author] 1 Dec, 2023 @ 10:03am 
They got nerfed because someone else complained about how they overshadowed all of the other weapon types.
Beathoven 1 Dec, 2023 @ 9:11am 
would be great, since the costs of these weapons is pretty high and they are like your said a super-capital weapon, so they should pack a punch. exotic standard is about 7.1k slot/dps which ist not bad but also not rly outstanding.
KnifeHeart  [author] 1 Dec, 2023 @ 6:59am 
Eh, you know what. I thought about it last night and I think I can add those things. The damage roll up to 40% is probably too much but I can add some of the others.
KnifeHeart  [author] 1 Dec, 2023 @ 12:41am 
I think these would be massively overpowered with any of those bonuses.
Beathoven 1 Dec, 2023 @ 12:08am 
could you update these, to include more random bonuses, like shield/hull dmg, less energy use etc. And maybe the dmg roll up to 40% like other weapons.
KnifeHeart  [author] 12 Aug, 2021 @ 6:39am 
Yep. This is the super-capital weapon I mentioned. It is notable for being extremely powerful, extremely expensive to make, and it also has a max size that's a bit bigger than any vanilla weapon.

No idea when 2.0 will be out of beta. Sorry! I didn't want to keep making mods that tried to maintain both 2.0 and 1.3.8 compatibility - especially weapon mods since they made so many changes to the weapon / turret generation scripts - so most of my future mods will likely not be made with 1.3.8 in mind.
Raxos149 11 Aug, 2021 @ 6:39pm 
Is this the supercapital weapon you mentioned a few weeks ago? I will have to try it when the 2.0 version comes out of beta... anyone think they know when that will be?
Jikings 11 Aug, 2021 @ 6:17pm 
I see this is the one you told me, I'll take a look and use it as a base :choiceHeart:
KnifeHeart  [author] 11 Aug, 2021 @ 5:26pm 
Unlike the other Arsenal Extension mods, this is not backwards compatible with 1.3.8.