Cities: Skylines

Cities: Skylines

NExt2 Based Two-Lane Alley
27 Comments
WanderMaiden 2 Sep, 2023 @ 9:07pm 
@Daveyy Ofc you can with mods , it is so small ..why would you?.:steamfacepalm:
Daveyy :D 6 Aug, 2023 @ 12:57pm 
is there any way to stuff trams into it?
slavonator 23 May, 2023 @ 9:59am 
@cylis thank you for the quick reply . I checked and it looks much better. it looks like you lowered the curbs though? if so, then it is a good solution, the problem is largely eliminated, but it still appears in some places. and also when the screen is static, it's ok, but as soon as the camera moves, the surface constantly shines (flashing) through under the curbs. probably the curbs should be lowered a little more and everything will be ok. please try it. thank you very much for your great work. and don't forget about other tiny roads that also have this problem.
cylis  [author] 22 May, 2023 @ 3:14pm 
I have uploaded a new version, please let me know if it's still giving the issue.
cylis  [author] 22 May, 2023 @ 12:32pm 
I might need to alter the road slightly since it appears CS has an issue with smaller road widths.
cylis  [author] 22 May, 2023 @ 12:31pm 
sorry, I've been rather busy, I'm looking into it, and hope to see if I can fix it up.
slavonator 22 May, 2023 @ 12:19am 
the author does not answer, but please others, look at the link to my screenshot if anyone else has encountered this problem. I would like to solve it, but I can't think of anything, maybe the problem is in some other mode, because the road looks ok in the picture here and I don't see this problem here. please help me. I also have the same problem with one way alley. other roads from the collection are displayed correctly.
slavonator 20 May, 2023 @ 11:27am 
@cylis fix mentioned roads plssssssssssssssssssss. love your work but check what is wrong in link below please
slavonator 19 May, 2023 @ 11:05am 
@cylis your whole collection is excellent. finally i decided to change with NEXT2 mod with RON and unsubsribed it definitelly. However, I found a problem with this particular road. I don't know why, but on the road it overlaps as if it were a surface about every 10m under the curb. I don't know if you know what i mean, but try to look at it please and if you don't know what I mean, I can take a screenshot. it doesn't look good anyway.
PsychoactiveSushi 12 Jan, 2023 @ 12:27pm 
keeps unsubscribing for me
超级京爷 29 May, 2022 @ 9:03am 
hi, I find a problem. The 1u wide road always higher than the ground, and use move it mod can't fix this problem.
daxx 6 Feb, 2022 @ 11:05pm 
Yeah the color and texture seems off compared to other ones in your pack. Any intersection with this road and any of the "One-Way neighborhood" roads look completely wrong.
cylis  [author] 25 Jan, 2022 @ 11:11pm 
I'll probably do an update once mods are working again ;)
Summer_ 25 Jan, 2022 @ 4:28am 
@cylis I think the color of this alley is lighter than other NExt2 roads (from your pack). But since I've only tested this once, and at the time of writing the game is almost inaccessible due to the latest update, I can't be too sure of what's happening.
cylis  [author] 25 Jan, 2022 @ 1:46am 
I can check the shading, is it lighter than the NExt2 version, or just compared to other roads.
Summer_ 24 Jan, 2022 @ 7:47am 
Hi, I'm replacing Network Extensions 2 roads, and I've used RON. After replacement, most roads work perfectly fine; but for this alleyway, the color of them seems to be lighter than usual. Is this a problem? Thanks in advance!
slavonator 23 Jan, 2022 @ 10:54am 
&cylis and also oner more issue but i really dont know if this is roads problem or something elese. please tell me. about decals and especiáally marking network tools.when I place the double yellow on the sloped road and save the game, in the next loading game there are sections on the sloped roads where the lines disappeared. although they are there, bud under surface so not visible and it is necessary to move them manually with move it, but only to the next save. and this happened with some decals too. i saw rthis in several your roads but as i wrote i dont know if is your asset bug or can be something with prop anarchy or something else. but will be happy if u can answer
slavonator 23 Jan, 2022 @ 10:49am 
another mentioned issues are gone so again thanks for your fast update and also for your great work
slavonator 23 Jan, 2022 @ 10:48am 
@cylis thank you for all your updates but still found some small issues. please check picture below. there is two way alley with any of gravel or any of pedestrian. still there broken nodes and not smooth u know. can u check and update also this please?
slavonator 19 Jan, 2022 @ 5:27am 
@cylis thanks for update mate. great work
cylis  [author] 18 Jan, 2022 @ 6:14pm 
It was found that this road had a number of issues, including misaligned lanes, sunken cars and pedestrians, and artifacting around the node. These issues have been resolved.
macluk 9 Dec, 2021 @ 2:12am 
Hi Cylis, can I create a no pedestrian version of this alley, please? It fits very well under arches, so I'd publish that as an asset dependency for another one that I'm doing.
cylis  [author] 5 Nov, 2021 @ 6:21pm 
I have that mentioned in the descriptions of the collections... I'll add that to the description of each road.
cylis  [author] 5 Nov, 2021 @ 6:19pm 
You need to use Zoning Adjuster to adjust the zoning grid.
testudo 4 Nov, 2021 @ 2:32pm 
@cylis
There is an issue with this particular road, when replacing the NExT2 equivalent with this via the RON mod. This road pushes back the zone grids causing buildings to lose road connection and despawn. They also do not grow back for this reason.

All other NExT2 roads are replaced ok.

Here's a video where this issue can be seen: https://youtu.be/0OxyR7yHd-Q