Total War: WARHAMMER II

Total War: WARHAMMER II

Ori's Army Buffs for Agents: Bretonnia (S&F)
7 Comments
Houshmandzadeh 22 Apr, 2023 @ 6:06am 
Looks interesting and am going to give it a try. I think Damsel of Life should have lines 1 and 4 and Damsel of Beasts should have lines 2 and 3. That way each hero supports a lower tier and an upper tier of troops (here, the Damsel of Life is covering all of the top Bret units, namely all of the knights, while the Damsel of Beasts is only covering peasants). Also, it would make sense that the Damsel of Beasts would buff beasts.
♥♥♥♥♥♥♥♥♥♥♥ 24 Sep, 2021 @ 5:59pm 
I love what you're doing with these mods - their subtlety, their detailed and clear explanations, their actual impact on the game. Well done and I'll keep watching to see what comes next.
ori  [author] 25 Aug, 2021 @ 12:48am 
You're right about unifying the mods - funny thing is that I worked on them as a unified file and only separated it before upload :/

About other factions, again just for the record - it's a bit of a grind but technically very easy to adapt to other factions. A modder with little experience could do it in a matter of days, in my opinion. Anyone who wants to do that is welcome :)
mano308gts 24 Aug, 2021 @ 7:52pm 
ANNNNNNNNND after I made the comment, I read the full description where you said you had no intentions for future faction buffs. Made me sad, I was hoping you were planning on buffing the Vampire Counts, Warriors of Chaos, and Wood Elves eventually! XD (some of their heroes have seriously under-developed skill trees, that max out with fewer than 40 skill points... by contrast with game 2 races like HEF/DEF, where the majority of heroes have multiple skill trees to run through, like Handmaidens and Loremasters)
mano308gts 24 Aug, 2021 @ 7:52pm 
Oh, I didn't mean generic in the sense of identical buffs for everyone; I meant that by combining your Empire and Bretonnia Buffs mods, you would save room on people's load orders. You wouldn't have to introduce buffs for everyone at once, but you could say "when I play X race, I'll make buffs for them", and just periodically update it to provide improvements for another race's heroes. (say you play Greenskins, and decide flavorful buffs for Goblin and Black Ork Big Bosses, you could just add those to the mod).
ori  [author] 23 Aug, 2021 @ 2:16am 
Thanks! :)

I think that a single generic mod would come at the cost of depth: It would be more difficult to give buffs that are tailor-made for specific units, maintain balancing and add flavor. For example, you can't do a "gives fear" buff with a generic mod because it would be useless for undead; you can't even do flavorful descriptions and skill titles that match a specific faction...

Anyway, I'm not planning to continue this for other factions, but other modders are welcome to pick it up and edit it as they choose. It's actually a pretty simple mod to make once you get the hang of it ;-)
mano308gts 22 Aug, 2021 @ 11:39pm 
This is a great idea, but why separate the Buffs-for-Agents mod by race? Far preferable to make this a single 'cover-mod', which you update periodically with buffs for the next race.

But seriously, I hope you continue this, especially with the Old World Races (Game One content), as a LOT of their hero lines are seriously under-skilled by comparison with Game Two Races.