RimWorld

RimWorld

Animal Simple Command
72 Comments
akana379 24 Jul @ 11:56pm 
TNX!
Sergey 18 Jul @ 3:02pm 
1.6 update waiting room
雾化 12 Jul @ 8:36pm 
1.6 please
Lonely 12 Jul @ 8:29pm 
Thank you for the wonderful mod
XYM04689733 5 Jul @ 4:57pm 
1.6
seal44 7 May @ 2:44pm 
also works with animals expanded and biomes! works great for a seal colony
seal44 7 May @ 2:42pm 
works fine as of the time this was written
HoNkZeE MaKaRa 12 Dec, 2024 @ 3:42pm 
VVV The comment below is just lying, I'm on 1.5 and it works fine.
borucu 28 Nov, 2024 @ 10:23am 
crashes game, not compatible for 1.5
Ayruwi 25 Oct, 2024 @ 4:15am 
An option to exclude farm/selected animals for the attack and brawl command would be nice
kyrambox 2 Oct, 2024 @ 8:07am 
The books are written in hieroglyphs. What are they about?
ozfresh 13 May, 2024 @ 12:09pm 
Why are the instructions on the books not also in english?
hottt3 16 Feb, 2023 @ 4:18am 
Thanks for the mod! It's awesome. Could you make it compatible with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2716194645 ?
Hazardous 20 Jan, 2023 @ 11:29am 
I was using Draftable animals for a while @joe
JoeNapalm 20 Jan, 2023 @ 8:04am 
Man. This is exactly what I was looking for…

If it’s a dead mod, has anyone found an alternative?
Dester 11 Dec, 2022 @ 6:19am 
*1.4 Version Bugs:*
A) The books being sold at Trader are showing in Chinese language instead of English language.
B) The "Move to the target location" command does not work when requiring training.

Not sure about Haul, Rescue or other commands when requiring training is setup in the mod. The attack command works.
Dester 5 Dec, 2022 @ 6:43pm 
Hopefully this MOD gets fixed or perhaps someone create an updated version where the commands work
PremierVader 3 Nov, 2022 @ 8:36am 
Hey so does it work with the Rock constructs from Vanilla Psycasts Expanded?
ParanoidPossum 22 Jan, 2022 @ 11:32pm 
I know everyone says its abandoned but would love revive <3
Vulcan 10 Jan, 2022 @ 10:59pm 
When I give the order to move the animal will disappear and hopefully be restored
Scorpio 4 Dec, 2021 @ 11:04am 
Move on folks its abandoned
hungkieu 7 Nov, 2021 @ 3:58am 
bug when using 'hide' during battle it makes both A and enemy invisible
tanyfilina 7 Oct, 2021 @ 10:31am 
Books should be taught to each animal separately by a human. Far too expensive and crashes an animal anyway :(
Scorpio 28 Sep, 2021 @ 9:52am 
any luck with fixing the bug with giddy up?
batatazada 26 Sep, 2021 @ 12:22pm 
Faced same problme as Hans today. Animals won't fallow orders and get invisible whenever I order something
Avila 24 Sep, 2021 @ 11:43am 
Do I need to have the books in storage in order to use the commands?
Hans 14 Sep, 2021 @ 8:14am 
I had the Problem that my animal doesnt do anysthing. And nobody can interact with it. Until it died from starvation
Scorpio 13 Sep, 2021 @ 9:42am 
yup mod is bugging out with giddy up and yayo combat for some reason
苍白而蔷薇 13 Sep, 2021 @ 12:40am 
Google Translate
This is a great mod, but I have a problem
When using the four commands Lead -Stay, Lead -Move, Lead -Attacktarget, and Lead -Brawl, animals that are not restricted by the fence are also affected. From the setting point of view, the MOD works perfectly. The problem is that some animals Animals that are not used for fighting, such as a cute kitten, under the command of combat, it also rushed up and was quickly killed...
So can you add a setting that can be customized for the player to make certain animals not affected by the four commands?
Scorpio 12 Sep, 2021 @ 12:05pm 
i think latest patch broke this mod has animals dont obey where in the pas they did
Udon  [author] 10 Sep, 2021 @ 9:31am 
Thank you for your comment, all :-)

I'll try to investigate the cause of the problem over the weekend, focusing on DubsBadHygiene and GiddyUp.
bujiu 10 Sep, 2021 @ 9:28am 
动物移动后卡死而且变得透明


