Garry's Mod

Garry's Mod

Yhorm The Giant SNPC
57 Comments
Aijint 26 Nov, 2022 @ 1:55pm 
how
zhing  [author] 26 Oct, 2022 @ 6:37pm 
its not retro, its broken textures basically heh
Aijint 26 Oct, 2022 @ 6:03pm 
How do you get yoru graphics to look retro
==Lucanmoonshadow== 18 Sep, 2022 @ 10:58am 
:praisesun: :estusfull:
zhing  [author] 18 Sep, 2022 @ 10:20am 
ay cheers, im very flattered
==Lucanmoonshadow== 18 Sep, 2022 @ 10:16am 
I certainly hope so! You are a very talented creator, I can't wait to see what/if you release next!
zhing  [author] 18 Sep, 2022 @ 7:32am 
perhaps so
==Lucanmoonshadow== 18 Sep, 2022 @ 7:14am 
Oh, what a bummer... Well this is still awesome nonetheless, and we all thank you very much for it!! Do you think you will ever try your hand at DS NPCs again someday?
zhing  [author] 17 Sep, 2022 @ 11:21pm 
Sadly yea
I made a fatal mistake at first
Porting the model
All the textures mapping are cant be fixed
==Lucanmoonshadow== 17 Sep, 2022 @ 2:53pm 
This is so, so amazing... Do you ever plan to try and make the textures better, or fix any of the other issues you listed? Yhorm was absolutely my favorite boss and I would love to see this mod even better than is already is... Or do you consider this an abandoned project?
Zader 9 Aug, 2022 @ 5:24am 
thanks
zhing  [author] 9 Aug, 2022 @ 5:03am 
Map 12c from vindictus maps pack
Zader 9 Aug, 2022 @ 4:16am 
what is the map name
Salty_CJ 25 May, 2022 @ 4:28pm 
amazing work
antrax2 22 May, 2022 @ 1:32am 
Can you make a iron dragon slayer armor npc or model.
Gen. Al@n 19 May, 2022 @ 12:10pm 
Must be hard but, I want to learn tho.
zhing  [author] 22 Jan, 2022 @ 11:39pm 
No
Its my very first npc
And when i make it
I made a fatal mistake for the textures
The animations are all hand made, copying the actual animations per frames
Mr. SwearBear 22 Jan, 2022 @ 8:49pm 
Has this progressed developmentally since it was last updated?
Ronald MC Dingledime 22 Jan, 2022 @ 11:25am 
can you plz make more dark soul SNPC im eager to get a lot.
stanxd0 19 Oct, 2021 @ 1:46pm 
Oh, that explains alot
zhing  [author] 19 Oct, 2021 @ 1:05am 
Maybe
Deep down i wanna play the game first
stanxd0 18 Oct, 2021 @ 8:36pm 
Not trying to be rude, but will you keep working on them? They look really unfinished
zhing  [author] 18 Oct, 2021 @ 7:40pm 
Ah
For Yhorm, i reanimated the animations
So it looks different
For Pontiff its all ported
But since i have little knowledge of him
The attacks moves different
Someone already commented on it
Textures on the other hand is fatally broken
I had to manually weigh them all
And the UV broke, while i cut and reattach the mesh
Pontiff proportions should be okay
I use ds3 enemies comparison vid as reference
stanxd0 18 Oct, 2021 @ 2:52pm 
Yhorm and Pontiff surely don't look like the ones in Dark Souls 3, they are missing nearly all textures and their animations are weird, Pontiff's proportions are also out of hand
zhing  [author] 17 Oct, 2021 @ 11:41pm 
What do you mean
stanxd0 17 Oct, 2021 @ 5:37pm 
Will it turn out to be like the in-game version (same with the Pontiff Sulyvahn snpc)?
zhing  [author] 30 Aug, 2021 @ 5:29am 
maybe
Zaccstuff 30 Aug, 2021 @ 5:17am 
Will you change his sounds in any future updates?
Neveren 27 Aug, 2021 @ 5:07pm 
I used drgbase,it is really better and more pleasant to use,but I said that I did not do anything like this.I've never done modding and I don't know anything about it.I just asked the question I was interested in and got detailed answers,that's all I needed to know.
Val 27 Aug, 2021 @ 11:02am 
imo DrG is a lot easier to use, but that's mainly because that's the base that roach taught me on/I've been using since I started doing nextbots. Really good job though on the stuff, I checked out Pontiff Sulyvahn, animations look a lot more fluid on him than on this one. Hope to see you do more improvements to your stuff, seems pretty promising, though that's probably cause nobody except roach does DS stuff anymore. You should add me on discord if you want, I'd love to discuss the stuff & see if I can offer any input/suggestions. (my discord is on my steam profile)
zhing  [author] 27 Aug, 2021 @ 10:56am 
Id need to study drgbase
No doubt its more dynamic
But seems more complex
As for the npc
I port the model and textures from the actual game
Ive tried to port the animations but no luck until mayhem told me about what he used for his npcs
I reanimate the animations myself
And as for sounds, no luck, ive recycled some of his stuff
I made pontiff sulyvahn npc (check my workshop!) Using a different animation method
Val 27 Aug, 2021 @ 10:48am 
It's really cool to see more Dark Souls content that isn't from roach *(the actual roach, not me)* or Mayhem. Do you think you'll ever switch over to DrGBase? Speaking from personal experience working with it, it's a lot nicer to use over VJ, though I've never tried VJ myself.

