RimWorld

RimWorld

Nudist's Evasion
198 Comments
Peter Kitsuné 11 Jul @ 5:45pm 
I guess it isn't 1.6 compatible?
Azerbaijan_Technology 29 Jun @ 7:41pm 
Will you be making a 1.6 update?
Colossus of Chodes 17 Jun @ 11:59am 
Not sure if it's feasible but I feel like it would make sense for apparel that doesn't count as clothing for nudists to not count toward the total apparel mass.
Valjamin 6 Jun @ 10:18am 
Quick note for those who use Better Loading. (the mod that shows you a progress bar when loading your game, preventing it from freezing) Nudist's Evasion is likely NOT Compatible with Better loading, as when I added this to my modlist, the game got stuck at stage 3 (Load Mod mxl) of the loading process multiple times. As soon as I removed Nudist's Evasion though, the game loaded properly again. (Sidenote, I use Better Lading because according to Startup Impact, it cuts down how much time it takes for my game to load by nearly half. The big disclaimer of course is that this "lack of freezing" loading method is known to break various mods, as evidenced by my inability to load this one.)
pluto 17 May @ 4:38am 
She must be a really good blower doomslayer
Doom Slayer 4 May @ 9:42am 
So with some googling I have found that yes, her blowgun is accurate and not oversized, I have cured my ignorance and I learned that the weapon is called a blowgun, a blowpipe is a instrument used to blow flames in glass making, iron-working and anything that needs precise fire control. It's also more seldom used to refer to blowguns.
Doom Slayer 4 May @ 9:24am 
I stared at the pic of the girl for like 5 minutes, not lustfully or anything like that but because I was trying to figure out what in hell she was holding (and appreciating the artwork), then figuring she is holding a blowpipe I wondered if anyone could even effectively use a blowpipe that size for anything combat related. Now I need to look up blowpipes to see what their size ranges are to sate my curiosity.
Jolak 17 Apr @ 5:19pm 
Me carefully explaining to visiting royals why my strongest soldier is completely bare ass naked:
"It's optimal"
Fuko  [author] 19 Mar @ 1:22am 
@Vulkandrache The dodge and evasion is always calculated. It's only the speed bonus that's drafted only.
Vulkandrache 17 Mar @ 3:37pm 
No?
Just put them on agressive.
Vulkandrache 16 Mar @ 3:16pm 
Ive been using this mod for a while now because it a neat idea.
But i might have a problem:
Does the buff really only apply to drafted pawns?
Because i like to undraft my melee fighters once the battle has started,
for ease of use.
yeomeny 18 Jan @ 9:53pm 
hopefully you're right arlington! because if not i dont think my tribal deserters are gonna stand a chance against the empire
Arlington: Helldriver 11 Dec, 2024 @ 9:14am 
when i used it it worked fine
its like CE system and then when it hits it rolls for evasion
Czahorb 9 Dec, 2024 @ 2:59pm 
arlington. combat extended doesn't work with this... reading is power
Fuko  [author] 9 Dec, 2024 @ 2:52pm 
@Kage_Hono No, it doesn't apply to ghouls. They lost their minds so they don't know how to dodge ;p
Kage_Hono- 8 Dec, 2024 @ 9:03pm 
Anyone know if this applies to ghouls?
Arlington: Helldriver 29 Nov, 2024 @ 12:22pm 
perfect mod to make tribeals a threat in CE
Jarrod 22 Oct, 2024 @ 12:03pm 
I love all the Holo references in your mods lol
Fuko  [author] 22 Oct, 2024 @ 11:04am 
@Jarrod Someone finally noticed xD
Jarrod 21 Oct, 2024 @ 9:49pm 
The Smug Ina tho
KnightedWarrior 11 Oct, 2024 @ 2:43am 
This is really cool. Great job!
Maybe someone could use this to make another mod that scales ranged evasion off of melee level too.
Fuko  [author] 18 Aug, 2024 @ 1:11pm 
@神说万岁 That one is hard to say. The changes he makes seems compatible, but I don't know his exact implementation details. Best is if you test it yourself. Crank the evade/dodge chance to the highest it will go and do some 1v1 combat tests in a new game to see if it works with that mod.
神说万岁 18 Aug, 2024 @ 7:13am 
May I ask if it is compatible with the Vanilla Combat Reloaded mod?
elĐeve 14 Aug, 2024 @ 7:03pm 
this might make species that are naked more challenging hehe
Kin 28 Jul, 2024 @ 11:06pm 
@FuuChan That's cool, thanks. I didn't think to check mod settings :>
Fuko  [author] 28 Jul, 2024 @ 10:57pm 
@Kin By default, neither the speed buff nor the evasion applies to enemies, but can be changed in the options.
Kin 28 Jul, 2024 @ 10:30pm 
does the speed buff apply to enemy pawns? Or is it only when colonist pawns are drafted, with no bonus given to raiders?
turkler 21 May, 2024 @ 11:59am 
thank you for updating!!!
Fuko  [author] 9 May, 2024 @ 1:10am 
@tzverg Oh excellent, thanks a lot! The Russian translations have now been directly integrated into the mod!
tzverg 8 May, 2024 @ 11:30pm 
opened pr with russian localisation on the github
tzverg 8 May, 2024 @ 11:06pm 
~Added localization keys for "dodge" and "evade" in pawn info tab.
New localisation keys not working.
HAZRAD 27 Apr, 2024 @ 10:07am 
@Pooh bro, our pawns lift a 10 ton thumbro by themselves without any bionic implant, I think moving nimbly with some armor isnt illogical at all, with 50kg weight limit we can tweak it to our own desire...
Czahorb 25 Apr, 2024 @ 2:57am 
payday 2 moment
comanderkiller3pro3 23 Apr, 2024 @ 12:08am 
nice art
Pooh 21 Apr, 2024 @ 3:22am 
50kg, lmao imagine! Boi thicc, but those space Nikes! :hype:
Great mod as always, Fuu! I always wondered why Nudists would ever be enjoyable... I wanna make a forest elf with nimble + nudist now tho!
Fuko  [author] 11 Apr, 2024 @ 12:54am 
Updated for 1.5 Anomaly!
~Increased maximum mass limit in options from 15kg to 50kg.
~Added localization keys for "dodge" and "evade" in pawn info tab.
Fuko  [author] 4 Apr, 2024 @ 8:52pm 
Upcoming update for 1.5 increases the weight limit, adds the localization keys, and this mod only affects humanoid pawns, not animals.
tolaburke 3 Apr, 2024 @ 12:05am 
...Animals are always 'unclothed'. Has hunting just become even more dangerous?
tzverg 1 Apr, 2024 @ 12:31pm 
please, add localisation keys for "dodge" and "evade", that we can see in pawn info like this pic [postimg.cc]
HAZRAD 19 Apr, 2023 @ 10:36am 
Really game changing mod, basically enables a nudist run and light armour build viable, decently buffing tribal faction... Something i think you can do to improve the mod is the weight limit, instead of 0 to 15, why not 0 to 100? Then I think people can adjust this to their liking and medium armour build will be viable and IMBA late game dodge tank build would also become viable...
Fuko  [author] 4 Jan, 2023 @ 10:01pm 
@Wyrd Hmm, part of the goal of this mod was to allow lightly armored playthroughs too. Say you want to run a cult that only wears robes. Well a lot of clothing items are actually pretty heavy in this game, and I don't want the mod to force someone to either go full naked or get a pittance of the dodge rate. So I think it's better to just keep it linear.