我也遇到了这个问题
StarlightSovereign 8 Sep, 2021 @ 1:57am 
When I use the Move command, my animal becomes invisible and gets stuck.
tanyfilina 5 Sep, 2021 @ 6:18pm 
I have the same problem. Move command makes an animal stuck and causes spamming errors. The only command that works is Attack.
Hydromancerx 1 Sep, 2021 @ 12:12pm 
Can you make a mod that trains animals to do advanced jobs such as; Medical Tending, Cut Plants, Repair Structures/Furniture, Deliver Resources to Construction Sites, Construct Structures/Furniture, Build Roof, Remove Roof, Remove Floors, Smooth Floors, Uninstall Furniture, Deconstruct Structures/Furniture, Clear Snow, Mining, Operate Deep Drill, Flick Switch, Sow Plants, Harvest Plants? possibly with a new "work" training choice similar to "Hunt for Me" mod or "Kill for Me" mod?
Hazardous 1 Sep, 2021 @ 10:47am 
Also any chance of compatibility with Pawnmorpher? My battle gorillas can't be commanded to attack the normal way by my Gorilla Human, (who also has commands even though they can be controlled as a standard pawn)
Hazardous 1 Sep, 2021 @ 10:45am 
Thank you for making my Gorilla Gang viable, vanilla attack animal mechanics suck
pzqaks 31 Aug, 2021 @ 3:14am 
at AnimalSimpleCommand.Patch_Pawn_GetGizmo+<>c.<Postfix>b__0_3 (Verse.LocalTargetInfo target) [0x0009f] in <05af679971ea4cdfb94af2c8563f50b5>:0
at Verse.Command_Target.<ProcessInput>b__2_0 (Verse.LocalTargetInfo target) [0x00000] in <d243303f714d4dc48680ccaecd2f594e>:0
at (wrapper dynamic-method) RimWorld.Targeter.RimWorld.Targeter.ProcessInputEvents_Patch2(RimWorld.Targeter)
at RimWorld.MapInterface.HandleMapClicks () [0x0001a] in <d243303f714d4dc48680ccaecd2f594e>:0
at (wrapper dynamic-method) RimWorld.UIRoot_Play.RimWorld.UIRoot_Play.UIRootOnGUI_Patch2(RimWorld.UIRoot_Play)
at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch1(Verse.Root)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
pzqaks 31 Aug, 2021 @ 3:14am 
move……
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at BattleMounts.Harmony.Jobdriver_Cleanup+JobDriver_Cleanup.Prefix (Verse.AI.JobDriver __instance) [0x00001] in <56f04714f57a48e787f214c430d0b5d0>:0
at (wrapper dynamic-method) Verse.AI.JobDriver.Verse.AI.JobDriver.Cleanup_Patch2(Verse.AI.JobDriver,Verse.AI.JobCondition)
at Verse.AI.Pawn_JobTracker.CleanupCurrentJob (Verse.AI.JobCondition condition, System.Boolean releaseReservations, System.Boolean cancelBusyStancesSoft, System.Boolean canReturnToPool) [0x00085] in <d243303f714d4dc48680ccaecd2f594e>:0
at Verse.AI.Pawn_JobTracker.StopAll (System.Boolean ifLayingKeepLaying, System.Boolean canReturnToPool) [0x0004c] in <d243303f714d4dc48680ccaecd2f594e>:0
at AnimalSimpleCommand.ASC_CompBase.CommonCommand_Move (Verse.Pawn user, Verse.LocalTargetInfo target) [0x0008b] in <05af679971ea4cdfb94af2c8563f50b5>:0
Udon  [author] 30 Aug, 2021 @ 8:09am 
>garychen6400
thank you for your comment :)
Your report indicates that there may be a conflict with "DubsBadHygiene".

I'll look into it further when I have time.
garychen6400 29 Aug, 2021 @ 10:55pm 
(continued)
at (wrapper dynamic-method) Verse.Pawn_DrawTracker.Verse.Pawn_DrawTracker.DrawAt_Patch1(Verse.Pawn_DrawTracker,UnityEngine.Vector3)
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.DrawAt_Patch1(Verse.Pawn,UnityEngine.Vector3,bool)
at Verse.Thing.Draw () [0x00015] in <d243303f714d4dc48680ccaecd2f594e>:0
at (wrapper dynamic-method) Verse.ThingWithComps.Verse.ThingWithComps.Draw_Patch2(Verse.ThingWithComps)
at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <d243303f714d4dc48680ccaecd2f594e>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DynamicDrawManager:DrawDynamicThings ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
garychen6400 29 Aug, 2021 @ 10:55pm 
Hi, I'm running this on a heavily modded game(Animal Logic+Animal Gear+Alpha animals+Assign Animal Food+GiddyUp)
Once I use any button,I got this, the animal seems to stuck and sometimes become invisible, and also can not be attacked(invincible)
not sure if there is something conflicting.

Exception drawing: System.NullReferenceException: Object reference not set to an instance of an object
at DubsBadHygiene.Patches.HarmonyPatches+H_GetBodyPos.Postfix (Verse.PawnRenderer __instance, UnityEngine.Vector3 drawLoc, System.Boolean& showBody, UnityEngine.Vector3& __result) [0x00016] in <89996b5febe4494f810d017fb63e6253>:0
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.GetBodyPos_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,bool&)
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch9(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
Udon  [author] 29 Aug, 2021 @ 1:54pm 
>Speedsterturtle

Good idea, I'll investigate the compatibility with GiddyUp.
speedsterturtle 29 Aug, 2021 @ 1:12am 
i think giddy up is whats causing animals to freeze when given a command
Udon  [author] 28 Aug, 2021 @ 2:11pm 
Adjusted the price of the manual and changed the availability to traders only.
Corbloc 28 Aug, 2021 @ 7:37am 
How do i remove manuals from loot table? I find them in ancient danger and quests. They are not that valuabe even if you make them worth 2k
Udon  [author] 28 Aug, 2021 @ 6:23am 
>TdizzleGod
This mod can be introduced midway through the process.
Udon  [author] 28 Aug, 2021 @ 6:19am 
>qux
The translation mechanism has been fixed.
The translation of the command button label can be set from "Key".
Udon  [author] 28 Aug, 2021 @ 6:11am 
>skycrossercat
Created a mode that requires training in order to use the command.
This can be selected from the ModSetting screen.
Udon  [author] 28 Aug, 2021 @ 6:05am 
A temporary fix has been made for the freezing issue with the Stay, Move, and Attack commands.
This is an improvement, but I'm not sure if it solves all of the problems.
If you are still experiencing problems, please report them to us.