RimWorld

RimWorld

Dwelling in the Wastes - A Rimworld Experience(21/9)
98 Comments
S.Bradley 17 Mar, 2022 @ 1:27pm 
Been a while since I last played, but lets see how it goes. If nothing else hopefully Arcanist gets some free time, when Life chills out for him
NjaT 2 Mar, 2022 @ 7:10pm 
I understand mate no need to you have importpant things to take care of i wish you luck and i hope youll be able to update your modpack soon cuz it is the best one
Arcanant  [author] 2 Mar, 2022 @ 1:40pm 
I haven't updated the list in a very long time so it is probably broken. Due to IRL issues I am unable to take care of this now, but I can try to look into it at some point. I am sorry
NjaT 2 Mar, 2022 @ 4:30am 
uhmmm.. is it gonna take too long to generate? i thought it was broken so i did what you wrote thank you but still...have been waiting for quiet some time still loading...
Arcanant  [author] 25 Dec, 2021 @ 2:04am 
Thank you very much for the feedback! I am glad it is working great. Be adviced that Fluffys mods in general had an issue with pawns being stuck and unable to do tasks so if you encounter that you should look into it. Happy dwelling and Merry Christmas!
WILL IT CRUNCH 25 Dec, 2021 @ 1:42am 
Thank for getting back. The modpack still runs perfectly fine so far, I've even downloaded a few more mods to tweak some things. I'm going to see if the Fluffy work tab works with this pack aswell. As i like to have more that 1-4 priority on jobs
Arcanant  [author] 24 Dec, 2021 @ 1:30pm 
Any should work just fine but mind you I haven't updated it in a while so there might be issues with the latests updates. I hope to get on it once I start playing Rimworld again
WILL IT CRUNCH 24 Dec, 2021 @ 7:00am 
Hello just about to download this modpack. Does anyone have any tips for what story teller or start to use ?
Arcanant  [author] 25 Oct, 2021 @ 8:04am 
Thank you very much for your kind words man. I hope the author fixes that issue soon.
Soren Ashborne 25 Oct, 2021 @ 7:13am 
I tried removing the mods I added for myself but the problem still persisted, then I only removed the "take it to storage" mod, and now it's fixed. Thank you @Arcanant I really love your mod pack :)
Soren Ashborne 25 Oct, 2021 @ 6:37am 
sure i will test it
Arcanant  [author] 24 Oct, 2021 @ 9:19pm 
For the time being disable Take It to Storage until the author fixes the issue. I contacted and verified the issue with legodude17 and he is on it. :steamthumbsup:
Arcanant  [author] 24 Oct, 2021 @ 9:04pm 
@Kuwago can you try to disable Take It to Storage and test if it works?
Soren Ashborne 24 Oct, 2021 @ 8:16pm 
Right now I cleaned everything from redownloading the game to redownloading all the subscribed mods. I'll update you guys when I booted up the game with modpack :)
[Bot] Biomantis 24 Oct, 2021 @ 12:07pm 
Did anyone find a fix for the workbenches and stoves not working?
Arcanant  [author] 24 Oct, 2021 @ 6:14am 
@Kuwago It is better if you use the Troubleshoot Thread in the Discussions Tab for long messages ^_^ Just a note. It seems like you don't have the right ingedients available or the path to them is blocked(?). In any case try disabling JPT Human Resources and see if it works. If it does try again with it enabled and try figuring out what you are missing based on the discription of the mod itself and what it does. I hope this helps.
Soren Ashborne 24 Oct, 2021 @ 12:30am 
at RimWorld.WorkGiver_Scanner.HasJobOnThing (Verse.Pawn pawn, Verse.Thing t, System.Boolean forced) [0x00000] in <e13bd2f1929544099ed2b58e66ece833>:0
at RimWorld.FloatMenuMakerMap.AddJobGiverWorkOrders (UnityEngine.Vector3 clickPos, Verse.Pawn pawn, System.Collections.Generic.List`1[T] opts, System.Boolean drafted) [0x001f9] in <e13bd2f1929544099ed2b58e66ece833>:0
- transpiler CM_Prioritize_Research: IEnumerable`1 CM_Prioritize_Research.FloatMenuMakerMap_Patches+FloatMenuMakerMap_AddJobGiverWorkOrders:Transpiler(IEnumerable`1 instructions)
- transpiler rimworld.moreThanCapable: IEnumerable`1 MoreThanCapable.FloatMenuMakerMap_AddUndraftedOrders:Transpiler(IEnumerable`1 instructions)
Soren Ashborne 24 Oct, 2021 @ 12:30am 
HumanResources.WorkGiver_DoBill_TryFindBestBillIngredients:Postfix()
- postfix JPT.HumanResources: Void HumanResources.WorkGiver_DoBill_TryFindBestBillIngredients:Postfix()
at RimWorld.WorkGiver_DoBill.StartOrResumeBillJob (Verse.Pawn pawn, RimWorld.IBillGiver giver) [0x00160] in <e13bd2f1929544099ed2b58e66ece833>:0
at RimWorld.WorkGiver_DoBill.JobOnThing (Verse.Pawn pawn, Verse.Thing thing, System.Boolean forced) [0x0009d] in <e13bd2f1929544099ed2b58e66ece833>:0
