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https://imgur.com/a/ea0ipOW
Also, pls, check all other messages text for missing fullstops at the ends.
The only terrain changes that will remain here are the Capital/King's Castle/Academy of HM creation ones. These only trigger should they be absent from the map altogether.
Anyways I think the last couple game updates fixed whatever was wrong with some mod triggers so I should be able to port the remaining logic.
Sorry, life has kept me busy. Turns outs some of the issues were genuine CoE5 bugs. I'll give it a shot once more when I get the chance.
The text for the swamp event is "An elder foul creature has been disturbed by the independent swamp dwellers, it materializes once again!" and then a few turns later, something about travelers disappearing and then being seen surrounded by bizarre snakes.
Where can I find Commisar Jon Fuklaw's mods? I couldn't find them and I am searching for good class overhaul mods
Regarding player numbers, you hit the mark on a bug but not for that reason. Triggering on the +player will just run the checks on that player's turns. I have however incorrectly assigned some of my event outcomes to player 22 and it should be 30.