Space Engineers

Space Engineers

HoverRail
195 Comments
MqTeggy 29 Jun @ 7:00am 
Would you be able to share your changes somehow? It seems like this mod is no longer maintained, and as you mentioned, the lag is game-breaking.

I'd really love to use the rails.
Llama Del Rae 17 Apr @ 6:33pm 
Hey Izion & creators, firstly I LOVE this mod, so thank you for keeping it alive.

I've been struggling with the extreme lag that this mod introduces when you add 20+ monorail engines, and I have reworked some of the code to run in worker threads and reduce the number of runs per tick. I'd love to share this with you for you to integrate into the main code line.

There's also a couple of bugs, possibly introduced by game updates in the way that the code work when storing properties about maglev engines, and for me this is game breaking as you have to reset force levels when copying & pasting / welding from blueprints / reloading the game etc. I've hacked a solution into the code, but I'm considering rewriting the seriliaisation code as it could use a bit of work.

Happy to give you what I've done, please let me know if you're interested in merging this into the main branch :).

For everyone else asking if this mod still works - YES IT DOES
Alexis The Calico Yokai 20 Feb @ 5:48pm 
Every time the maglevs move onto the next rail section, it decides to freak out. is there a way to fix this?
Mark F. Smith 10 Feb @ 8:23am 
Does this still work? Thanks in advance regardless.
Varien Gaming 29 Oct, 2024 @ 9:24am 
Hey i cant figure why the Rails Fling the Cart when it turns corners
<†>Baigle1<†>™ 18 Aug, 2024 @ 11:53pm 
Is there an unpowered variant of this mod that uses permanent magnets to achieve the same end goal of floating a frictionless mass? Lot of people are looking for a revived variant of the Maglev Rail mod.
benandcoopersdad 4 Jun, 2024 @ 11:55am 
TheBluescreenYT add thrusters or wheels
TheBluescreenYT 27 May, 2024 @ 9:20pm 
how do i drive forward?
paweł topór 27 May, 2024 @ 7:26am 
You have to lower the strength of the engine for it to stop shaking and exploding.
Firemaxi 8 Apr, 2024 @ 8:26am 
top !! il serait absolument parfait avec des rails 30°/45°/60°
JustPat 28 Jan, 2024 @ 10:38am 
Is this mod still supported? I tried it out and i have problems moving from one track part to the other one. Alltime while moving over it everything is shaking and exploding.
copster219 26 Aug, 2023 @ 9:09pm 
any chance of adding a 45 degree angle and if so thankyou
Nitz 6 Aug, 2023 @ 2:39am 
Hello World! Does this mod still work in 2023? I haven't played SE in ages..
dragonsphotoworks 12 Jul, 2023 @ 3:55am 
So multi car trains wont work?
Alcatraz 10 Jul, 2023 @ 9:33am 
Ok, responding my own question. The problem came cuz I made a train, 2 wagons linked with hinges. Madking 1 solid wagon it works fine
Alcatraz 10 Jul, 2023 @ 7:29am 
Hello there. I created a rail for 3 points with a junction but I cannot get the train take the curve =/
I changed the the junction to "Left" but the trains still going forward. I'm trying to change engines direction aswell but... no way.
Did I missed smth?
Thanks!
SioxerNikita  [author] 3 Jul, 2023 @ 5:06am 
Just make a gap in the intersection, should work fine if you have enough speed
zenol the soviet waffle 2 Jul, 2023 @ 6:04pm 
can we get a 1x1 cross tail so we can have intersections? as well as a way to make larger/wider junctions?
Kiwisniper 20 Apr, 2023 @ 7:48am 
Can you please add a single curve rail and single junctions
SioxerNikita  [author] 9 Apr, 2023 @ 11:35pm 
I did
Nicho 9 Apr, 2023 @ 11:29am 
Can you use this to make an elevator?
notjordansime 10 Mar, 2023 @ 8:30pm 
Does this mod still have any sim speed issues?
SioxerNikita  [author] 15 Jan, 2023 @ 7:02am 
@Rezun Yes, but you'd need some way to stabilize the train. One option is to use it upside down on a planet, and gravity will help stabilizing.
Rezun 14 Jan, 2023 @ 9:46am 
Hello, is there any way to use only one rail? The double rail setup seems to large. I wanted to create smaller train on a single rail, but it flips and is unstable.
XxCaptainAudxX 7 Dec, 2022 @ 12:25am 
how to use the switches??
Lunalphabet 24 Oct, 2022 @ 3:11pm 
hello I have a probleme with the junction I can't use it a sensor or a button
can you help me ?
Prometheus 25 Sep, 2022 @ 8:00pm 
it appears the double track for straight has been removed?
Prometheus 20 Sep, 2022 @ 6:16am 
Nazeris on yt tried building a rings station in space using these but had issues with 90 degree parts where the ends of them didn't line up properly
FlyingFish19 11 Sep, 2022 @ 1:34am 
will this mod receive any updates? I really wish it would work on other planets besides earth like.
athatet 4 Sep, 2022 @ 5:59pm 
I have just discovered that these things work in space. Any way we could get some track parts that curve/twist in different orientations?
SioxerNikita  [author] 18 Aug, 2022 @ 1:23am 
Basic Guide:
* Build two rails with a one block gap
* Build train above it
* Put MagLev engine blocks at the bottom of the train in-line with the rails (Four needed to keep it stable)
* Make sure train has power available. About 1-100kW are required per engine.
* Cautiously drop the train to the track (Good idea to start with block destruction turned off)
* Slowly raise force until stable. Around 1-10M is recommended.

