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But the mod itself, if it's for your character, well... it breaks the game a lot, I wouldn't play it.
But this one has a cool idea as a blank for a dangerous desert planet, and for these worms to be your enemies >:)
I just imagined a desert uninhabited planet with these worms, it would be epic.
(The game actually loads non-workshop mods twice, first it loads them when starting up, then it loads them again alongside the workshop mods after the workshop integration is initialized. This is why non-workshop mods cannot depend on workshop mods, because the first loading step loads the non-workshop mods as if the workshop ones aren't there, and the game reacts to missing mod dependencies by just crashing.)
then use the commandline tools that come with the game to unpack this file
then put that folder in your mods folder and unsubscribe from this (to avoid conflicts with itself)
you'll also need to move TerraLib (Steam/steamapps/workshop/content/211820/2230165463/contents.pak) to your mods folder and unsub to it as well due to a bug (non-Workshop mods cannot depend on Workshop mods, otherwise the game fails to recognized that the workshop mod is installed when first loading)
/monsters/wormracemale/
the sprites are
head.png, body.png, tail.png
change the segment size (used for spacing the segments) in
body.monstertype, tail.monstertype
should be fixed next update
https://drive.google.com/file/d/1GT18HWx9P4PVaRzsyA_y7CdtWrCay_Rm/view?usp=drive_link
item named "противогаз"(gas mask from rus lang) weared on right before last teleportation. after i close the game.
I found one bug, maybe because i playing with a lot off mods, by the way, if i wear some kind of armor - worm has disappeared and......... hitbox to? repairs by take off clothes and respawn.
What problems did I catch?
Loving the platform-climbing! Made sticking to the "intended" path of the first FU dungeon quite simple, albeit holding the shift key almost the entire time. :D I tend to litter my bases and ships with 3x3 or 4x4 platform squares, as they make excellent anchors/targets for faster worm movement in large open areas
I added this for things such as elemental resistance augments, didn't expect it to transfer Lantern Stick buffs,
I do wonder: are these enormous annelids perhaps a little *too fast*? Having the shift key slow us is wonderfully useful, but just getting into the physics of such a large creature.... Not to mention the game engine's struggle to keep up with other not-quite-so-fast races, like the Arachnids.
One other thing: it may be worse on Windows than on Linux, but the effect of the Lantern Stick emitting light from every segment is a noticeable hit to FPS. Could it be limited to the head and maybe also the tailtip?
one of your mods seems to be requiring a "raceeffect" file for every race, and it doesn't support mine
[50] 7ff698696905 Star::UniverseClient::update
[51] 7ff698155da7 Star::ClientApplication::updateRunning
[52] 7ff69815473d Star::ClientApplication::update
[53] 7ff69891d4d1 Star::SdlPlatform::run
[54] 7ff69891d68d Star::runMainApplication
[55] 7ff698157731 WinMain
[56] 7ff698b007af __scrt_common_main_seh
[57] 7ffb082c7614 BaseThreadInitThunk
[58] 7ffb09c226b1 RtlUserThreadStart
Caused by: (AssetException) No such asset '/species/worm.raceeffect'
[40] 7ff698159404 lua_pcallk
[41] 7ff6981de630 Star::LuaEngine::pcallWithTraceback
[42] 7ff6983be9a2 Star::LuaEngine::callFunction<>
