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Raportează o problemă de traducere
When I was working on creating a mod that rebalances said turrets it was causing a confliction and overriding my mod, please remove the weapons from the CubeBlocks and only use the ones that you are actively needing for this mod to function.
Should be noted... that this is with the plugin version of this mod. If you don't control that, do you know who does?
Is it okay if we reuse these files in our mod ?
The mod is unlisted and will link back to here ofc.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2755301022
such manipulation can be interesting for the replacement of standard lights - the light does not shine backwards, "behind self"
Setting 13, 26, 52 (standard), 78, 104 and 156 at same radius 120 and intesity 4
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2755293130
Thing is, your mod includes 2 light texture files that I can't figure out what they are for and am wondering if they're possibly just extra/unused?
"dual_reflector3.dds"
"reflector_small3.dds"
I can see though that for the Wasteland dlc headlight, you've pointed it to a different vanilla texture file and i haven't been able to find any vanilla lights set to use the 2 textures mentioned above. Could you clarify this for me?
For anyone who thinks "if that's true then why can the Bat-signal show in the sky?" It's a real-world effect that can be done in the real world not just comics. Well, firstly the symbol covers 75% of the spotlight, not the <5% of the light the bars cover. Secondly, the symbol covers the source light as well so only light reflected from the back of the spotlight is projected toward the sky. Thirdly, if there is no cloud cover and the humidity is low then you see no symbol. If the cloud cover isn't low enough the image is blurry at best. It's probably a good thing Gotham was such a dark, gloomy, rainy or overcast place most of the time.