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y'all, this mod was last updated six years ago, i feel like you MAY be waiting a while
However, know that by doing this you will be overwriting some of the changes the latest patch rolled out. Anything relating to units, buildings, etc will be effected by this.
If you have the time, you could go into the games main data folder, find the proto2.7.xml and copy it, slip it into this mods folder, or into your own new folder and then find the towers, houses, manors, etc that you wish to modify in the file and set them to whatever you want.
I really hope I'll find one of these mods that do work..
After the last update, some game files have been renamed.
Turns out the mod's working... Solely for Antlantean buildings (both towers and manors).
Manors raised the population limit up to the original limit (300), but not beyond.
Why is this happening? Is the mod supposed to work only on the Atlantean campaign?
I perused the more recent comments and didn't find an answer to an issue like mine.
Are there any additional instructions for installing? Or is it enough to subscribe and have it activated at the mod screen?
and maybe you can make a mod that makes every thing availeble no matter how the campaign is set on your villagers/builders
thanks in advance
ST - Building Theft+ST - No Build Limits as 1 mod