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As for how to put modded items into pocket slots, here's the code for The Magician to showcase is:
-- add a new role :
local moddeditem = Isaac.GetItemIdByName("Runic Geode") + 2000
local moddeditem2 = Isaac.GetItemIdByName("Magic Chalk")
THSTR.AddCustomRole("The Magician","03000",1.0,10,3.5,1.0,0,7)
THSTR.AddCustomPickupItems(0,0,0,moddeditem,moddeditem2)
THSTR.AddCustomCostume({589,660,535,161})
Basically you just throw on the +2000 number that decides that the item should be in the pocket slot into the place where you define the modded item you want and it should work
Go Check it out! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2635111236
And see if you come up with any roles that can be added to this mod.
uncle and steve both work
And I wondering if you can make roles that start with items from this mod.