Half-Life: Alyx

Half-Life: Alyx

Apollo Assault! #VM5
34 Comments
LukeP 18 Nov, 2024 @ 5:58pm 
Very good mate
FPS Daisuki 6 May, 2023 @ 4:38pm 
While playing with this mod I was reminded of the moon base part of Wolfenstein TNO.
The gamma and contrast of weightless space is beautiful. Wonderful work!
Asuka 「THE DINGLE」 Soryu 30 Apr, 2022 @ 11:37pm 
If you ever figure it out I would LOVE a mod for the deagle, regardless keep up the good work !
MarKEY  [author] 24 Apr, 2022 @ 2:59pm 
I was planning on doing it someday but theirs not much documentation on creating custom pistols. It took a lot of hair-pulling trial & error to get it where it is now (which is very unfinished for a standalone mod).

You could always keep this mod enabled and play other maps. It should still use the deagle if you do that. But no guarantees that other attachments work or that there are no bugs.
FoxyBoi7632 24 Apr, 2022 @ 12:50pm 
Can you make a mod for the Deagle separately? I've been trying to find a good Deagle add-on but none of the ones I've seen look good. This one however, looks gorgeous.
sxeraserhead 6 Mar, 2022 @ 1:23pm 
Super stunning visually, y'all went overboard with the music though
Skummeh 14 Feb, 2022 @ 5:27am 
@shazzman there were only 3 maps for it and the collection is here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2586593644
shazzman 14 Feb, 2022 @ 4:48am 
Is there a Vault Maps 5 collection out at all or coming out soon? Can only see this map out at the moment under Vaults Maps 5.
Fowl 20 Jan, 2022 @ 2:00pm 
Thanks alot for the fast reply, looking forward to playing it :D
MarKEY  [author] 20 Jan, 2022 @ 1:54pm 
Just combine.
Fowl 20 Jan, 2022 @ 12:58pm 
Hi, just wanted to ask if there are any xen, or if it's just combine. (I still get nightmares from xen so would like to avoid them :))
Freezorg 22 Dec, 2021 @ 9:56pm 
It worked, thanks!

Also, if you're interested in fixing it for Vulkan,
"It messes up reflections if the mapper hasn't checked 'Load in engine' and 'Build cubemaps on load' during the compile process."
MarKEY  [author] 22 Dec, 2021 @ 7:27pm 
@Freezorg You probably have Vulkan enabled in your graphics settings. Going back to DirectX 11 should fix it.
Freezorg 22 Dec, 2021 @ 7:22pm 
for some reason the 3d skybox is reflecting the error texture pattern
Skummeh 3 Nov, 2021 @ 2:12pm 
@DarthDio what controllers are you using? Did you try pressing the trigger as your finger was on the keypad buttons?
MarKEY  [author] 3 Nov, 2021 @ 1:43pm 
I have no idea why that would happen. Haven't updated the map and nobody else had that problem.
DarthDio 3 Nov, 2021 @ 1:23pm 
Cant press the keys on the pinpad.....
λrokh 7 Oct, 2021 @ 11:32am 
I played Apollo Assault again with merciless HL on normal & hard. There is a noticable difference.
The new pistol is beefed up by Apollo but has only 7 shots and no ammo display.
In general you need to reload more often and a missed headshot gets you into trouble.
Merciless suits good in this map.
Video with both: https://youtu.be/o7O4GMKj-Mo
Resident Hunter 4 Sep, 2021 @ 4:47am 
This map was very easy combat wise but also very confusing on progression. This map is kinda blocky in the Space Station but outside is okay with some major/minor issues where you forgot to seal parts of the map. The concept could be improved upon but as it is this is an okay map. 5/10
hui 30 Aug, 2021 @ 2:16pm 
Unexpected experience at hl alyx
MarKEY  [author] 27 Aug, 2021 @ 2:28pm 
Lol, I know about the flashlight thing. Just didn't care enough.
Neon 27 Aug, 2021 @ 11:32am 
The moon environment was very astonishing and cool. I love how this map has this unique playstyle: bunch of enemies, not much cover and one amazing powerful desert eagle! Really creative map. :steamthumbsup:

P.S during the intro the flashlight is enabled and you can see its' beam, but hey maybe that was intended
johnhill 24 Aug, 2021 @ 4:54pm 
Very nice environment. It was fun to be in space! The flow was good and combat just about right. Thank you for making this. It provided a great experience.
Willhart 24 Aug, 2021 @ 8:07am 
Hi. I made a video for this here. Amazing map!

