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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1682241848
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1681276489
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1681281079
I didn't add any unique tenants or crewmembers sadly.
Does your mod add new Farm Beasts?
Does your mod add new Roles for Crew Members?
Does your mod have a wiki?
What are the most durable blocks in your mod?
Oh dear I didn't notice. I will check it when I get the chance, thanks for letting me know!
[18:45:45.641] [Error] Exception caught loading asset: /recipes/faunclothing/clothes/faun-armor1pants.recipe, (AssetException) Could not read JSON asset /recipes/faunclothing/clothes/faun-armor1pants.recipe
...
Caused by: (JsonParsingException) Cannot parse json file: /recipes/faunclothing/clothes/faun-armor1pants.recipe
...
Caused by: (JsonParsingException) Error parsing json: bad object, should be '}' or ',' at 3:27
I haven't updated Starbound mods in a while, but my modding skill has always been a bit rusty anyway. XD But thanks for the input, I'll see what I can do to make it better and update it when I have time.
While yes, Flower Blocks and Petal Blocks CAN be crafted, you first must FIND and mine them to add the recipe/blueprint to your inventory. If your starting planet does not have a Biome or Cave Biome with these specific blocks, the player will not be able to learn said recipe and thus either have a way harder time in the Erchius Mining Facility or get borderline Softlocked, which is my case.
Of course, I would love to see them! Having some more custom additions is a great way to expand the base mod.
I'm guessing you have a save created during an older version of the mod before I updated the background wall interior. Anyways, the ship data uses plantblock, grassyrock, and floweryblock, but I also customized my character's ship post-creation by adding petalblock into the mix. The floweryblock is the colorful flowers and petalblock is the red ones.
Yes, you should be able to customize the ship interior to how you like it, like I did for my ship. You can use /entityeval object.smash() while in admin mode if you wanna move things like fuel hatch or other normally unmovable things on the ship. The Faun and Satyr ship is otherwise like the Floran ship but with flowery background walls.
[00:24:32.732] [Error] UniverseServer: exception caught: (DungeonException) Error loading dungeon '/dungeons/faunvillage/faunvillage.dungeon': (AssetException) Error loading asset /tilesets/tiles/arcana_tiles/arcana_tiles.json
For some reason, a couple sections of the village are still referencing Arcana tiles. Not sure how that slipped by without my notice, but it's likely because I use Arcana so I just never noticed I forgot to remove this. XD It'll be fixed in the next update!
I don't have FU installed either but I figured it'd be worth to let you know about it.
I haven't played Starbound in a while, but if I'm not mistaken, I think flowery blocks and petal blocks can already be crafted at the vanilla workbench used to craft furniture and blocks. They require plant fibers and flower petals to craft them, which are easily obtainable.
They haven't been added yet. I want to add them in the next update, but I first need to find someone who can help me who's good at dungeons. It may be a while as well due to being busy with life right now.
I've never used Frackin Universe nor plan to because I use too many mods that would conflict with it, so I wouldn't know what to do to make it compatible. I also barely have time to work on my mods anymore, so I don't know when any future updates will come, but I'll give permission to anyone who wants to make a patch addon to make this race usable with FU.
"I'm a faun, you dork!"
XD
Unfortunately, not yet. My schedule is very busy now and I don't have near the time that I used to to work on my mods to a large extent. The residences and small encounters are something I still intend to have in the future. I'd like to find someone who has time on their hands who knows how to make dungeons/villages/microdungeons who can help me do that. For now, it's been occasional fixes, and soon, I'm going to release another minor update that improves the appearance and animation of Faun/Satyr legs.
Yeah, I mostly made it that way due to a combination of laziness and having less time to work on my mods now. It may be a while before I can get back to modding again. But yes, you can skip to the best armor if you want to. But if you really like the progression, you can craft the lowest tier and work your way up from there.