Total War: WARHAMMER II

Total War: WARHAMMER II

Unlimited Dawi Craftables for SFO/Vanilla
22 Comments
Jon 31 Aug, 2022 @ 12:13pm 
Ah gotcha, and yeah i agree with you.
=[NK]= Col. Jack O'Neil  [author] 30 Aug, 2022 @ 11:31pm 
I can't find that other pack file, so I've just removed the link. I don't know if I'll add it again. It was for legendary set pieces, so creating multiple of them wasn't really lore friendly.
=[NK]= Col. Jack O'Neil  [author] 30 Aug, 2022 @ 11:52am 
Thanks for letting me know about the link, I'll see if it's just been moved in my Dropbox.

If you're playing as thorek, go through the crafting list of items and you'll see what ones in talkng about.
Jon 30 Aug, 2022 @ 11:35am 
" This does not include Thorek's artifacts, or the unique purple legendary equipment." what exactly are these artifacts? Can i get them by simply having the instant quest item mod? or are they unique items? if so your link to the dropbox says it has been deleted.
=[NK]= Col. Jack O'Neil  [author] 26 Jan, 2022 @ 6:21am 
I'm sorry buddy I wouldn't know. So there is a cooldown timer, so you've already enabled it which was huge, so I don't think you could. There is a convaluted way using the console commands mod wher eyou could give yourself the item, and deduct the oath gold, but it's not quick or easy.
Blazed Kofe 26 Jan, 2022 @ 4:39am 
Damn. I'm 100 turns in and just found this amazing mod. but sadly it doesn't unlock the ones I already crafted :/
Any ideas if I would be able to unlock them again somehow?
=[NK]= Col. Jack O'Neil  [author] 26 Dec, 2021 @ 6:07pm 
I've just updated the list of mods I've been working and helping working on incase there are any extras you guys are interested in! :) Happy festive season!
=[NK]= Col. Jack O'Neil  [author] 1 Dec, 2021 @ 5:41am 
I've created a new mod that reduces the active time, cooldown and shared cooldown of some of the Dwarfen rune magic

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2670003421
=[NK]= Col. Jack O'Neil  [author] 26 Nov, 2021 @ 4:17pm 
No Changes, just re-updated for SFO The Last Kiss patch.
=[NK]= Col. Jack O'Neil  [author] 9 Oct, 2021 @ 1:45am 
Sorry for the late reply. This doesn't change anything about who can craft what.
JOI 31 Aug, 2021 @ 7:27pm 
does this allow thorek artefacts craftable by all the lords?
=[NK]= Col. Jack O'Neil  [author] 23 Aug, 2021 @ 7:25am 
Doesn't need updated for the latest SFO patch
=[NK]= Col. Jack O'Neil  [author] 19 Aug, 2021 @ 4:15pm 
No problem! :)
RatboyW 19 Aug, 2021 @ 2:49pm 
Ooh very cool! I never understood why the generic items needed to be limited to begin with. Thanks homie
=[NK]= Col. Jack O'Neil  [author] 13 Aug, 2021 @ 6:51pm 
OK, I've pushed one more update! Also removing the unique legendary items, but you can still use the link from dropbox that will have teh items and artifacts that can be crafted multiple times
Cryswar 13 Aug, 2021 @ 6:44pm 
Yeah, I think that's a good call. At least to me, making multiple runes makes sense, making multiple of the same unique legendary item doesn't. It'd be like having two Swords of Khaine.
=[NK]= Col. Jack O'Neil  [author] 13 Aug, 2021 @ 6:35pm 
I've just removed the artifacts from this mod. If you want them, download this file and replace it with the pack file from this mod that is in your ...\Total War WARHAMMER II\data folder

https://www.dropbox.com/s/zv4n4q4leh2derg/%21Unlimited_Dawi_Craftables.pack?dl=0
=[NK]= Col. Jack O'Neil  [author] 13 Aug, 2021 @ 6:28pm 
OK, yeah I must have had to save and reload or something to clear the warning. I didn't initially think I had to data core that list, although I did for my reduced quantity mod.

So the only other mods that should now be incompatible (Which can be easily fixed), are ones that edit things on just these mods in the Ritual_tables.

As I don't use this myself, I need to ask what you guys want.

Do you want me to remove the ability to craft the artifacts, and/or the named purple equipment?

I feel the artifacts need to be set to vanilla, as they don't require oathgold and would just be a little cheaty, but the named purple craftables require a decent amount of oathgold, it's just strange there may be multiple unique stuff :)
=[NK]= Col. Jack O'Neil  [author] 13 Aug, 2021 @ 4:41pm 
Maybe I just hadn't saved it which didn't update the warning. It's been a long week and I was up late doing it before bed. I'll get it sorted soon :)

Thanks for the input!
Cryswar 13 Aug, 2021 @ 4:25pm 
How odd. Might just need more text in the rename, like NK_rituals or something, idk. I confirmed it worked to do it that way on my end though.

Either way, cool mod! The vanilla limits are... not great.
=[NK]= Col. Jack O'Neil  [author] 13 Aug, 2021 @ 3:39pm 
Yeah I thought because it was a data table I could so that, and then just put an '!' in front of the table, but rpfm was giving me a data coring warning for some reason.

I'll copy the mod and give it a try later today then push an update. Thanks :)
Cryswar 13 Aug, 2021 @ 11:16am 
You can just copy the rune rows over and change the cooldown from 9001 to 0 to have the same effect without data coring. Should be less compatibility work for you down the road.