Sky Rogue

Sky Rogue

Beam laser pack (and Arsenal Bird guided TLS)
9 Comments
Joker  [author] 17 Feb, 2024 @ 8:11pm 
Update 1.4
- LASER-D Justice: Load parameters changed from 100/30 > 100/50.
- LASER Rapier: Hitbox tweaks to make hitting targets more consistent. Piercing re-enabled.
TheNoirNomad 23 Feb, 2023 @ 10:32am 
I love popping balloons
Joker  [author] 4 Sep, 2022 @ 7:21pm 
an updated version that is slightly less instantkilly will come out within the year due to complaints being frequent enough
Musickiller 4 Sep, 2022 @ 4:18am 
I think it's way too OP
Avi8 18 Oct, 2021 @ 6:55pm 
Mind making the LASER and LASER-D more like the base game Thunder Beam? That way you don't have to use really fast projectiles to fake a beam.

Also, like Dracologist, I like overkill when it's not too much overkill. The LASER-D doesn't have this issue, as it has a limited range and only locks onto ground units.
Dracologist 23 Aug, 2021 @ 6:29am 
(find the weapon mod and copy it into the skyrogue "mod" directory)
I would like to comment that the rapier is fun but waaaaaaay to powerful. A slightest peck on the cheeky with it melts everything.
i like overkill but this is a bit too overkill-y
Joker  [author] 21 Aug, 2021 @ 12:25am 
Apologies for the late reply, but supposedly the game doesn't recognize the mod content scripts used to load the weapons (unless maybe, for example, I load a plane in alongside it).

You can sort of circumvent this by doing a direct download to your mod folder via some sort of offline Steam downloader; the game will recognize weapon files in your local mod folders.
XernAlex 16 Aug, 2021 @ 9:22am 
yeah i seem to have a similar problem where none of the weapon show up, but the aeros work fine
Titanium Highwayman 15 Aug, 2021 @ 8:46am 
For some reason, I can't seem to find both this and the other weapons you've posted to the Workshop. I checked to see if any mods conflicted with them somehow, but even loading only everything in the collection still had the issue.