If you want to feel more pressured to wear less, you could just lower the maximum apparel mass in the options.
Wyrd 4 Jan, 2023 @ 9:26pm 
Thinking exponential increase, pawns get a smaller bonus for having less gear so that being lightly armoured doesn't get too much of a boost and going further than that is an even more meaningful choice.

My brain hasn't mathed since 2002 but I figure something like 25% of the bonus applying when you're at 50% of your set apparel limit and scaling up from there to 100% might be a start to see if it's "balanced".

I figure that kind of increase fits the theme of shedding weight, particularly bulky armour, improving movement.
Fuko  [author] 4 Jan, 2023 @ 4:09pm 
How so? Do you mean diminishing returns? Exponential increase? And why ;p
Wyrd 3 Jan, 2023 @ 10:50pm 
Assuming the bonuses scale linearly, is it possible to have the option for them to scale on a curve?
Fuko  [author] 26 Dec, 2022 @ 7:50pm 
3.1 update: Allow dodge and evade chance to increase past the maximum value if buffed beyond normal speed due to buffs, drugs, and implants (Up to a maximum of 85% dodge/evade).

@Camille_KMS You know, that's how I should have implemented it in the first place. Done!
Tefnut 15 Dec, 2022 @ 12:59am 
Still amusing, but in that case, its more concerninhn
Fuko  [author] 14 Dec, 2022 @ 6:34pm 
Yeah, what Valroth said is correct.

Update: Made a small change that might trick the game into not thinking this was the cause of death.
d_valroth 14 Dec, 2022 @ 1:08pm 
Rimworld is drunk, that's not what killed them. :)
The game just likes to report the most recent/intense health condition as a cause of death.
Tefnut 14 Dec, 2022 @ 3:53am 
I just had a colonist die from Nudist's Swiftness lol
HAZRAD 27 Nov, 2022 @ 6:22am 
This finally make a nudist run or light armour build character viable, thank you for this mod!