XCOM 2
[WOTC] Factions' Favor: Starting Faction Heroes
38 kommentarer
Joe Marotta 11. mar. kl. 16:00 
I am trying to add a custom class such as Biotic and Psionic. I have tried RM_Biotic and RM_BioticSoldier as well as Psionic and PsionicSoldier. Neither is working. Any help would be appreciated.
Loginnathan 26. nov. 2024 kl. 23:25 
Do we know where this "XCom_StartingFactionHeroes.ini" is exactly?
DarthMaul 18. mar. 2023 kl. 15:43 
I enjoyed this mod very much, nice work. But I ran into a little trouble with the Resistance Ring not allowing me to upgrade it the 3rd time, since I started new playthrough with your mod installed. Any ideas if it is related to your mod restricting this upgrade since I have all 3 factions present in my barracks from the start with default settings to your mod?
NightNinja54  [ophavsmand] 8. aug. 2022 kl. 13:25 
@An Idiot Gamer
You are very welcome. That same experience bothered me so much, haha - glad you can relate
An Idiot Gamer 7. aug. 2022 kl. 21:26 
I want to say thank you SO MUCH for making this mod. I cannot tell you how many times I've seen a templar with codex augments and yellow armor when the one I have in the character pool is purple.
NightNinja54  [ophavsmand] 20. juli 2022 kl. 20:23 
@Wygg
Agreed, been using quicker start for years :)
Wygg 18. juli 2022 kl. 17:21 
This mod pairs rather nicely with yours, been using them together for some time.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=756948560

It essentially auto-completes the Gatecrasher mission. The game starts as the Skyranger is landing afterwards, with all loot intact and xp awarded, dumps you into the post mission briefing. This gets Gatecrasher and its various problems out of the way. It's also a godsend if you mod a lot and get sick of doing Gatecrasher over and over while testing out your mod setup.
NightNinja54  [ophavsmand] 22. juni 2022 kl. 10:21 
@Rayna
No, sorry - Just dismiss the one you dont want
Rayna 15. feb. 2022 kl. 7:36 
is there a way to at least not spawn an additional heroes of my starting faction? As in one of my starting factions and add the other two missing faction soldier.
NightNinja54  [ophavsmand] 9. feb. 2022 kl. 19:05 
@darksend
no, sorry
darksend 5. feb. 2022 kl. 12:51 
Is there a way to not have them show up on gatecrasher and just be in your barracks after the mission?
NightNinja54  [ophavsmand] 23. jan. 2022 kl. 10:35 
@Sotek
Sweet! Enjoy
Sotek 23. jan. 2022 kl. 1:31 
I tried your suggestion and it works perfectly. The venomous squads of X-Com thank you.
NightNinja54  [ophavsmand] 22. jan. 2022 kl. 9:50 
@Sotek
You should only need one line, try this instead:
+Heroes = ( Hero = "Torque", Count = 6 )
Sotek 21. jan. 2022 kl. 17:11 
Hi
I have been trying to integrate the "Playable Torque" mod with this so i could have a Torque for each of my squads but the most I can seem to get is two.

+Heroes = ( Hero = "SparkSoldier", Count = 0 )

;--Other Custom Hero Classes can also be added--

+Heroes = ( Hero = "CustomSoldier", Count = 0 )
+Heroes = ( Hero = "Torque", Count = 1 )
+Heroes = ( Hero = "Torque", Count = 1 )
+Heroes = ( Hero = "Torque", Count = 1 )
+Heroes = ( Hero = "Torque", Count = 1 )
+Heroes = ( Hero = "Torque", Count = 1 )
+Heroes = ( Hero = "Torque", Count = 1 )
+Heroes = ( Hero = "Torque", Count = 1 )
+Heroes = ( Hero = "Torque", Count = 1 )
+Heroes = ( Hero = "Torque", Count = 1 )
+Heroes = ( Hero = "Torque", Count = 1 )
+Heroes = ( Hero = "Torque", Count = 1 )
+Heroes = ( Hero = "Torque", Count = 1 )

Any idea what I am doing wrong? Any help would be appreciated.
NightNinja54  [ophavsmand] 1. dec. 2021 kl. 19:22 
@Circle of Psi
Appreciate the patience and kind words. In regards to the other issue, I'm not sure of a way around that. Immersion breaking haha, but at least its only one mission.
NightNinja54  [ophavsmand] 29. nov. 2021 kl. 20:56 
@Circle of Psi
Hey, sorry about all the confusion and testing you had to do. I reviewed the mod, it was not accounting for multiple heroes correctly. I've uploaded an update that contains a rewrite of the configuration file that should be more approachable, and actually add all the heroes you want. Let me know if this works better for you :)
NightNinja54  [ophavsmand] 26. nov. 2021 kl. 10:24 
@Circle of Psi
That should work in theory
NightNinja54  [ophavsmand] 26. nov. 2021 kl. 7:21 
@Circle of Psi
Yep, add more rows like this:

+Heroes="ReaperSoldier"
+Heroes="SkirmisherSoldier"
+Heroes="TemplarSoldier"

( no Semi-Colon ; )
Avil172 30. sep. 2021 kl. 11:42 
@NightNinja54 the first set of faction heroes appear as expected, but if I modify the config for more, say 3 from each factions, it doesn't work.
NightNinja54  [ophavsmand] 2. sep. 2021 kl. 9:19 
@silverleaf1
That's alot of heroes! No, under the current implementation they will show up on that first level given that they're immediately added to your roster.

