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There are tools out there to extract data from .gma files and I useally packed custom files within the .bsp. From there you can decompile the .bsp aswell as unpack the .bsp for custom files. If folder names are still retained and I did it back then everything should be in a 'custom' dir within the .bsp data
In the case of this map, I give you (and others) my aproval to decompile (if Valve's Workshop policy doesn't say otherwise) and edit. Just make sure if an edit is posted, that you write in the description the original map name/source.
Decompiling a map, you'll maybe find Tophattwaffle's website usefull,
There should be a quick tutorial on extracting content from .gma files.
Google if anything
(- Removing comebine helicopter
- Fixing map exploit
- Changing water color)
-dxlevel 90 -width 1600
Change the width to whatever your monitor width is. The problem with -dxlevel 90 is that your res will reset each time you start it. Adding the -width will ensure that it stays how it should be. The height is worked out automatically. Let me know if this helps.
Also the helicopter causes massive framerate issues on some of my players who have average gaming computers or less. Just an FYI. Do you think that it can be removed?
Thanks, Squirrel.
I can give it a try to make a expanded version with I assume you ment a 'driveable sandbox' version, which would require time and better techniques.
I might give it a try, but no promises
as right now this map is heavily reminding me of the early beta maps of HL2 and I would love to have a sandbox map for diving stylized like that.
Darthpizzaroll Nice, I'm planning a update to fix proplight an extend a few spots, hope it won't ruin anything ^^'