Europa Universalis IV

Europa Universalis IV

Pluto Universalis
55 Comments
Denismartelhebert 4 Mar, 2023 @ 1:45pm 
Will this be updated?
nathanrog06 5 Jun, 2022 @ 10:13am 
look like the mod is dead
zb564789123 26 Nov, 2021 @ 8:37pm 
1. the game always crushes at 1112 DEC1, don't know why
2. i played as teilym, and i couldn't find any decision or event. is there something wrong?
Mudz 16 Oct, 2021 @ 9:27pm 
ive looked everywhere but cant find any information, what is the "invasion" mechanic?
Shrike10011 7 Oct, 2021 @ 2:47pm 
Got the same issue as Kertwonesty: I hired an explorer, and it crashed the game. Doesn't happen with conquistadors though.
Cammac87 5 Oct, 2021 @ 12:02pm 
This mod looks so cool I cannot wait to see it develop further!
Kertwonesty 14 Sep, 2021 @ 5:22am 
3. Morale takes eternity to recover (again, sorry, don't be angry with me.):

I understand that low morale is a modifier from Ideas of Syrous, but its recovery was so slow that I was forced to unconditionally surrender, even though I had 140k manpower and much money. Recovery was so unreasonably delayed that the truce was over and morale was still halfway through. Mercenaries are also useless to Syrious.
It's very frustrating, but I fully understand you if this nation was meant to be destroyed, like the old Roman Empire in the ET mod.
Kertwonesty 14 Sep, 2021 @ 5:19am 
I'm playing Syrous after 1450, I found two more bugs:

1. Selecting an explorer:
The game crashes when I try to hire and use an explorer, even if I pause.

2. Lost and desolate:
The army loses all morale as it walks through the decolonized provinces, and no longer recovers, like it was a fleet in the middle of the ocean. So you have to delete the army because it stays locked there after it loses morale completely. It's like exploring was a punishment. (Attrition is not caused by lack of supply.)
drawjk12  [author] 13 Sep, 2021 @ 10:54am 
oh, after thinking about your comment and reading the wiki on what drilling does (is drilling a DLC thing or have I just never bothered to learn it?) I've decided to remove the drilling religion modifier
drawjk12  [author] 13 Sep, 2021 @ 10:49am 
@Kertwonesty

To address each issue one individually:
1. The drilling is part of the religion modifiers
2.I just went and fixed that (thank you for bringing its attention to me)
3. Also part of religion/national ideas of Syrous
4. If memory serves I got rid of the map stealing feature (or pushed it way back) because whats discovered from start is being very lenient as it is. (for everyone but syrous)
5. I got no clue about that one. Ill fix it when I can, but there were some crash problems relating to exploring sea provinces so Im gonna fix that first.

Thanks for the feedback!
Kertwonesty 13 Sep, 2021 @ 12:53am 
Today I tried to play it again and the game ran fine until 1450.

I continued my gameplay as SYROUS, I found the following bugs:

