Space Engineers

Space Engineers

MES Mercenaries PvE Encounters
25 Comments
WardenWolf 13 Apr @ 4:25am 
For those ships which are original, any chance of releasing them as individual blueprints? I'm always looking for cool new designs.
Trixey 6 Dec, 2024 @ 10:49pm 
seeing startup errors for "MERC-Helios-Waystation"
xdevourx 18 Jul, 2024 @ 1:05pm 
Anybody know if this is working?
Dalten 18 Dec, 2023 @ 12:40pm 
Players are reporting ships like MERC.Warhorse-Gunship getting stuck in place, and despawning when players interact with them. anyone else getting anything like this? thanks.
Viper 23 May, 2023 @ 11:09am 
i know the comment is a year old, but things like jump drive inhibitors can be disabled in the MES settings files.
The Erubian Warlord 7 Jul, 2022 @ 1:31am 
Inhibitor free version available? not all of us like that 'feature' in our private games
Verlian 14 Apr, 2022 @ 7:49am 
So I constantly have these ships spawning in my game in space but they never move. They just sit there and don't do anything unless provoked. Is this normal? Don't they have a path to follow like every other spawn?
Saati The Hottie 4 Oct, 2021 @ 3:28pm 
How do I get this mod to absolutely annihilate me, I don't care about scaling, I want huge ship battles
TheFinalEvent97  [author] 30 Aug, 2021 @ 3:50pm 
Should be fine :steamthumbsup:
Juananzaldo 30 Aug, 2021 @ 3:49pm 
NPC Weapon Upgrades Mod
TheFinalEvent97  [author] 29 Aug, 2021 @ 11:05pm 
@Juananzaldo It's best not to use it alongside NPC Expanded Universe Encounters.
Which NPC replacement mod are you referring to?
Juananzaldo 29 Aug, 2021 @ 12:55pm 
How will this interact with the original NPC Encounters mods? Does it just work along with it and includes more spawns? If I use a NPC replacement mod, does it work nicely with it?
76561198123711201 25 Aug, 2021 @ 4:17am 
Oh when im use this mod my game dont want load with new DLCs
Stanley 25 Aug, 2021 @ 3:51am 
Ahhhhh and here i thought it was some kind of ai weapon that grinds your ship
TheFinalEvent97  [author] 25 Aug, 2021 @ 3:49am 
It deals 20 damage each time the grid is grinded unless the purple RC block on the grid is disabled. The idea is to make boarding a bit more difficult than just grinding through everything.
Stanley 25 Aug, 2021 @ 1:11am 
What is this grinder/zapper thingie you mention in the description. What does it do?
76561198123711201 24 Aug, 2021 @ 4:05am 
good mod
TheFinalEvent97  [author] 23 Aug, 2021 @ 6:28pm 
@Isaac_Clark No
@Luana Maybe? It's probably better not to
Husker_85 23 Aug, 2021 @ 9:39am 
Do these use modded weapons or shields without the NPC shield/weapon mods like Orcs do?
Mateus 23 Aug, 2021 @ 4:33am 
it can be used with NPC Expanded Universe Encounters ?
TheFinalEvent97  [author] 21 Aug, 2021 @ 11:25pm 
@Toveck I'd say a bit less, they don't spawn on planets and won't pursue targets into any gravity higher than 0.25g (lunar typically.) Plus they don't mark an area for more stuff to spawn like Orks do. :steamhappy:
Artiviser 21 Aug, 2021 @ 8:02pm 
oh heck yes
Toveck 21 Aug, 2021 @ 7:15pm 
I do have a question, Is this AI more or less aggressive then the Orcs AI?
[82DK] wyomingwolf 18 Aug, 2021 @ 4:41pm 
*Happy noises* More stuff to add to the pain index