[43] 7ff6983c2513 Star::LuaFunction::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> >
[44] 7ff69883fd5f Star::LuaContext::invokePath<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> >
[45] 7ff698841647 Star::LuaBaseComponent::init
[46] 7ff6984f01a7 Star::Player::init
[47] 7ff698721f92 Star::WorldClient::initWorld
[48] 7ff69871feaa Star::WorldClient::handleIncomingPackets
[27] 7ff6981d66d7 <lambda_894500e69fe9ecf0c3703bede71c72aa>::operator()
[28] 7ff698163158 luaD_precall
[29] 7ff69817bf42 luaV_execute
[30] 7ff698162c63 luaD_call
[31] 7ff69816343b luaD_rawrunprotected
[32] 7ff698162e70 luaD_pcall
[33] 7ff698159404 lua_pcallk
[34] 7ff69815d3df luaB_pcall
[35] 7ff698163158 luaD_precall
[36] 7ff69817bf01 luaV_execute
[37] 7ff698162c63 luaD_call
[38] 7ff69816343b luaD_rawrunprotected
[21] 7ff69888aae9 <lambda_5ca9957d7a12d342a5dc67c1e70e91bc>::operator()
[22] 7ff69888170f std::_Invoker_functor::_Call<<lambda_5ca9957d7a12d342a5dc67c1e70e91bc> & __ptr64,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>
[23] 7ff698884bc0 std::invoke<<lambda_5ca9957d7a12d342a5dc67c1e70e91bc> & __ptr64,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>
[16] 7ff69888269e std::_Invoker_functor::_Call<Star::Json (__cdecl*const & __ptr64)(Star::Root * __ptr64,Star::String const & __ptr64),Star::Root * __ptr64 const & __ptr64,Star::String>
[17] 7ff698885456 std::invoke<Star::Json (__cdecl*const & __ptr64)(Star::Root * __ptr64,Star::String const & __ptr64),Star::Root * __ptr64 const & __ptr64,Star::String>
[18] 7ff698882fe4 std::_Invoke_ret<Star::Json (__cdecl*const & __ptr64)(Star::Root * __ptr64,Star::String const & __ptr64),Star::Root * __ptr64 const & __ptr64,Star::String>
[19] 7ff698882c52 std::_Call_binder<std::_Unforced,0,1,Star::Json (__cdecl*const)(Star::Root * __ptr64,Star::String const & __ptr64),std::tuple<Star::Root * __ptr64,std::_Ph<1> > const ,std::tuple<Star::String && __ptr64> >
[1] 7ff698208f9e Star::StarException::StarException
[2] 7ff698209088 Star::StarException::StarException
[3] 7ff698218920 Star::AssetException::AssetException
[4] 7ff698b11fa1 `<lambda_de493f01ed04f38d948f8b3d1c9a817c>::operator()'::`1'::catch$8
[5] 7ffadf701030
[6] 7ffadf704828 is_exception_typeof
[7] 7ffb09c71716 RtlCaptureContext2
[8] 7ff69821b1c2 <lambda_de493f01ed04f38d948f8b3d1c9a817c>::operator()
[9] 7ff69821863b Star::Assets::unlockDuring<<lambda_de493f01ed04f38d948f8b3d1c9a817c> >
[10] 7ff69822468d Star::Assets::loadJson
[11] 7ff6982237e3 Star::Assets::loadAsset
[12] 7ff69821f76f Star::Assets::doLoad
[13] 7ff6982218ab Star::Assets::getAsset
[14] 7ff698223469 Star::Assets::json
[07:28:49.025] [Info] Searching for new randomized starter world
[07:28:49.045] [Info] ===== THEA PLAYER COMPANIONS INITIALIZATION =====
[07:28:49.045] [Info] Initializing player companions utility script
[07:28:49.210] [Error] Exception caught loading asset: /species/worm.raceeffect, (AssetException) Could not read JSON asset /species/worm.raceeffect
[07:28:48.417] [Info] detected supported OpenGL texture size 16384, using atlasNumCells 256
[07:28:48.417] [Info] detected supported OpenGL texture size 16384, using atlasNumCells 256
[07:28:48.439] [Info] detected supported OpenGL texture size 16384, using atlasNumCells 256
[07:28:48.448] [Info] Setting steam rich presence connection as steamid_76561198297899047
[07:28:48.450] [Error] Cannot set Steam achievement kill10poptops
[07:28:48.944] [Info] UniverseServer: Warping player 1 to ClientShipWorld:e4456fd2cdb84e2da4dac62316ed46ff