https://www.youtube.com/watch?v=I_e6I8AHBVs
Deemo丶 21 Aug, 2021 @ 7:39am 
Amazing!I really like this desert eagle mod, and hope to see it in the workshop:steamthumbsup:
Skummeh 18 Aug, 2021 @ 9:51am 
An amazing and super polished experience. Thank you for creating this and using such amazing visual assets. Feedback and playthru here: https://youtu.be/zP6yYDC2g_w
collindrennen 16 Aug, 2021 @ 2:52pm 
- The gun was an awesome-looking beast of a gun. I almost felt like I had to ask permission to touch it. I also liked how you seemed to have finite ammo, with no way to replenish it. That added some real tension for myself on not to get too trigger-happy. I'm also guessing that with the finite ammo, is why it generally took about 3 shots to bring any enemy down.

This game was a wonderful change of pace with regards to scenery and gameplay mechanics. Thank you for the opportunity to play it.
collindrennen 16 Aug, 2021 @ 2:52pm 
- The use of the original HL1 suit was a nice stroke, and I have to admit I did not know at first you could wear it. I thought it was just a decoration at first. It would have been nice to have some helmet overlay to remind me I was wearing the suit. With such an overlay, a new gameplay mechanic of searching for oxygen to keep yourself alive might have been feasible.
- When going up and down on the moon buggy platform, I noticed the platform and moon buggy were spinning, but I was not. why is that?
- The 2-D Milky Way with the Earth righ next to it would have been better if it was just the earth. The Milky Way was so 2-D, it temporarily broke the immersion for myself.
- The final puzzle, before getting on the rocket, would have benefitted immensely from a higher contrast with the background. As is, the puzzle looked so 'faint', it was not easy to see what to do.
collindrennen 16 Aug, 2021 @ 2:51pm 
- It was fun to see the Combine Soldiers float somewhat after they died, but it would have been more fun if they floated after just being shot once. In fact, if that applied to myself as well, this game could have very been Half Life Alyx: Echo Combat Edition.
- Having an almost constant reminder that you are in space (thanks to the many windows) really helped sell the idea I was in space, even though enough gameplay mechanics were in place to make me think I was still on earth.
- It was really fun to see the space train up on that one ridge.
- You did just enough to make it look like a well-worn in space station, although the use of assets from the main HL:A games were enough to drag me out of the belief I was on the moon (e.g., the pipes, the crates, the trucks).
collindrennen 16 Aug, 2021 @ 2:51pm 
Played on a i7-8700, 16GB RAM, GTX107Ti with a Valve Index (90 Hz refresh). Observations are as follows:
- Smooth turning and smooth locomotion worked just fine; no noticeable jitter/reprojection.
- The level played smooth throughout; there were no portions to where there was jitter/frame-skipping at any part of the level.
- What a strange space gameplay mechanic you introduced. Myself, and anything I was grasping seemed subject seemed to be working under normal earth gravity parameters, but anything I let go of (e.g., grenade) had a moon gravity effect to it (e.g., slightly floaty). It felt strange that bullets traveled the same way as on earth, but tossing a grenade was really fun (e.g., oh crap! It's not landing at his feet, but going over his head!). I'll have to play it again just to see if I cam make the grenades work better for myself.
λrokh 16 Aug, 2021 @ 1:59pm 
Great map with fresh ideas. I enjoyed playing it. Thanks! :steamthumbsup:
Low gravity and the overpowered Desert Eagle are fun - just blasting away the moon-combine.
I played it on normal but will set it to hard next time.
Would love to see a longer version of it.

Here is a video of my (second) playhrough had to rescue Chompski this time
https://youtu.be/Bt7W6lAzKxw
fujikawa17 16 Aug, 2021 @ 1:56pm 
I had a lot of fun with this. This is probably the most creative map I've played. Performance was excellent and I loved the custom pistol. I wish it was longer but I imagine making it this long was probably difficult. Thank you for a great experience
MarKEY  [author] 16 Aug, 2021 @ 11:53am 
@Stager
The path next to the healthstation doesn't power that. It goes through to the other side.
Stager 16 Aug, 2021 @ 11:29am 
Really loved what I played, though I did get stuck and not sure if it's a bug or I'm just missing something. At the first multitool puzzle, I can power the health station or a path that leads toward the ground an appears to do nothing. Couldn't progress beyond there as both the consoles in the area were locked and I couldn't find a way to unlock them