RimWorld

RimWorld

Faction : Mafia
51 Comments
blue 25 Jul, 2024 @ 4:49pm 
1.5????
Big Cheese 9 Feb, 2024 @ 7:08pm 
If you want to get a 1.4 update, just fuggetaboutit
jfarmer082676101 2 Aug, 2023 @ 6:23pm 
update with protection fee?
Icaro 17 May, 2023 @ 5:58pm 
any chance to add 1.4 but still works
TurtleShroom 30 Mar, 2023 @ 4:57pm 
I can confirm that this Mod works on V1.4 .
DerAtomherbst 30 Mar, 2023 @ 3:21pm 
1.4 pls i kinda want to play this
Lucifearus 2 Nov, 2022 @ 10:36pm 
Will this be updated for 1.4
Grandfather_Sky 24 Oct, 2022 @ 5:47pm 
update pls Don Gio
TurtleShroom 18 Jul, 2022 @ 11:26am 
No, I mean have the MAFIA Clothing accept Stuff and have high Insulation Ratings.
qux  [author] 18 Jul, 2022 @ 9:33am 
this is already the case for vanilla clothes like the jacket
TurtleShroom 18 Jul, 2022 @ 9:14am 
It's actually easy to solve. Just have them accept Stuff and give them a good Insulation Rating.
Ty 18 Jul, 2022 @ 8:55am 
Yeah, I understand that. Would it be possible to change the material of their suits, hats, and pants to something like hyperweave? So that way they'd retain the same look, but the hyperweave would provide some insulation.
qux  [author] 18 Jul, 2022 @ 7:23am 
I know it's a vanilla problem, either they appear with warm clothes mike tuque and parka, which I don't want because it would break the immersion, or they appear with their clothes but they are not made to withstand extreme temperatures , I'm not sure how to solve this.
Ty 18 Jul, 2022 @ 5:44am 
They're a cool faction but when your colony is in an extreme environment and they visit to trade or whatever, they always immediately leave because they don't wear any insulating clothes. It's just kind of weird to think that they would make their way all the out there through the biome and then immediately leave once they arrive at my colony every time. You can't really interact with them in any way in my scenario.
dendroid101 14 Jun, 2022 @ 3:28pm 
I really like your faction mods
Sir Lopes 20 May, 2022 @ 2:52pm 
Thinking about making them as a playable faction?
GwenBlanketSpecter 30 Dec, 2021 @ 5:36am 
can they use industrial tagged weapons? like in vanilla expanded settlers?
Meanie 22 Dec, 2021 @ 5:44pm 
What happens if I try to use it without any of the patches?
Patriote 16 Oct, 2021 @ 1:58pm 
J'aime bien
TurtleShroom 15 Sep, 2021 @ 8:24pm 
Do you plan on making the rest of the Factions have optional gear?
qux  [author] 15 Sep, 2021 @ 5:08pm 
Update : Vanilla apparel expanded is now optionnal, please try to spawn pawns, caravans and raid and tell me if something wrong with clothes.
TurtleShroom 15 Sep, 2021 @ 8:57am 
I hope that OP will make it optional for the rest of his Factions.
Rivven 13 Sep, 2021 @ 9:01pm 
Thank you for making Rimmu-Nation optional. The faction is incredibly unique!
TurtleShroom 13 Sep, 2021 @ 4:46pm 
Qux, I wanted to PRAISE YOU for the balls you had to publish a realistic, accurate, true-to-Muhammad Muslim Mod. I don't know how you walk around with those BIG BRASS ONES you possess. Few people have the courage to stand up to Islam. You are a hero.
qux  [author] 13 Sep, 2021 @ 4:17pm 
Normally it's good tell my if something's wrong, I see apparel expanded later.
Also sorry but I can no longer accept invitations currently due to threats received for my last mod.
TurtleShroom 13 Sep, 2021 @ 1:14pm 
Also, you forgot to add your newest Factions to your Collection!
TurtleShroom 13 Sep, 2021 @ 1:13pm 
I swear to glob, PLEASE make versions of these Mods (such as the realistic Islamic Faction) that don't come with so much WEAPON AND CLOTHING SPAM. I have hundreds of Mods and there are some clutter I just don't want. RH2 Rim Weapons is one of those. Vanilla Clothing Expanded is another.