1. Drilling is "happening" automatically and there is no way to disable it, the drilling bar fills up on its own.
2. Institutions do not spread among my provinces when I acquired them by development.
3. Morale takes eternity to recover, and the armies all flee to the same place suffering attrition and I cannot disperse it for a long long time.
4. I can't steal the sea map (even though I have a boat nearby).
5. Until 1450, there was no option for maritime exploration other than circumnavigation.
Zabrick 12 Sep, 2021 @ 7:58pm 
nice mod, never crashed for me over 300 years
drawjk12  [author] 12 Sep, 2021 @ 1:15am 
Oh, I should still thank you for trying to help and reporting. The more information I can gather from whats causing these crashes the better. Thank you!
drawjk12  [author] 12 Sep, 2021 @ 1:15am 
The date has little to do with the cause of the crash, and such info is prefered to be in 'issues and bugs' discussion. Though if thats all the information you have Ill certainly take it. But for others who come across this, knowing what you where doing when it crashed helps me more (in the case the ai did something then sadly its a dead end)
Akleoni 10 Sep, 2021 @ 12:07pm 
it also crash for me with Syrous but in the year 1129
Kertwonesty 6 Sep, 2021 @ 1:58am 
The game crashed in First June 1098, I was playing as Syrous.
Samet 5 Sep, 2021 @ 11:53pm 
where is elon land
Deqx 5 Sep, 2021 @ 6:42am 
Crashes after 1095 otherwise fun map to play but need to fix stability and add more space content. Defo on watchlist to see how this grows :)
酒酿桂花龙井茶 2 Sep, 2021 @ 11:19pm 
good idea
drawjk12  [author] 31 Aug, 2021 @ 10:55am 
Yes. Much, much, more will be added - and just as much changed.
Real Kanye East 31 Aug, 2021 @ 10:21am 
are you still adding more stuff to this mod?
drawjk12  [author] 31 Aug, 2021 @ 6:44am 
That not good. Will look into.
Steve 30 Aug, 2021 @ 5:36am 
crashes when trying to explore
Steve 30 Aug, 2021 @ 5:31am 
Crash on september the first. No other mod, playing the blind race.
Henry Yakobson 30 Aug, 2021 @ 1:14am 
Its like Mars Universalis, but BETTER
salo 29 Aug, 2021 @ 10:17pm 
You could do what some provinces in the game do, and group some of the lakes together.
drawjk12  [author] 29 Aug, 2021 @ 2:49pm 
For some reason adding the natives would crash the game... But hopefully I figure that one out. But the lakes would have to be individually defined and Pluto has A LOT of lakes. And I've been trying to think of a way to automate it. SO, when that'll happen probably much later... But yes, both of those thing will happen before the final release.
pufl 29 Aug, 2021 @ 12:11pm 
honestly pls add natives, and pls fix the lakes. EU4 thinks they are seas and oceans ;w;
ColdWinter 29 Aug, 2021 @ 8:24am 
my favorite planet
salo 29 Aug, 2021 @ 1:19am 
Is this 1.30 or 1.31?
圣园未花 28 Aug, 2021 @ 9:56am 
绷不住了,Pluto Universalis也太搞了吧
Weegee The Impaler 28 Aug, 2021 @ 2:18am 
Pluto doesn't exist.
Antares 27 Aug, 2021 @ 6:59pm 
"Aliens attempt to colonize the planet." Well ACTSHUALLY...
Tyrantosaurex 27 Aug, 2021 @ 8:57am 
ed77 - and I have it alone in its own playlist, so I'm not really sure what could be conflicting with it...?
drawjk12  [author] 27 Aug, 2021 @ 8:54am 
Keep in mind this mod is incompatible with just about anything but event and decision mods (most of which probably won’t trigger or fit the theme) and some gfx only mods
drawjk12  [author] 27 Aug, 2021 @ 8:52am 
@theEmperor What checksum are you getting
SpyCzech 27 Aug, 2021 @ 8:09am 
Props on the unique idea I love the idea of using other planet geography to make paradox game maps, something about it helps it seem more organic vs someone making a generic fantasy world map
Tyrantosaurex 27 Aug, 2021 @ 2:06am 
I must be doing something wrong, regardless of who I choose it doesn't show them on the map and I just crash at the end of the first month...?
drawjk12  [author] 26 Aug, 2021 @ 7:56pm 
Should be fixed now
drawjk12  [author] 26 Aug, 2021 @ 6:01pm 
I found that out in a test run, but thought I had fixed it... Guess I need to go back to it - Oops
Canada_Dry208 26 Aug, 2021 @ 3:39pm 
there's one glitch is that if you change your government republic you will never get a Election, my president is 120 years old now, LOL
DerRitter 26 Aug, 2021 @ 3:18pm 
interesting idea
Dawud Sandstorm 26 Aug, 2021 @ 2:39pm 
ICE
Comrade Flan 26 Aug, 2021 @ 2:38pm 
Finally! A historical accurate mod for EU4!

Joke aside, I yearn for the day where we have our entire solar system as a mod list for EU4
Comrade Maethor 26 Aug, 2021 @ 1:31pm 
And I thought Mars Universalis was crazy. . .
Canada_Dry208 26 Aug, 2021 @ 9:40am 
nice mod
MechaShadowV2 25 Aug, 2021 @ 11:34pm 
I have a shirt that says Pluto is a planet. In my book it is still.
Dos 25 Aug, 2021 @ 11:08pm 
Cool mod
Communist Mr. Rogers 25 Aug, 2021 @ 2:26am 
By definition Pluto is not a planet. But I feel Pluto deserves it.
drawjk12  [author] 24 Aug, 2021 @ 10:19pm 
Are you team Pluto is a planet?