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I have to use DCON's vehicle spawner to spawn any in a scenario.
Until this is fixed, i will remove this mod from my Arma 3 group.
I'm certain you already have answered this many times however I cannot find the answer clearly stated anywhere. Did you balance this mod against vanilla, CUP, RHS, or really just itself?
@everyone else who has posted recently or will read this in the near future:
After reading the comments on this mod, I feel the need to point out that in Arma 3's modding scene, RHS is a TOTAL CONVERSION MOD when it comes to weapon balances. RHS is balanced against itself, not vanilla, and definitely not CUP which again is balanced against itself and vanilla second. If you're running CUP, RHS, and vanilla assets together you are in for a world of hurt when it comes to balancing body armor, weapons, and vehicles unless you are extremely selective about which assets you use where.
The resistance factor of the armored vehicles is contaminated, possibly by the choice of the authors. All APCs (and armored personnel carriers in general) are able to withstand many direct hits (Carl Gustaf Recoilless Rifle) MAAWS, FFV51-anti-tank ammunition to explode.
Even other AT weapons render similar results (Javelin system).
Before you waste time applying this MOD to any mission you design, test it inside a Virtual Reality environment in the EDEN editor.
This MOD, in addition to being surrealistic, is totally useless for simulating a conflict. Install at your own risk of frustration.
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