at RimWorld.WorkGiver_Scanner.HasJobOnThing (Verse.Pawn pawn, Verse.Thing t, System.Boolean forced) [0x00000] in <e13bd2f1929544099ed2b58e66ece833>:0
at RimWorld.FloatMenuMakerMap.AddJobGiverWorkOrders (UnityEngine.Vector3 clickPos, Verse.Pawn pawn, System.Collections.Generic.List`1[T] opts, System.Boolean drafted) [0x001f9] in <e13bd2f1929544099ed2b58e66ece833>:0
Soren Ashborne 24 Oct, 2021 @ 12:29am 
HumanResources.WorkGiver_DoBill_TryFindBestBillIngredients:Prefix(Bill bill, Pawn pawn)
- prefix roolo.whatthehack: Boolean WhatTheHack.Harmony.WorkGiver_DoBill_TryFindBestBillIngredients:Prefix(WorkGiver_DoBill __instance, Bill bill, Pawn pawn, List`1& chosen, Boolean& __result)
- prefix JPT.HumanResources: Void HumanResources.WorkGiver_DoBill_TryFindBestBillIngredients:Prefix(Bill bill, Pawn pawn)
- postfix net.avilmask.rimworld.mod.CommonSense: Void CommonSense.IngredientPriority+WorkGiver_DoBill_TryStartNewDoBillJob_CommonSensePatch:Postfix(WorkGiver_DoBill __instance, Boolean __result, Pawn pawn, List`1 chosen)
- postfix JPT.HumanResources: Void
Soren Ashborne 24 Oct, 2021 @ 12:29am 
Exception in RimWorld.FloatMenuMakerMap.ChoicesAtFor: System.MissingFieldException: Field 'RimWorld.WorkGiver_DoBill.ingredientsOrdered' not found.
at RimWorld.WorkGiver_DoBill.TryFindBestBillIngredients (RimWorld.Bill bill, Verse.Pawn pawn, Verse.Thing billGiver, System.Collections.Generic.List`1[T] chosen) [0x0002b] in <e13bd2f1929544099ed2b58e66ece833>:0
- prefix legodude17.HaulToBuilding: Boolean HaulToBuilding.HaulToBuildingMod:GetIngredients(Bill bill, Pawn pawn, Thing billGiver, List`1 chosen, Boolean& __result)
- prefix JPT.HumanResources: Void
Soren Ashborne 24 Oct, 2021 @ 12:29am 
I copied the annotated stacktrace from the game. I hope this helps because I have no knowledge when it comes to modding
Arcanant  [author] 24 Oct, 2021 @ 12:03am 
@Kuwago what kind of errors? Did you follow the steps in troubleshoot discussion? That usually helps a lot.
Soren Ashborne 23 Oct, 2021 @ 11:37pm 
I noticed that Achtung! reported errors, that I cannot distinguish which updated mod cause the problem now I cant use workbenches or stoves.
Terminator 21 Oct, 2021 @ 8:46am 
@Arcanant I installed the latest version of your pack without any older versions. I did have some residual config files from a previous pack however, and I feel that may have created some issues.
Arcanant  [author] 21 Oct, 2021 @ 8:30am 
@Terminator I have made quite a few changes that is why I ask when you downloaded the pack. You may want to look the change notes in the Discussions tab. It should help a bit figure out some things as well.
Terminator 21 Oct, 2021 @ 8:19am 
@Arcanant, I noticed I (somehow) had a few mods that weren't even in this pack, so needless to say I was quite confused when I made that discovery. So I downloaded a fresh XML from you and deleted all my configs so i'm testing a new save now.
Arcanant  [author] 20 Oct, 2021 @ 10:54pm 
@Terminator which date of the mod are you using? In general this particular issue was caused by any Fluffy's mod so you may want to disable those. For example if you have Colony Manager that would be the cause of that. It is reported to be a rare occasion and I personally have never had this issue before so yeah...
Terminator 20 Oct, 2021 @ 7:27pm 
Or rather, he'll do a task every now and then and then stop immediately
Terminator 20 Oct, 2021 @ 7:26pm 
I got rid of LightsOut and Nandolant's Visual Addon and my man is still standing around :(
Terminator 20 Oct, 2021 @ 5:06pm 
Sometimes after a while playing the entire HUD disappears and I can't do anything. Can't select anything, go to menu or anything. So I have to go ahead and restart my game. Is this a me thing?
Arcanant  [author] 1 Oct, 2021 @ 5:42am 
@Slides thanks man. I presume you downloaded the full list with the addons because that sound like JTS Human Resources from Complexity. Have fun! :hunter0::steamthumbsup:
Slides 1 Oct, 2021 @ 5:39am 
First off, Great mod pack! Second off, which mod is the one that restricts weapon usage? (e.i. your pawn doesn't understand this weapon and is scared of it.) I dislike this and I wish to either remove the mod, or if possible, toggle this specific feature off.
Arcanant  [author] 12 Sep, 2021 @ 12:55pm 
@Segas Wolf Above the architect menu when you select to build something you will see a mini GUI where you can select the shapes you can use to click and drag. You can go to the mod page of Designator Shapes mod if you need more detailed info. I think it is pretty neat ^_^
Segas Wolf 12 Sep, 2021 @ 11:22am 
Good day good dude :)

