Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

ST - Building Theft
29 Comments
Aristoxenus 18 Mar @ 4:07pm 
Ohhh, talking about wonders. Do you think that the wonders could give extra bonuses after being built and according to the culture? Because its a lot of resources for nothing back in return.
(Unless its wonder race chrono).
Il give a suggestion:

-The Gold-Ivory statue of Zeus could give good economic features, like trickiling gold or making trade exponentially higher
-Poseidon s wonder (which I forgot what it looks like) could be summoning extra sea creatures or making ships very strong, or in a economic way, increasing trade or enabling to plant a "sea mine"
-Hades wonder could make fallen soldiers to revive (not as slapping ghost thou) or as an economic feature that for each enemy your units kill, they receive money (trade for soul), higher tier the unit, better the gold, so killing a villager would be minuscule money while a titan would be in the thousands, also including if Heroes make the kill
Aristoxenus 18 Mar @ 2:09pm 
Nevermind about my last question, I didn't read properly
Aristoxenus 18 Mar @ 2:08pm 
You are a genious! It is 100% realistic.
A faction should had this feature, it really captivates the idea of capturing a town or a city, you capture some buildings, the enemy keep some, you defeat them and its yours.

What about the town center thou?
Mysticist 3 Jul, 2020 @ 4:08pm 
I hope you update this soon. I would love to use it.
HonestyShield 7 Apr, 2019 @ 6:13pm 
has it been updated?
as in dose it work now?
Southeez 13 Jun, 2018 @ 3:01am 
doesn't work
julien 14 Mar, 2017 @ 1:15pm 
doesnt work
Pollos 16 Aug, 2016 @ 6:43am 
Great Idea. But it does not work. Hope you will update. :)
[Spitfyre] kjs 16 Mar, 2016 @ 8:25pm 
it does not work for me and my bro
Madrict 19 Feb, 2016 @ 7:04pm 
Awesome :)
Lord Brimestone  [author] 19 Feb, 2016 @ 12:04pm 
Madrict, yes the AI will take unattended buildings.
Madrict 14 Feb, 2016 @ 2:10am 
Quick question....wil the AI use this and steal my unattended buildings on random maps?
Comrade Gman 12 Feb, 2016 @ 10:27am 
it is a fantastic mod! But i want when someone is sudered to take all his buildings
Veev 22 Dec, 2015 @ 5:40am 
This is one of the best mod ideas i have heard for AOM EE.
変態 Ember Howl 26 Oct, 2015 @ 1:12pm 
what about walls? it shut be good if you destroy gate and if there are not enemy units nearby, walls will be yours
Lord Brimestone  [author] 23 Sep, 2015 @ 1:35pm 
@A. Soldier - Go ahead.
Armored Baron 23 Sep, 2015 @ 6:02am 
Hello, excuse me but mind if I use your idea of the auto convert? I've already added it to my mod so I'll just credit you if that's ok, thanks in advance.
Sanic Pepe 2 Apr, 2015 @ 6:44am 
So with the no build limits mod, can you make unlimited houses for more population room? Otherwise great mod.
Broken Land 26 Jul, 2014 @ 6:00pm 
cool thanx - i like this mod
Lord Brimestone  [author] 26 Jul, 2014 @ 4:06pm 
Yes, the enemy's can capture your buildings. You can not capture your ally buildings. All you need to do is install it on the workshop. Currently you can still only create units that your civilization has access to.
Broken Land 26 Jul, 2014 @ 5:56am 
...also (sorry for multiple replies), can you train units from captured barracks if you are different civilisations?
Broken Land 26 Jul, 2014 @ 5:00am 
...also, can you capture allies buildings? And also, do you install this with just the steamworkshop or do you have to move stuff out of the mod folder intot somewhere else
Broken Land 26 Jul, 2014 @ 4:46am 
So can enemy capture yours?
Celtic 9 Jun, 2014 @ 2:50am 
I have no idea how hard or possible it would be to implement but you could do as Genowhirl9999 suggested and allow heroes to capture a building over time like monks in AOEII.
Genowhirl9999 9 May, 2014 @ 4:53pm 
Sounds like a fun idea but the execution isn't particularly good. If you've played AOEII you'll notice what they did with the same idea using monks.
Lord Brimestone  [author] 9 May, 2014 @ 8:23am 
Whoever has the most units near a building controls it. So yes, its immediate.
benmaries 9 May, 2014 @ 8:19am 
is the stealing immediate or does it require a building to be exposed to your units for a set time?
Luckachka 9 May, 2014 @ 4:11am 
Good idea, I will test a "capture game" :)
Cultured Mook 8 May, 2014 @ 7:57pm 
It's going to be an utter delight using this. Thanks!