The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Dumplings!
98 Comments
We Strvn  [author] 17 Mar, 2024 @ 1:18pm 
OBSOLETE!
Rargor 8 Mar, 2024 @ 4:18pm 
So, with the release of Restored Monsters Pack, this mod is obsolete, correct?
dunce 19 Dec, 2023 @ 12:12pm 
makes the floor generation f'ing weird
Link 28 Aug, 2023 @ 7:13am 
i love these guys! ..until i have ipecac in a hallway surrounded by spikes </3
MicroMay 4 Jul, 2023 @ 2:23am 
skill solution
We Strvn  [author] 2 Jul, 2023 @ 2:55pm 
Updated the mod to decrease density of Dumpling rooms and lower the difficulty of Scab rooms
We Strvn  [author] 1 Jul, 2023 @ 6:02pm 
@Flash Isaac Horf Gaming Scabs are noticeably faster compared to their original version in Antibirth. The Antibirth Monster Library does a better job at implementing them (The Dumpling enemies from that mod are made by the coder for this mod). I will try to edit rooms to account for their speed though.
We Strvn  [author] 1 Jul, 2023 @ 5:57pm 
@KliPeh the issues you described accurately describe why these enemies were cut. No matter how well you do designing rooms, if the enemy is bad, so is the room. I can decrease the room likelihood across the board but not much can be done with the enemies themselves. I want to see this mod change how Dumplings behave, but I only do the rooms, and the person who does the programming for the mod doesn't do Isaac mods anymore.
MicroMay 7 Jun, 2023 @ 8:00am 
skill issue
Buuhg_Dann.X3DZS 3 Jun, 2023 @ 6:52am 
the scabs are literally unfair but cool mod
KliPeH 10 Apr, 2023 @ 10:10am 
Installed without reading the comments, and boy do I wish I did first. You see Dumplings absolutely everywhere after installing this; my very second run had 5 out of the 7 rooms replacing regular enemies with Dumplings, and the other runs were not much different.

The real issue is how they behave, though. They fart randomly every 3 seconds, which randomly flings them across the room, over obstacles and behind other enemies. Not only that, but they also get flung when hit once , for every time they are hit - this is on an enemy that requires at least 4 shots to kill. It simply stumps any and all momentum you could've had clearing the first few rooms, when almost every room features them.

Slogging through the first few floors becomes a massive chore as a result. I will probably have to uninstall this. Had they been rarer their addition could have been acceptable, but even then it's not hard to guess why this enemy type was never reintroduced.
Lau 6 Feb, 2023 @ 9:47am 
For context go to the antibirth wiki page of dumplings and go to the trivia section.
Lau 6 Feb, 2023 @ 9:47am 
Kinda weird edmund did not port them, He made them!
Molten Sh4dow 28 Jan, 2023 @ 3:33pm 
I like the dumplings alot, especially since with the lil dumpy item added to the base game it feels wrong to not have the enemies to go along, but i think im gonna have to uninstall after having this mod for a long time for several reasons. 1: They appear way too often, too many rooms have dumplings when i feel like they should be more special and uncommon. 2: They fart/attack way too quickly with almost no delay between them, if they did it only every 2-3 seconds it would seem fair. 3: They move way too fast and unpredictably, especially when they knock each other around combined with the near nonstop farting, often leading to unavoidable damage.
quilennnn 18 Jan, 2023 @ 7:41pm 
@PeopleLikeStuff accurate to Antibirth
PeopleLikeStuff 1 Nov, 2022 @ 9:50pm 
Really cool mod, but from doing a couple runs now it feels like Dumplings are a little *too* common, like almost every other room is a dumpling encounter lol
Vinz 12 Oct, 2022 @ 9:36pm 
This is a bit confusing, in the bestiary the three base Dumplings are repeated when I have this mod and the "Antibirth Monster library" together, isn't there a way to unify this?

