Space Engineers

Space Engineers

Industry V1 Prototype
43 Comments
Phaeton 25 May @ 6:41am 
Stupid; just play creative. Why play something that just makes everything 100* easier? Who is this for? What experience are you trying to create..?
The Scientist  [author] 16 May @ 7:46pm 
I'm not sure why this is, but the farther the range goes beyond default game range, the performance drop exponentially. I would recommend a max range of 2500M, but at this range, I've still had problems with detection.
Duros1394 29 Apr @ 2:16am 
Is there something that blocks ore detection to only 300M?
The Scientist  [author] 2 Apr @ 4:56am 
I have not played space engineers for months, I was going to fix this issue, but I haven't modded the game for a long time, I will try to fix this the next time i play space engineers. Sorry for the inconvenience.
✞ Star∞ 1 Apr @ 11:15am 
⚠️ warning!!!⚠️
this mod still increases the yield without disclaiming such in the description
for ex: 1000 stone will give you thousands of ingots

this is a cheat mod!! ⚠️
The Scientist  [author] 10 May, 2024 @ 5:32pm 
The sound should still work even though it is in 2 channels
Duros1394 5 May, 2024 @ 10:16pm 
Some items are not coming up. Logs show that some sounds are suppose to be mono and are detecting 2 channels
The Scientist  [author] 25 Jan, 2024 @ 8:33pm 
These Machines were intended to have a high yield when refining things.
✞ Star∞ 5 Jan, 2024 @ 11:00am 
many of the items are simply 100* value, they break gameplay and ruin the experience of earning resources.

Also, stone conversion ratio is also broken, you can easily sustain a massive base using just a small amount of stone with how much it gives
The Scientist  [author] 20 Dec, 2023 @ 7:40pm 
Hi ✞ Star∞, I haven't played Space Engineers for a while now, so haven updated the mod in a long time and am sorry that the items are broken, I will have to look into that and see whats wrong. Also, can you tell me what items are not working correctly?
The Scientist  [author] 20 Dec, 2023 @ 7:39pm 
Hi PlinioJRM, I'm glad you liked this mod, although I haven't made any other interesting mods as of yet, I don't do modding of space engineers very often, so haven't made any notable mods but this one.
✞ Star∞ 14 Nov, 2023 @ 1:45pm 
Hello, i find this mod very interesting, besides the fact it makes the game unfun to play considering how broken these items are. Would you like to collaborate?
PlinioJRM 26 Oct, 2023 @ 5:53am 
Please make your profile public so i can check all the mods you created.
This one is very interesting, and i want to check for more, but when i try to look for your mods, your profile is private.

If you have, please either change you profile to public or edit the description with a link to your mods (if you have something to hide about your profile)

thank you for this mod.
The Scientist  [author] 14 Jun, 2023 @ 1:41pm 
I have not gotten to uploading screenshots, but the blocks look like default blocks.
coolfarmer 14 Jun, 2023 @ 8:37am 
Can you provide some screenshots of the blocks?
The Scientist  [author] 21 Feb, 2023 @ 8:00am 
Hi, Cool idea for the conveyor tube, but you can use a hinge block and set it to a 45° angle and lock it.
erik 20 Feb, 2023 @ 11:23pm 
une autre demande est il possible que vous réaliser des tubes de convoyage en angle a 45°
erik 20 Feb, 2023 @ 10:33pm 
c est dans le panneau de debogage
erik 20 Feb, 2023 @ 10:31pm 
ah c est gentil merci quant même j ai réinstaller votre mode et il est écrit 41 error
The Scientist  [author] 20 Feb, 2023 @ 2:42pm 
Ok, I wish i could help, but I don't know much about scripting.
erik 20 Feb, 2023 @ 12:59pm 
ils ne sont plus a jours
The Scientist  [author] 20 Feb, 2023 @ 11:50am 
Ok, cool idea about the solar panels, but I don't really know scripting, although someone might have a script for this on the workshop.
erik 20 Feb, 2023 @ 10:30am 
ok je vais l installer de nouveau et une autre question je voudrais savoir si vous pouvez cree un script Solar Day Night Detector pour pouvoir faire sortir des panneaux le jour et les rentrer la nuit automatiquement
The Scientist  [author] 20 Feb, 2023 @ 9:25am 
I have verified this mod yesterday and it works just fine, try restarting your game.
erik 20 Feb, 2023 @ 1:26am 
probleme avec certain mod
The Scientist  [author] 16 Nov, 2022 @ 7:43pm 
Most ammo for weapons is now craftable.
The Scientist  [author] 13 Nov, 2022 @ 12:39pm 
The battery is designed to be extremely powerful.
GawdStone 3 Oct, 2022 @ 8:29pm 
The battery in this mod seems a little over powered???? Is there a config or some way to rebalance this battery?
The Scientist  [author] 19 Feb, 2022 @ 7:15pm 
Thanks, I'm happy that you like the mod.
Micah 19 Feb, 2022 @ 2:30pm 
Thank you! Great work on the mod also. It makes gameplay a bit more interesting!
The Scientist  [author] 19 Feb, 2022 @ 12:16pm 
you can find them in specific drones, the drones need an antenna that is named "Cargo Beacon" without quotes to spawn. Also, I'm still working on the crafting recipes for ammo and other things.
Micah 19 Feb, 2022 @ 1:32am 
Where is the Gattling Cannon Ammo located at? Is it something like the laser gatling where we have to kill pirates to get them or are they all supposed to be craftable?
The Scientist  [author] 30 Jan, 2022 @ 6:03pm 
All the blocks look like default blocks, but have different and enhanced stats
The Scientist  [author] 24 Dec, 2021 @ 11:46am 
I'm still working on the screenshots. I will have them soon.
AlienXtream 20 Dec, 2021 @ 3:34am 
a few more screenshots of the blocks would be nice :)
The Scientist  [author] 25 Nov, 2021 @ 4:26pm 
I have fixed the refinery replacement issue
The Scientist  [author] 25 Nov, 2021 @ 4:25pm 
Thanks for letting me know, i have fixed that issue
WarDancer 25 Nov, 2021 @ 2:45pm 
Problem.. Your refinery replace the basic refinery that means we dont unlock the big refinery.
But else from that I really love your work. Thanks
The Scientist  [author] 18 Oct, 2021 @ 11:01am 
I am so glad to hear that, The mod was designed to improve standard space engineers equipment. Thanks for the feedback.
Lmecha 16 Oct, 2021 @ 2:08pm 
is using it now, and both assembler and refinery of this mod has very high capacity for ore and ingots, assembler ingot and component capacity higher since using x10 inv. size up to 75 ML i think, loving this mod so far :D
Soul_XP 3 Oct, 2021 @ 3:34am 
Still could use some pics my dude
The Scientist  [author] 2 Sep, 2021 @ 11:04am 
i don't have any at the moment.
mattynipps 1 Sep, 2021 @ 3:01pm 
Any description or pictures of said blocks?