(Now, obviously, the Army Factions and Samurais are the exceptions here, but the realistic Muslims and the Mafia Faction don't need all that crap. I should note, though, that the Call of Cthulhu Faction Mod adds a Fedora and Trench Coat that you could add as an alternative to the Vanilla Apparel Expanded Mod. It evens adds a Shirt and Tie and a Tommy Gun!)
qux  [author] 11 Sep, 2021 @ 1:52pm 
merci je verrais ça dès que possible
JujedieFR76 11 Sep, 2021 @ 1:41pm 
voici le lien j'ai trouvé une dizaine de nom en espérant qu'ils vous plaisent.Le lien :
https://drive.google.com/file/d/1edSdMMs3A4iY63k57LGKC9haLreyN628/view?usp=sharing
JujedieFR76 11 Sep, 2021 @ 1:02pm 
ok je vais faire ça
qux  [author] 11 Sep, 2021 @ 11:58am 
par lien google drive c'est le plus simple
JujedieFR76 11 Sep, 2021 @ 11:44am 
comment je vous les envoient ?
qux  [author] 11 Sep, 2021 @ 11:34am 
bien sûr si vous voyez comment sont fait les fichiers ''strings'' vous pouvez m'envoyer des fichiers .txt avec les noms dedans
JujedieFR76 11 Sep, 2021 @ 11:19am 
J'ai quelques idées je peux vous en donner si vous le souhaitez ?
qux  [author] 11 Sep, 2021 @ 10:55am 
Pas un oublie mais plutôt un manque d'inspiration je ne sais pas trop comment nommer les colonies si vous avez des idées dites moi, pour le moment à part des noms de villes italiennes étant donné que ça se base sur la mafia italienne je ne vois pas trop.
JujedieFR76 11 Sep, 2021 @ 10:42am 
Je crois que tu as oublié de nommer les habitats , pour moi ils s'appellent tous settlement
TurtleShroom 31 Aug, 2021 @ 7:38am 
@Al Android

There is a Tommy Gun in another Mod. That is why I suggested a version where players can choose either to use this Mod's Dependencies or Dependencies from another Mod.
AI Android 30 Aug, 2021 @ 7:17pm 
for instance, Replace the base game mace with a baseball bat, The heavy smg with the tommy gun, and the shotgun and revolver's can be their base game versions.
AI Android 30 Aug, 2021 @ 7:15pm 
Recommendation. I just was on samurai's and I posted a similar comment regarding weapons. I recommend simply retexturing the normal in game models of weapons to a more mafia style counter part's, probably along with a criminal specific style mod that plays italian godfather style music as ritual music. I know you're not perfect as a modder and so this is all new, but i'd recommend it along side everything else. Otherwise keep up the good work chief
qux  [author] 25 Aug, 2021 @ 11:10am 
For now, without Vanilla apparel Expanded and Rh2 weapons you will have red error because some of these apparels and weapons are required in pawnkinddef, I guess I can see how to patch this to make it optional
TurtleShroom 25 Aug, 2021 @ 11:06am 
Thank you so much for giving players a choice between Dependencies. This Mod looks incredible and I am extremely excited to see it in my game.

Quick question: now that the Patch is in place, if I have the Cthulhu Factions Mod, what would I still be missing? I mean, it gives the Mafia their Tommy Guns, so I assume that they don't actually need the other gun Mod if you have it? The Cathulhu Mod also adds a shirt and tie, which goes snazzy with the Fedoras.
TurtleShroom 22 Aug, 2021 @ 3:11pm 
I look forward to seeing your Patch!
kotoloh 22 Aug, 2021 @ 10:38am 
wow! im can make jojo bizzare adventure golden wing?
qux  [author] 22 Aug, 2021 @ 10:33am 
@TurtleShroom, I make a patche, but I find these apparels from this mod desserve new textures
盖奇牧师 22 Aug, 2021 @ 4:59am 
thank u.it's a good mod
TurtleShroom 21 Aug, 2021 @ 12:20pm 
Could you consider a version of this that uses the clothing from the Cthulhu Faction Mod (trench coats and fedoras) instead of the Vanilla Expanded Apparel clutter? I think it even adds Tommy guns!
qux  [author] 21 Aug, 2021 @ 7:22am 
no, basball bat, knife, gun, shotgun and thompson
CrackaJack 21 Aug, 2021 @ 7:18am 
do they have sniprs tho :D
CrackaJack 21 Aug, 2021 @ 7:17am 
superb
Osttruppen 20 Aug, 2021 @ 11:47pm 
It's a fugazzi