Portal 2

Portal 2

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37 Comments
Dark Rozen 30 Dec, 2024 @ 1:11pm 
Fun map
mentallentil 8 Nov, 2024 @ 9:34pm 
Solved in 5 minutes, very clean puzzle. Will be recommending this to my very inexperienced friend now :steamthumbsup:
Mattchew 27 Feb, 2024 @ 4:37pm 
Probably my fav from what i've played from you (so far). Easy but beautiful and smooth moves. Faved!
mark 13 Aug, 2023 @ 1:26pm 
Pretty tricky for an easy map. Nice work! Very satisfying to play :steamthumbsup:
SpielSatzFail 20 May, 2023 @ 7:55pm 
Nice looping and swap of elements. Thumbs up :-)
Radio Mouth 7 Sep, 2022 @ 6:13pm 
Good reuse of elements.
BehindPortal 13 Aug, 2022 @ 5:35am 
very good puzzle. very well designed and planned. fav :p2cube::steamthumbsup:
Sloi 9 Mar, 2022 @ 9:51pm 
Very nice :)
hub 19 Jan, 2022 @ 10:29pm 
:cupup:
Nobody No-One 4 Jan, 2022 @ 6:18pm 
Nice and elegant map with a good solution flow. As other people have said, it was pretty restricted as to what you could do in each step, so not much of a challenge, but very well-designed nonetheless. Thumbs up.
mikatastrophe 5 Nov, 2021 @ 1:26pm 
Seems I'm a bit late to the party, but let me just say that this was really good. Just the right balance between thinking why you're not progressing and progressing because you're thinking. Took me a bit, but just when I was about to put this on the ever-growing pile of maps I'm yet to actually solve, I figured out the last step that I had to do. I always wanted to make a puzzle that had funnels and light bridges interacting in this way, seems like you beat me to it. Really good work, very unique and satisfying to solve. Thumbs up and favourited, thanks for creating! :p2cube:
williampilgrim 16 Sep, 2021 @ 7:39am 
Makes me wish there were something stronger than a thumbs up rating. Well done!
DiDo Killer! 11 Sep, 2021 @ 11:29am 
Compact, great looking, clever. Very nice map!
HugoBDesigner 8 Sep, 2021 @ 1:27pm 
Very fun and clever puzzle, with some nice visuals too! Here's my blind playthrough: https://www.youtube.com/watch?v=xbtG1sb3KAA
asd417 1 Sep, 2021 @ 10:30pm 
nice little map
Aneonen 23 Aug, 2021 @ 3:42pm 
Nice puzzle! I enjoyed the looping and the ending's funnel detour
henpitts 19 Aug, 2021 @ 6:50am 
Uggg! You people are too smart for me. My brain hurts.
bullfrog 18 Aug, 2021 @ 10:19pm 
Great puzzle; ditto @Mikeastro's comments.
Mikeastro 15 Aug, 2021 @ 5:04pm 
Wow, what an amazing puzzle. Sure, it's quite easy, but there's really a lot of clever movement packed into such a clean layout. The map looked great as well. Superb work, huge thumbs up :D
quatrus 15 Aug, 2021 @ 8:51am 
Excellent and thoughtful puzzle to solve - well done. Thanks for creating.
dcook 15 Aug, 2021 @ 5:15am 
ugh.. lol died 3 times getting out of the funnel... too eager... Great map. :-)
jandlml 14 Aug, 2021 @ 10:40pm 
great map! just had to keep looking! :steamhappy:
jandlml 14 Aug, 2021 @ 10:21pm 
can you see my pic ? am i doing something wrong?
Narkodes 14 Aug, 2021 @ 10:14pm 
I'm here.
jandlml 14 Aug, 2021 @ 9:41pm 
hey narkodes you out there still?
Narkodes 14 Aug, 2021 @ 9:31pm 
Easy, but well-crafted. Keep up your work, very promising! Thumbs up and follow.
jandlml 14 Aug, 2021 @ 8:46pm 
im stuck on this one, i feel im close but im missing something important, this is where i am https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2575344519 i can open the door and i thought if i hit the bridge the cube would stay against the button so i could walk on the bridge to get to the door. but as the pic shows that doesnt work. hmm
Teo 13 Aug, 2021 @ 9:02am 
Really good stuff!! Clean layout and clever progression
Mr Fab 13 Aug, 2021 @ 4:45am 
A nice puzzle with the light brigdes and funnel !
shaperones 12 Aug, 2021 @ 10:54pm 
ngl i think that after update puzzle became even easier... or it's just me remembering how to solve it from the previous update :^)
SteemStream 12 Aug, 2021 @ 4:00pm 
Also the layout is beautiful, absolutely love how places tie in together, very satisfying to look at :)
SteemStream 12 Aug, 2021 @ 3:57pm 
Very cool progression of the map. Perhaps the logic was so clean that I solved it rather quickly, and would personally put it as Easy (3/10) at most. There isn't a whole lot you can do at any point of the puzzle because of limited connections and places for the cube to go. Don't worry about trying to 'obscure' the solution as you mentoined below, because this map was not intended to be difficult, just very clean and logical.
nerdlingnation  [author] 12 Aug, 2021 @ 2:10pm 
@ShaggieIII I have revised the puzzle somewhat. I think I know what you're talking about with the last portal shot, and that was not the intended solution. Try the puzzle now. I think you'll find it a bit better.
ShaggieIII 12 Aug, 2021 @ 1:17pm 
Light bridges and funnels really compliment each other and make a great pair as test features. 1.5/10 difficulty imo. Looks and works great. That last portal shot is sus tho and almost feels like an exploit. Oh, and I met an old friend. Thumbs Up on this one. Cheers.
shaperones 12 Aug, 2021 @ 11:14am 
@nerdlingnation for the case with lightbridge and cube one of the workingbutlooksnotgood solution is to lower the panel against it 1/4 down (using quarter tiles, or smth, if you use beemod). another thing is to remove placement helpers, that would make the setup to make this quite less possible, therefore less encounterable by accident
nerdlingnation  [author] 12 Aug, 2021 @ 11:02am 
@Laudanum thanks for the feedback. I do agree somewhat that that the puzzle is a bit straightforward right now. Perhaps I should work on how to obscure the solution a bit more. I'm not sure what to do about the case with the light bridge and the cube, but I'm sure I can probably do some revising to deal with the straightforward-ness of things. Thanks for playing!
shaperones 12 Aug, 2021 @ 10:46am 
well, it was easy. i mean, too easy, and too intimidating, considering how complex the layout appear. im not saying that i have not enjoyed, the chamber was pretty good, visuals are nice and appealing, the usage of elements is good too. i'd recommend to do something with the case, when you able to maintain the wall button pressed, while cube is on the lightbridge. . maybe you should have made the puzzle layout a bit simpler, but i don't think i should ask you for it. there is not much i can say about the ways how to improve, don't take my words too seriously, it's just a stuff that i thought about this chamber. imo, the difficulty is more like 2.5/10 , since every step is straight-forward after you acquired the cube, which is also a pretty easy step.