As it says in the bottom.
Ejcreeper 17 Aug, 2022 @ 12:47pm 
How do I make this mod work(Note I didn't want to be rude so I removed og comment and revised)
FlyingFish19 28 Jul, 2022 @ 8:15am 
This mod is broken on pertam, I hope a fix can happen soon.
TORGMASTER 25 Jul, 2022 @ 4:52am 
super
Fancy_Mammoth 21 Jul, 2022 @ 7:41am 
If none of you are going to continue to maintain this mod anymore, it'd be nice if you passed the torch off to someone who would. This is quite literally the only mod like this and the fact that it hasn't been updated in over a year means it's only a matter of time before this mod stops working entirely.
dRuPpI 2 Jul, 2022 @ 12:54pm 
is this still continued ?
Asher31 22 Jun, 2022 @ 12:11pm 
Trains just wobble up and down on the track and fly off in corners even at low speed. Not sure if I've set it up wrong, but played with the settings a lot.
Battlesix 8 May, 2022 @ 9:32am 
Can you upload this to mod.io?
FlyingFish19 2 May, 2022 @ 1:03am 
How performance taxing is this mod?
Laaven 30 Apr, 2022 @ 2:53pm 
can you please add higher curve rails, multi-trains have hard time passing 90 degree without sus clang
Laaven 30 Apr, 2022 @ 9:08am 
does anyone have world download or blueprint i cant figure how to make it work
Rusted Droid 15 Apr, 2022 @ 7:52pm 
Any plan to make them act like coils of eletric motor on/off on/off for Forward/Back motion?
Theoretically i can use them if i build 3rd rail in center but blocks placed sideways and 5th engine will try to catch the center rail wile i turn it off and on
Rusted Droid 15 Apr, 2022 @ 7:45pm 
@76561198135260219 @Mister_ADHD
Maglev Engine works if you power them and are above or near the rail.
They stop working if they are too far from rail or ship is too heavy/ not able to hodl them at rail space.
Mister ADHD 11 Apr, 2022 @ 10:45am 
i cant even get this mod to actually function, i can place them but they just dont seem to do anything
Fancy_Mammoth 25 Feb, 2022 @ 9:05am 
Rail Junctions on servers are not switching directions when triggered by button/timer block, the only way to get them to change directions is to manually change the direction in the junctions config.
Rusted Droid 22 Feb, 2022 @ 3:28am 
@FeepingCreature
Slope rails this mod has are great for angle lifts like this:
https://youtu.be/JoV9o6b91Sc?t=8359
Rusted Droid 19 Feb, 2022 @ 3:36pm 
@Izion
Here is one example using this mod.
Most problems are that collision mesh is same size as block space = Clang
For no problem Keen shrink the collision mesh on their blocks like 5x5x5 is now 4.9x4.9x4.9
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2469541114
Rusted Droid 19 Feb, 2022 @ 3:30pm 
@Izion
GIF is older date but relevant to the issue as new engine look smaller but collision mesh is actually bigger towards block X Y space sparking and hitting walls.
This issue may be even with 3x1 engine.
I once had personal mod edit (not work anymore) that i replace M-engine mesh with MotorAdvancedStatorConstruction_2.mwm.
The mesh look like M-engine and is 3x3x1
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1786931879
Izion  [author] 19 Feb, 2022 @ 12:52pm 
@FeepingCreature Damn that sucks... seems to be a few issues with the latest se patch but thanks for keeping us posted. I've not been very active the last few weeks, internet/housing things to sort so sorry for the delayed reply.

@Rusted Droid This is not something I've tried to be honest but will have a look see if we can tweak anything.

@Xerx3s As FeepingCreature said the trains follow the curves for me as well. Do you have any errors on load? (Press F11 for logs). Failing that if you can publish the world it might help to narrow it down.

@IVEN Sorry not sure what your asking for. You can have a 1 block gap between rails and the train will transition over just fine.