I really love the new variants you have created.
Pupz 27 Aug, 2022 @ 3:01pm 
I like the new dumplings this mod adds but it really bothers me that the flaming one (scorchling) doesn't emit light for itself even though it's clearly on fire xC
We Strvn  [author] 7 Aug, 2022 @ 6:41pm 
@An_Annoying_Cat That is an API bug that cannot be fixed on our end
watchmeojo 13 Jul, 2022 @ 10:57pm 
if you get killed by a dumpling it appears on the death screen and overlays with the next thing that you died to next run
cr24  [author] 1 May, 2022 @ 5:11pm 
perhaps
cadetpirx 1 May, 2022 @ 11:44am 
Lemme guess,you just added Tainted Dumplings into the Ascent,am I right?
We Strvn  [author] 12 Apr, 2022 @ 6:54pm 
Dumpling update :dip:
Joshko695 22 Mar, 2022 @ 4:40am 
I found a tainted dumpling when I went into the mod's files
cr24  [author] 17 Mar, 2022 @ 11:28am 
This is an issue with the monster library, not with base Dumplings!. I would also encourage you to not use both mods at the same times, as they have not been made compatible yet, I'm unsure if this incompatibility causes the bug you're describing, but I know there's other issues when using both.
rainy 16 Mar, 2022 @ 6:48pm 
I subscribe to a mod called Entropy! In this mod, there is a item that can randomize enemies in every room on every floor (similar to D10). Once when I was playing Isaac, I took this item and later generated two enemy Stone Eyes in one of the rooms. However, not only did these two Stone Eyes' sprites become Dumpling and Scab, but also after I had killed all the other enemies in the room, the Stone Eyes wouldn't stop, the door wouldn't open either, then I was stuck in the room. I suspect that the incompatibility between mod Dumplings! and mod Antibirth Monster Library is the cause of this issue since I enabled both mods at the same time, hope you could fix it. Entropy! workshop link below:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2542394293
Alter 13 Jan, 2022 @ 7:10am 
:(
cr24  [author] 12 Jan, 2022 @ 8:16pm 
No, unfortunately
Alter 12 Jan, 2022 @ 2:39pm 
Is this compatible with antibirth monster library?
cr24  [author] 6 Jan, 2022 @ 9:04am 
as far as I can tell it's still not possible without another API mod, HOWEVER!!!! Dumplings (and coils too) are actually still in the default bestiary icons, which mean I don't have to do anything weird to make it work, since they made icons for them from Antibirth, which is awesome
Azzy_Asurazariel 6 Jan, 2022 @ 4:01am 
@24Chrome I don't remember the specifics but I know there is a group of devs doing exactly what is mentioned ask around on the isaacscript discord.
cr24  [author] 5 Jan, 2022 @ 9:19am 
The dumplings are in the bestiary, but do not have a custom drawing image since that's not possible afaik with the API. I have some plans to add them to greed mode in the near future
cybershadow95 4 Jan, 2022 @ 9:48pm 
Another humble suggestion: what if Dumplings were added to Greed Mode?
cybershadow95 29 Dec, 2021 @ 2:00pm 
Excellent work! Is it possible to add the Dumplings to the bestiary?
Azzy_Asurazariel 23 Dec, 2021 @ 12:03pm 
@koroa Make sure you are using a fresh environment a lot of strange issues can often be linked to lua residual data in "/data" folder I recommend deleting this folder every time you add a mod.
Koroa 22 Dec, 2021 @ 8:28pm 
It's honestly hard to replicate, it only happens maybe once or twice in a run; the only time i was able to produce it almost every time was when my eden started with toxic shock but even then, it wasn't 100%
cr24  [author] 22 Dec, 2021 @ 8:09pm 
Other mods shouldn't affect this, it'd have to be a wacky modded item or something to cause a problem. I also can't seem to get them to bug out with a status effect, neither lighter nor toxic shock, but it's still odd that I can't really ever see it
Koroa 22 Dec, 2021 @ 7:32pm 
So I let steam re-download the mod and the issue is still persisting-- it is indeed hard to replicate, but it seems to affect champions as well? It could be a mod incompatibility, but almost all of the mods I have on are cosmetic in nature; what type of mods could cause this invisible dumpling issue? I have a mod that resprites a few enemies in-game, but i don't think it could affect your mod...?
Koroa 22 Dec, 2021 @ 12:10pm 
I'll try letting steam re-download it then, you could easily be right on that. Thanks for the response :D
cr24  [author] 22 Dec, 2021 @ 9:57am 
I've seen this issue reported, but haven't seen it on my end ever, it may be an issue of an incomplete download that will resolve itself
Koroa 21 Dec, 2021 @ 7:09pm 
Hey, I really appreciate this mod! I loved these enemies in antibirth lol even if they were annoying to fight, their visual design is absolutely spectacular, plus lil dumpy makes no sense without them :P

I've discovered an addition to a previously mentioned bug: it appears that dumplings who are afflicted by status effects will become invisible (toxic shock and lighter, at least). It really affects the quality of gameplay when we can't see enemies that are firing tears at us :( I really hope you can get that fixed
Firework 13 Nov, 2021 @ 9:52am 
Great mod! the only real problem I have with this mod are the room layouts. To keep it short a lot of the room layouts are a bit BS. Especially with the poison dumpling that spawn in caves. This usually results in unavoidable damage because they spawn so close to the door.
cr24  [author] 8 Nov, 2021 @ 12:19pm 
@Ivan_Crysis Thanks for the bug report, I will get around to fixing the problem, there is a room that was marked incorrectly
Ivan_Crysis 8 Nov, 2021 @ 9:29am 
Hi, i have a problem with this mod, for some reason, this mod cause that marked skull can't spawn on Necropolis II or Dank Depths II, i already tested on different runs, and the skull only can appear on Depths II, idk if someone else have this problem
Kingcaca64 7 Nov, 2021 @ 9:29am 
Certain dumpling champions are completely invisible.
FlamingBoy 2 Nov, 2021 @ 2:01pm 
Personally I'm most excited about the main path enemies that were cut (most likely for good) like fissures and blind bats (not so much stillborns) and strifers/swappers. Apart from strifers, I'm pretty sure the other three aren't returning so I'd love to see them :)
Mu'min☪ 1 Nov, 2021 @ 12:55pm 
They appear way to much
Krakis 12 Oct, 2021 @ 1:33pm 
Thanks for this awesome mod !
I like these enemies so much, and nice job for the variants c:
cr24  [author] 8 Oct, 2021 @ 7:50am 
There are several antibirth enemies still left in the game, just unfinished, so I'm waiting for the upcoming game patch to see which enemies are fixed and added, before I remake them to be in the game. If corpse riders aren't added in the patch they're definitely a priority, I really liked them as well. Several people have also asked about some corpse enemies (vessel/barfy), and those are also unfinished in the game, but those would be next too.
Thaumoking 8 Oct, 2021 @ 6:29am 
Can we get corpse eaters in the next antibirth enemy mod? they are still in the code of the game but they arent used anywhere, which is a shame because they are my favourite enemy from antibirth together with their rarer version with bony riders.
If no/ not yet then whatever, I will gadly wait, but they seem so easy to add (knowing that things like tmtrainer can spawn them and their are to my knowledge fully functioning) that idk how there are no mods that already add them back