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It all well and fun until an enemy with fast aim-time weapon and they has dual-pistol or machine gun (or smg, can't remember it name), it was suppose to be a low tier weapon but with this they became god tier. They shoot way faster than heavy smg or even a minigun could do, like bullets rain. They took down a low-shield in less than 3 second, or took down a tough trait with full marine armor and psycast buff instantly.
Any way to add a specific exception for Scorchers? Without a cooldown they can kill/down anything that comes into range in a second or two...
Any def from the game is in the game-folder, all in their own xml-files
1. This mod works well with [Yayo's Combat].
2. Your pistols go nuts(A single pawn can defeat a small group of tribal raiders. WHAT.)
If you've ever tried reloading a gun (even a toy one, like Nerf) while running, it's not easy, but certainly doable!
Perhaps Random Cooldowns can be used?
Vanilla cooldowns are pretty meh, but without cooldowns, even a revolver is pretty "intimidating".
Either being able to set a fixed cooldown, just more than 0.1 seconds, or a % of the vanilla cooldown would be really nice.
Or is that basically what CE does?
BOOM i just solved your problem, your welcome
rather than turning pistols into full auto machine guns, it holds the cooldown phase until a gun expends it's magazine, then uses the cooldown to simulate reloading without having to craft actual ammo, to operate in a vanilla-like way.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2458616767