Europa Universalis IV

Europa Universalis IV

Block Tribal Developing From Grazing
28 Comments
あへるし 15 Sep, 2021 @ 6:58am 
好活
Saltfish  [author] 5 Sep, 2021 @ 8:20pm 
@Tihar
This mod just changes defines, theoretically it doesn't need any DLC, and no chance for incurring any problem. Did you occur CTD with this mod only? If there is a error log, it may be easier to locate the problem.
Tihar 5 Sep, 2021 @ 2:52am 
@saltfish
Hey thanks for the mod, that's exactly what i needed ! Although my game is really unstable with the mod on, do I need Leviathan for it to work ? Cause i just wanted the natives not to have provinces with more dev than Paris in 1510
WhereTheFunBegins 30 Aug, 2021 @ 8:08am 
@Saltfish
At the beginning when all tribal land is just a purple outline that will anger natives no. But one of the native reforms allows them to fully annex every uncolonized tribal land province. It has ruined colonizing in North America as there are super native nations occupying the entire continent by 1500
Saltfish  [author] 30 Aug, 2021 @ 5:22am 
@TheSenate66
But tribal land won't block you colonizing it, right?
Duan TT 30 Aug, 2021 @ 4:37am 
被土著打傻了,这次好好教训他们!
YOU CAN U UP, NO BB! 30 Aug, 2021 @ 3:30am 
舒服了
WhereTheFunBegins 29 Aug, 2021 @ 7:52am 
Does this remove tribal land or at least delay it to a later institution? It completely ruins colonizing when by 1500 the New World is fully populated with tribal nations
GabeC1997 27 Aug, 2021 @ 3:31pm 
Honestly, I think it'ed be better if tribal development took longer and longer to grow as it got larger.
Saltfish  [author] 26 Aug, 2021 @ 4:38pm 
@Comrade Flan
The answer is no, natives need reform to other governments as normal countries but much slower, this mod just reduce their development. However, the speed of reforming will decrease since they have less development.
Comrade Flan 26 Aug, 2021 @ 2:41pm 
Quick question: does the mod also disable the formation of monarchies/hordes/whatever for AI natives too?
I think that was the second biggest complain I saw regarding natives and I wonder if you have this covered as well
John from Texas Oblast 26 Aug, 2021 @ 1:57pm 
@Nocty1501
Because the AI Natives should not be able to over-power your Colonies in a straight up 1 on 1.
Player natives in multiplayer, or even single player used to be able to win even before they got buffed/reworked.
Now, you have to speedrun-conquer all of North and South America in Singleplayer so the natives don't kill your colonies instantly, or you have to play a native country in Multiplayer if you want to be a strong power in the region.
Vanilla, of course.
GarfieldRex 26 Aug, 2021 @ 12:30pm 
The best mod post Leviathan :coffee:
Saltfish  [author] 26 Aug, 2021 @ 6:01am 
@Nocty1501
Did you really played once with what you said?
Tribal development will be remove once conquered or reformed.
Quite Possibly, 'Fraid So 26 Aug, 2021 @ 1:56am 
@Nocty1501

Natives were playable before, but it was a difficult run - which is kind of the point of playing them. A Native run is supposed to be challenging, a test of skill for even the best players, because IRL it *was* very difficult for native Americans to survive the age of colonisation as independent states.

The dev boost they got in the last update didn't make it playable, it made it laughably easy for native tags - not just for them to survive the age of colonisation, but to remain major regional powers and even to kick the Europeans out. While that's an interesting scenario, the point of EU4 and similar games is to simulate historical divergence within a framework of realism, not to ignore history altogether.

Having even one native province with more development than Paris or Beijing is outside the realm of realistic divergence, much less the three dozen or so you can expect to discover as a colonial player.
Saltfish  [author] 26 Aug, 2021 @ 12:47am 
Because only a few player will play as a native, and if someone play a country which NOT a native, the mechanic make new world full of ghost developments and destroy the whole gameplay.
Maybe you want a native, with about 3k populations, has stronger power than a prince with more than 30k populations? Those tribal paying nothing for ghost developments but much faster growing than those spend resources on improve development. What a shame on a "histroical stimulate" game, in which the more primitive the more powerful, without any skill or experience.
@Nocty1501
Emotional Reassurance Pyro 25 Aug, 2021 @ 10:58pm 
A lot of people with very strong opinions about game balance...

Has it not occurred to anyone that the whole point of the tribal development mechanic is to make natives, you know, playable?
John from Texas Oblast 24 Aug, 2021 @ 4:40pm 
Save it before Paradox gets mad and rips it off of here.
Quite Possibly, 'Fraid So 24 Aug, 2021 @ 1:56pm 
@Saltfish
Paradox should be paying you
mateusg 24 Aug, 2021 @ 11:43am 
Historical fix must have
VeniVidiArastis 24 Aug, 2021 @ 3:38am 
Thank you
SOUL 24 Aug, 2021 @ 12:16am 
喜极而泣
MrAegea 23 Aug, 2021 @ 12:47pm 
wow a modder that make game more balanced than a game developer
Evelise Chevalier ˚୨✧୧ 23 Aug, 2021 @ 11:00am 
haha PeeRapper
Zanter 23 Aug, 2021 @ 4:01am 
Not the hero we deserved, but the one we needed.
Dreadnaughty 22 Aug, 2021 @ 8:32am 
Thank You, "must have" mode... I am so tired of this natives with 20+ development and 40 province cost score....
太好了,土著理想城终于没了
door 12 Aug, 2021 @ 9:44pm 
thanks bro