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If it’s a dead mod, has anyone found an alternative?
A) The books being sold at Trader are showing in Chinese language instead of English language.
B) The "Move to the target location" command does not work when requiring training.
Not sure about Haul, Rescue or other commands when requiring training is setup in the mod. The attack command works.
This is a great mod, but I have a problem
When using the four commands Lead -Stay, Lead -Move, Lead -Attacktarget, and Lead -Brawl, animals that are not restricted by the fence are also affected. From the setting point of view, the MOD works perfectly. The problem is that some animals Animals that are not used for fighting, such as a cute kitten, under the command of combat, it also rushed up and was quickly killed...
So can you add a setting that can be customized for the player to make certain animals not affected by the four commands?
I'll try to investigate the cause of the problem over the weekend, focusing on DubsBadHygiene and GiddyUp.
我也遇到了这个问题
at Verse.Command_Target.<ProcessInput>b__2_0 (Verse.LocalTargetInfo target) [0x00000] in <d243303f714d4dc48680ccaecd2f594e>:0
at (wrapper dynamic-method) RimWorld.Targeter.RimWorld.Targeter.ProcessInputEvents_Patch2(RimWorld.Targeter)
at RimWorld.MapInterface.HandleMapClicks () [0x0001a] in <d243303f714d4dc48680ccaecd2f594e>:0
at (wrapper dynamic-method) RimWorld.UIRoot_Play.RimWorld.UIRoot_Play.UIRootOnGUI_Patch2(RimWorld.UIRoot_Play)
at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch1(Verse.Root)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at BattleMounts.Harmony.Jobdriver_Cleanup+JobDriver_Cleanup.Prefix (Verse.AI.JobDriver __instance) [0x00001] in <56f04714f57a48e787f214c430d0b5d0>:0
at (wrapper dynamic-method) Verse.AI.JobDriver.Verse.AI.JobDriver.Cleanup_Patch2(Verse.AI.JobDriver,Verse.AI.JobCondition)
at Verse.AI.Pawn_JobTracker.CleanupCurrentJob (Verse.AI.JobCondition condition, System.Boolean releaseReservations, System.Boolean cancelBusyStancesSoft, System.Boolean canReturnToPool) [0x00085] in <d243303f714d4dc48680ccaecd2f594e>:0
at Verse.AI.Pawn_JobTracker.StopAll (System.Boolean ifLayingKeepLaying, System.Boolean canReturnToPool) [0x0004c] in <d243303f714d4dc48680ccaecd2f594e>:0
at AnimalSimpleCommand.ASC_CompBase.CommonCommand_Move (Verse.Pawn user, Verse.LocalTargetInfo target) [0x0008b] in <05af679971ea4cdfb94af2c8563f50b5>:0
thank you for your comment :)
Your report indicates that there may be a conflict with "DubsBadHygiene".
I'll look into it further when I have time.
at (wrapper dynamic-method) Verse.Pawn_DrawTracker.Verse.Pawn_DrawTracker.DrawAt_Patch1(Verse.Pawn_DrawTracker,UnityEngine.Vector3)
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.DrawAt_Patch1(Verse.Pawn,UnityEngine.Vector3,bool)
at Verse.Thing.Draw () [0x00015] in <d243303f714d4dc48680ccaecd2f594e>:0
at (wrapper dynamic-method) Verse.ThingWithComps.Verse.ThingWithComps.Draw_Patch2(Verse.ThingWithComps)
at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <d243303f714d4dc48680ccaecd2f594e>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DynamicDrawManager:DrawDynamicThings ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
Once I use any button,I got this, the animal seems to stuck and sometimes become invisible, and also can not be attacked(invincible)
not sure if there is something conflicting.
Exception drawing: System.NullReferenceException: Object reference not set to an instance of an object
at DubsBadHygiene.Patches.HarmonyPatches+H_GetBodyPos.Postfix (Verse.PawnRenderer __instance, UnityEngine.Vector3 drawLoc, System.Boolean& showBody, UnityEngine.Vector3& __result) [0x00016] in <89996b5febe4494f810d017fb63e6253>:0
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.GetBodyPos_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,bool&)
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch9(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
Good idea, I'll investigate the compatibility with GiddyUp.
This mod can be introduced midway through the process.
The translation mechanism has been fixed.
The translation of the command button label can be set from "Key".
Created a mode that requires training in order to use the command.
This can be selected from the ModSetting screen.
This is an improvement, but I'm not sure if it solves all of the problems.
If you are still experiencing problems, please report them to us.