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Any chance you can add The Elder Wizard to your mod, or get in touch with b r e a d the mod author. Would be cool is they were compatible. Thanks
@Klockan3 I have noticed that there are lines about classes not implemented (goblin king, beholder, etc..), these are dead lines or it is for intended purpose?
That has nothing to do with this mod, the AI cannot recruit beholders, though it is possible they somehow managed to charm one (very unlikely and almost impossible, but plausible), however to get that on turn 3 is really practically impossible, so I'm not sure how this would happen to you on turn 3.
Wilder can spawn beholders (Dark ages are also more likely to have beholders), but I have only seen them on special locations like ancient forests or level 3 libraries as stationary guards, but if one spawns as a roaming army, it is possible what you saw was just a roaming beholder that destroyed you.
In any case, this mod has nothing to do with that and does not cause or allow the AI to recruit beholders at any point in the game.
and find Quickstart, open up the .c5m text file, scroll down to the bottom, add in the line,
selectclass 28
addstartcom "Avatar"
If you have more than one custom class, than add more, changing 28 to 29, 30, and so on.
If the Quickstart mod gets updated it will remove what you added though, so you're better off copying that whole folder, pasting it in .coe5/mods/ (On linux, anyway, not sure where the mod folder in on Windows, you can open up the mod directory from the main menu though).
I would change the name of both the folder and the .c5m text file to something like "modded_Quickstart". It's important that both the folder and the .c5m file have the same name (minus the .c5m)
then, you can edit the file, enable it from the mod menu, and disable the old one, and viola.
It sounds like more of a pain than it is, I promise. This game is super easy to mod however you want.
The beta server multiplayer doesn't support mods afaik. You have to do mods via direct IP play.
You probably have different versions of the mod installed.
The defending avatar now has amphibian so it avoids drowning.
The extra income and trade early game and being able to recruit mages and commanders regularly are significant improvements, smoothes out the whole gameplay experience for all nations (I can do stuff from the start of the game with all factions, rather than have to spend the first 50 turns doing nothing, like with a warlock in vanilla), and makes the AI a significantly greater threat (Even Butler gives a good amount of resistance)
This mod levels the playing field while not messing with the intended asymmetrical balance so much that everything feels or plays the same.
Does anyone have an idea on how to make it run on a mac? I downloaded it but it doesn´t show in my mods folder. Thank you guys very much and great mod by the way :)
There are many spammable lightning slinging troops early in the game with so high range and armor negating, and they would murder this. That happening in multiplayer is a higher priority to me than making it marginally easier killing an AI with a specific faction.
I agree it was way to hard to kill it in a fort before,so I fixed that, but I don't want to make a fix that just makes it much easier for a few factions to kill it.
Also I don't have the time to do proper balancing work, and I have to choose between it being a bit frustrating taking a cap or people risking randomly losing their cap to a small stray AI army then I'd make the first choice every time.
Changes: Avatar damage greatly reduced. Avatar hitpoints increased.
Reduced damage ensures that the Avatar doesn't kill all enemies too quickly for them to reach it when bottlenecking in a fort.
The extra hitpoints is to compensate to ensure it can still defend unforted starts.
Tests shows it now loses to 50 units without a mage and easily wins against 20 as intended. In a heavy fort it still wins against 50 units, but lost half its health.
I don't want to remove lightning immunity, since lightning is such an oppressive and easy to kill things with, would make the avatar really easy to kill for some leaders. There are many other units in the game with lightning immunity so I don't think this is a problem, everyone can get around it.