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Loot Zeta Spawn Item ERROR: Item is Null
If anyone is using the mod on any setting higher than low (0.35), don't. Anyway, thanks for this mod I absolutely love it.
So if your mod detects LootZeta table, items will be added!
require "Items/LZEEFunction"
-- Format (ZombieOutfit, ItemType, Chance, Script Count, The Mod Name-for debugger)
ModName = {};
ModName.initTable = function()
if LZFunc then
local modID = "Your Mod Name";
LZFunc.LootZetaAddItemTable("Camper","Screws",10,false,modID);
end
end
function CustomModTable()
ModName.initTable();
end
CustomModTable()
Also one more question, how can add loot drops for common zombies? Adding loot drops to "Generic01-05" doesn't seem to do anything.
It seems to drop a lot of canned sardines, chips, some canned peas and few canned tunas.
Quite frequently +5 nails and +5 screws.
Some pills here and there.
That's mostly what I noticed.
Gamemode?
Chances are low, I don't want to give items all the times free, you need to farm a little.
Missing. It turns out all the zombies in which should be spawn these things. They will appear or what? No errors.
@AtsumaSeven you can add it in a mid save or new save, the mod start to work when is installed :D
@AstrayCuriosity #freeBubba Yeah, for people wants to add modded items to LZEE tables.
@tsuna yeah you can view the chances inside of mod files. (Chances was tested a lot to work properly in any difficulty)
@Clebenstein the entire army will come soon!!! :D