Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
at RimWorld.FloatMenuMakerMap.AddJobGiverWorkOrders (UnityEngine.Vector3 clickPos, Verse.Pawn pawn, System.Collections.Generic.List`1[T] opts, System.Boolean drafted) [0x001f9] in <e13bd2f1929544099ed2b58e66ece833>:0
- transpiler CM_Prioritize_Research: IEnumerable`1 CM_Prioritize_Research.FloatMenuMakerMap_Patches+FloatMenuMakerMap_AddJobGiverWorkOrders:Transpiler(IEnumerable`1 instructions)
- transpiler rimworld.moreThanCapable: IEnumerable`1 MoreThanCapable.FloatMenuMakerMap_AddUndraftedOrders:Transpiler(IEnumerable`1 instructions)
- postfix JPT.HumanResources: Void HumanResources.WorkGiver_DoBill_TryFindBestBillIngredients:Postfix()
at RimWorld.WorkGiver_DoBill.StartOrResumeBillJob (Verse.Pawn pawn, RimWorld.IBillGiver giver) [0x00160] in <e13bd2f1929544099ed2b58e66ece833>:0
at RimWorld.WorkGiver_DoBill.JobOnThing (Verse.Pawn pawn, Verse.Thing thing, System.Boolean forced) [0x0009d] in <e13bd2f1929544099ed2b58e66ece833>:0
at RimWorld.WorkGiver_Scanner.HasJobOnThing (Verse.Pawn pawn, Verse.Thing t, System.Boolean forced) [0x00000] in <e13bd2f1929544099ed2b58e66ece833>:0
at RimWorld.FloatMenuMakerMap.AddJobGiverWorkOrders (UnityEngine.Vector3 clickPos, Verse.Pawn pawn, System.Collections.Generic.List`1[T] opts, System.Boolean drafted) [0x001f9] in <e13bd2f1929544099ed2b58e66ece833>:0
- prefix roolo.whatthehack: Boolean WhatTheHack.Harmony.WorkGiver_DoBill_TryFindBestBillIngredients:Prefix(WorkGiver_DoBill __instance, Bill bill, Pawn pawn, List`1& chosen, Boolean& __result)
- prefix JPT.HumanResources: Void HumanResources.WorkGiver_DoBill_TryFindBestBillIngredients:Prefix(Bill bill, Pawn pawn)
- postfix net.avilmask.rimworld.mod.CommonSense: Void CommonSense.IngredientPriority+WorkGiver_DoBill_TryStartNewDoBillJob_CommonSensePatch:Postfix(WorkGiver_DoBill __instance, Boolean __result, Pawn pawn, List`1 chosen)
- postfix JPT.HumanResources: Void
at RimWorld.WorkGiver_DoBill.TryFindBestBillIngredients (RimWorld.Bill bill, Verse.Pawn pawn, Verse.Thing billGiver, System.Collections.Generic.List`1[T] chosen) [0x0002b] in <e13bd2f1929544099ed2b58e66ece833>:0
- prefix legodude17.HaulToBuilding: Boolean HaulToBuilding.HaulToBuildingMod:GetIngredients(Bill bill, Pawn pawn, Thing billGiver, List`1 chosen, Boolean& __result)
- prefix JPT.HumanResources: Void
I came to ask ya something. (a great collection btw :D ).
When I try to find a zone of "something", they only mark the edges. Great for building construction, but not for designating safe / growing or roofed areas. Are there any settings I need to do or something I did wrong?
I would like to be able to have the zones as a filled square and the constructions as an unfilled square.
Golden Rule adopted.
I love this collection
Only me ?