I came to ask ya something. (a great collection btw :D ).

When I try to find a zone of "something", they only mark the edges. Great for building construction, but not for designating safe / growing or roofed areas. Are there any settings I need to do or something I did wrong?

I would like to be able to have the zones as a filled square and the constructions as an unfilled square.
Arcanant  [author] 9 Sep, 2021 @ 12:24pm 
@Homie that is very weird, can you reach for me on discord?
Homie 9 Sep, 2021 @ 12:21pm 
@Arcanant Thanks, LightsOut removed my problem. But now my game crashing directly into windows due a big fight :(
Arcanant  [author] 9 Sep, 2021 @ 3:26am 
@SexyThighs Really glad you enjoying! The cleanup was neccessary to make the modpack as perfomance friendly as possible to be able to reach end game without issues or lag with many pawns on screen.
Arcanant  [author] 9 Sep, 2021 @ 3:24am 
Glad you are enjoying it man! :hunter0::steamthumbsup:
FANCIUS 9 Sep, 2021 @ 3:23am 
Working again, thx.
Golden Rule adopted.
I love this collection :steamhappy:
Arcanant  [author] 9 Sep, 2021 @ 2:28am 
Golden Rule: Only update/change your modlist if you want to start a new game. Rimworld sadly doesn't like when you switch mods around. Thankfully Rimpy can load a list from a save. To the right press "Import Save" , choose your save and ok.
FANCIUS 9 Sep, 2021 @ 2:23am 
Today, with lastest changes, my investigation tree is gone, just black screen without any investigations, only pawns images appear top right and search box topleft, i can search for investigations but can't start it cause box not showing to click it ... :steamfacepalm:

Only me ?
Jakiepoopaw 8 Sep, 2021 @ 4:45pm 
Looks like you are doing a lot of cleaning up! Still really enjoying the collection!
Arcanant  [author] 8 Sep, 2021 @ 3:07pm 
@Homie also try to remove LightsOut until author fixes its issue at least.
Arcanant  [author] 7 Sep, 2021 @ 7:51am 
@Homie for any issues plz type at https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2573642475/3042731710354169846/ to keep logs for everyone with similar issues so they can find them easier :D Press CTRL+F12 in game, upload and paste the link so I can take a look. Also check the Change Notes in discussions to reach which mods were removed for causing issues. My first though is probably Nandolant's Visual Addon, you can remove that safely from your modlist and continue playing the save.
Homie 7 Sep, 2021 @ 6:39am 
got a problem after 2 years ingame. people just stand on 1 point and dont to anything. please help
Arcanant  [author] 4 Sep, 2021 @ 7:56am 
Thank you very much! :hunter0::steamthumbsup:
FANCIUS 4 Sep, 2021 @ 7:41am 
Thank you for your hard work Arcanat :steamhappy:
Arcanant  [author] 4 Sep, 2021 @ 7:13am 
Thank you, I really appreciate your kind words! :hunter0::steamthumbsup:
CRΞCKΞRSJΞXX 4 Sep, 2021 @ 5:36am 
This collection is amazing, so much content, yet it runs so well, and (for me at least) loads twice as fast as my last mod list with twice as many mods.
Arcanant  [author] 29 Aug, 2021 @ 11:04pm 
Otherwise, clean your config files folder after making a backup but leaving only the ModConfig.xml file and try again see if that helps.