Would be great to see improvements made on this, it's a fairly decent start to the project. One more question; did you port directly from DS3 or did you make various things from scratch?
zhing  [author] 27 Aug, 2021 @ 8:11am 
You could
Although the moveset is a basic one
Walk, run, dodge, random attack
If the possessor gun doesnt work
Use "take control" via the context menu
Neveren 27 Aug, 2021 @ 7:21am 
I have no idea how it works to be honest
Neveren 27 Aug, 2021 @ 7:20am 
On some SNPCS, this even allows you to switch their moveset
Neveren 27 Aug, 2021 @ 7:15am 
Look, the vj base allows the SNPC to function, there is a gun called the vj base controller, it allows you to control the body of someone you possessed and use his attacks.That's why I asked this question,I don't know if you can do it or not.
zhing  [author] 27 Aug, 2021 @ 6:43am 
Manage in what sense?
Neveren 27 Aug, 2021 @ 6:02am 
Good,but It is poorly managed by vj base,Is it possible to make it more manageable?
zhing  [author] 27 Aug, 2021 @ 1:35am 
fixed the self damaging attacks
zhing  [author] 26 Aug, 2021 @ 3:52am 
gotcha, only the combo does that and im still confused on what went wrong
Neveren 26 Aug, 2021 @ 3:24am 
His attacks cause damage to him.It needs to be completed and fix this
LennySmash 25 Aug, 2021 @ 9:09am 
i really hope that you will update this addon because its amazing.
CelestialCrowArts 25 Aug, 2021 @ 2:20am 
Or you could just wait since he’s already working on it
Valiey 23 Aug, 2021 @ 7:39am 
yo Zhing Mate Wheres The Pontiff Sulyvahn i Need to see The Movsets on Pontiff Sulyvahn hes Combos pluse i Like the Long Double Swords and He Can Sommon a Ghost Pal with him and has a Great Sound he Attacks One Another i Requested Pontiff Sulyvahn in Gerrys Mod
TheDemonSuits 22 Aug, 2021 @ 9:09pm 
could you make a Xenoblade Chronicles definitive edition npc pack?
stanxd0 22 Aug, 2021 @ 4:08pm 
I love this, please make more!
ΆΛΦΑ 22 Aug, 2021 @ 9:39am 
thanks
zhing  [author] 22 Aug, 2021 @ 9:38am 
@Alphα really low end settings
ΆΛΦΑ 22 Aug, 2021 @ 9:09am 
@zhing hum... simple question, how did you make the maps look like you were playing on ps2 ? is it an addon ?
Valiey 22 Aug, 2021 @ 8:10am 
Zhing Mate Pontiff Sulyvahn is A Great NPC VJ BOSS CHARACTER With Double Swords Pluse wen he Attacks he Makes this Amazeing Sound wen he Launches an Attack at other Human Beinngs Like in the Main Story Mode is Not Superly Bad