@tims4given
Awesome, glad to hear

@ManChildOfDoom
haha, would be cool right
silverleaf1 30. aug. 2021 kl. 16:57 
@NIghtNinja54 I am using the new strategic overhaul mods and when I use this mod I get one soldier from each hero class for the first mission. If I use the option where I am already allied with a hero faction, at least when I choose reapers, I get nine soldiers on the first mission instead of six which makes the first mission far too easy. Is it possible to have first heroes generated by this mod first appear in the barracks instead of the first mission? This mod is a good fit for the new strategic overhaul which has a lot of missions.
tims4given 21. aug. 2021 kl. 13:44 
I Love this mod! This might be the first time I've ever taken a Templar out on a mission when ANYONE else was available. Usually by the time I get a Templar, they're a few ranks back and hard to equip into parity with their squadmates. Having them from the start actually makes them a value-add.
DERPKING1991 18. aug. 2021 kl. 14:14 
now all we need is someone to make a 4th hero faction or a new robot or both to add to the game XD
NightNinja54  [ophavsmand] 17. aug. 2021 kl. 17:27 
@4rrakis
Yep, thank you

@A.Jensen
They work independently. You can still pick your starting faction and hero. This mod will add additional heroes on top of that if desired.

@ManchildOfDoom
You get them as soon as you start the campaign, no promotion necessary.

@Vaultwulf
That is functioning as expected, yes.
No, the mod does nothing fancy to respect faction hero customization import. Simply put, the game respects character import because it happens the first month.
4rrakis 17. aug. 2021 kl. 1:42 
By default you get one hero of your starting faction at the start of the campaign. With this mod you get one of each faction in addition to that.
Astronimo 16. aug. 2021 kl. 22:33 
What's the difference between this mod and default ability to pick a hero faction?
DERPKING1991 16. aug. 2021 kl. 18:47 
So your telling me I can get them super early like with out having to use the option thing when you choose to start with one and can get them once you promote a solider?
Vaultwulf 16. aug. 2021 kl. 12:53 
@NightNinja54 I just ran a test game with Cover Infiltration. I used the 2nd wave option for Reaper. I disabled the Reaper in your mod. When I started gatecrasher it added a Templar and Skirmisher to my 6 man squad for a total of 8 squad members. Is that how it is suppose to work?

If the mod does indeed add the new faction heroes to gatecrasher, what if I disabled all three in your config files. Would it still have the effect of respecting my character pool when I add faction heroes in the future?
NightNinja54  [ophavsmand] 16. aug. 2021 kl. 11:56 
@Circle of Psi
:)

@Vaultwulf
Glad to hear! Yes, you can full configure which heroes you want to be included in the configuration file. Couple that with the second-wave option of selecting your starting faction and you can guarantee you won't get a double, so to speak.
Vaultwulf 16. aug. 2021 kl. 11:23 
@NightNinja54 Wow! What a great accomplishment. This is going to be must have mod!

I'm curious if there is a way to disable one faction in the configs so you can avoid starting with two heroes from the same faction?
NightNinja54  [ophavsmand] 16. aug. 2021 kl. 11:17 
@Vaultwulf
It will add three more to your current starting lineup total, not replace.
I would anticipate that it works with Covert Infiltration.
Vaultwulf 16. aug. 2021 kl. 11:11 
So by default it it will grab 1 skirmisher, 1 reaper, and 1 templar and grab those characters from your character pool....

Will that add 3 more characters to your barracks or replace 3 characters. So if your barracks is set for 16 soldiers will it add to that total or just be part of that total?

Does this work with the Covert Infiltration mod?
NightNinja54  [ophavsmand] 16. aug. 2021 kl. 10:15 
@Circle of Psi
The type and number of units that will be added to your roster is set by the configuration file. By default, it will grab 1 skirmisher, 1 reaper, and 1 templar. The 'respect character pool' part means that those units will pull from your character pool, rather than be randomly generated. You are welcome to add 5 templars in the configuration file if desired.

@Valvatorez
I am unfamiliar with the mechanics of MEC Troopers, I can't confirm or deny.

@Wolf Renegade
Glad to hear and thank you for sharing! I've had similar experience on the workshop and am glad I could do that for you as well.

@Ludwig Shadow Protogen
They may appear in Gatecrasher as they're part of your starting lineup.
I am unfamiliar with custom faction classes mechanics.
Valvatorez(Cox Cable = awful ISP 15. aug. 2021 kl. 23:24 
@NightNinja54
Since this has options for Sparks, does it also work for MEC Troopers? Other mods that do this just turn them into random classes or rookies.
Wolf Renegade 15. aug. 2021 kl. 20:35 
Ignore what i said I misunderstood My Apologies
Wolf Renegade 15. aug. 2021 kl. 17:42 
It's always The small Things That makes my day I love it, The thing I didn't know I wanted but now need Thank you For this NN! :Honored: :Honored: :Honored: :Honored: :Honored: :Honored: :Honored:
Ludwig, Shadow Protogen 15. aug. 2021 kl. 16:27 
So faction heroes will start at Gatecrasher or after that mission?

Must I add custom faction classes in the config file if I have them installed?