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The gamma and contrast of weightless space is beautiful. Wonderful work!
You could always keep this mod enabled and play other maps. It should still use the deagle if you do that. But no guarantees that other attachments work or that there are no bugs.
Also, if you're interested in fixing it for Vulkan,
"It messes up reflections if the mapper hasn't checked 'Load in engine' and 'Build cubemaps on load' during the compile process."
The new pistol is beefed up by Apollo but has only 7 shots and no ammo display.
In general you need to reload more often and a missed headshot gets you into trouble.
Merciless suits good in this map.
Video with both: https://youtu.be/o7O4GMKj-Mo
P.S during the intro the flashlight is enabled and you can see its' beam, but hey maybe that was intended
https://www.youtube.com/watch?v=I_e6I8AHBVs
This game was a wonderful change of pace with regards to scenery and gameplay mechanics. Thank you for the opportunity to play it.
- When going up and down on the moon buggy platform, I noticed the platform and moon buggy were spinning, but I was not. why is that?
- The 2-D Milky Way with the Earth righ next to it would have been better if it was just the earth. The Milky Way was so 2-D, it temporarily broke the immersion for myself.
- The final puzzle, before getting on the rocket, would have benefitted immensely from a higher contrast with the background. As is, the puzzle looked so 'faint', it was not easy to see what to do.
- Having an almost constant reminder that you are in space (thanks to the many windows) really helped sell the idea I was in space, even though enough gameplay mechanics were in place to make me think I was still on earth.
- It was really fun to see the space train up on that one ridge.
- You did just enough to make it look like a well-worn in space station, although the use of assets from the main HL:A games were enough to drag me out of the belief I was on the moon (e.g., the pipes, the crates, the trucks).
- Smooth turning and smooth locomotion worked just fine; no noticeable jitter/reprojection.
- The level played smooth throughout; there were no portions to where there was jitter/frame-skipping at any part of the level.
- What a strange space gameplay mechanic you introduced. Myself, and anything I was grasping seemed subject seemed to be working under normal earth gravity parameters, but anything I let go of (e.g., grenade) had a moon gravity effect to it (e.g., slightly floaty). It felt strange that bullets traveled the same way as on earth, but tossing a grenade was really fun (e.g., oh crap! It's not landing at his feet, but going over his head!). I'll have to play it again just to see if I cam make the grenades work better for myself.
Low gravity and the overpowered Desert Eagle are fun - just blasting away the moon-combine.
I played it on normal but will set it to hard next time.
Would love to see a longer version of it.
Here is a video of my (second) playhrough had to rescue Chompski this time
https://youtu.be/Bt7W6lAzKxw
The path next to the healthstation doesn't power that. It goes through to the other side.