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In my last saved load order I put M1_Hub_Con almost last on the list. Not sure it matters for Odin and other class mods. I don't touch vanilla skills, only added a few things here and there.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1551654175
It has been a long time since I looked at this however, I would say, the optional mod "Adventure Port Hub - Pyramid of Shadows" probably should be before this mod in load order.
Story mode means you are building a story mod which is not GM. It is a standalone story.
This is not needed or available for GM mode.
If you have created a story mod, you can look at adventure port hub mod for the modders instructions. This is connected to that. The link is in the dependency of this mod.
Removed the force stat update that relevels the character back to original. A player can now go back and forth between Ft Joy and Riverrun and retain the level gains.
Some code clean up.
Removed the Cloisterwood dependency from the story mods and added the Orc race. See description on the Mystics Mods.
Bug fix
Improved transition from Mystics to Reaper's Coast.
More class mod compatibility.
Removing a couple of dependencies.
Treasure Table Update.
Bug Fix for portal not opening for multiple party members.
v2.0.0.5
Code Cleanup
Moved mods to a different computer. Large update to ACT 2 of the Mystics series mods.
Code Cleanup
NOTE: Epic Encounters is no longer a dependency of this mod but the mod files need to exist on your machine for it to work. If you don't want EE2 combat overhaul, leave the Epic Encounters mod inactive.