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I've been doing this for a long time because I thought it required careful placement, but if you first draw the track under the relevant area, including the platform part, and then place it, the snap will work.After that, change to the platform
- station/rail/cargo/station_2_con_l/station_2_con_l_lod0.msh
* station/rail/gr1m/station_2_con_r.mdl was removed because the following resources were missing:
- station/rail/cargo/station_2_con_r/station_2_con_r_lod0.msh
* station/rail/gr1m/station_3_con_l.mdl was removed because the following resources were missing:
- station/rail/cargo/station_3_con_l/station_3_con_l_lod0.msh
* station/rail/gr1m/station_3_con_r.mdl was removed because the following resources were missing:
- station/rail/cargo/station_3_con_r/station_3_con_r_lod0.msh
Cant seem to figure out where the error is comming from, but its crashing my game. Removing this mod seems to solve the issue sadly, but i like this mod :(
Thanks
Note that at this stage there's a couple of mods (i believe) that override some of the vanilla cargo buildings and stop that feature working correctly. This mod doesn't include any versions of the vanilla buildings. So if you're running this mod and the default red brick buildings aren't working properly for some reason, its got to do with a different mod, not mine. I don't have those files in this mod!
As an added bonus, some of the platforms have a little extra capacity due to being buildings. So the covered platform and single-story building has an extra 10 cargo per platform, while the 2-story cargo building has an extra 20 cargo per platform.
-Blank cargo platform (that does not visibly fill with waiting cargo)
and more picturer of the mode will make it more downloaded
@babylon218: Perhaps drop a platform cover with a full hoarding to hide the misalignment of doors?
Also, if you ever decide to repurpose these assets, the overpasses would work great with a little retexture (like half-brick half-timber walls) to represent a lot of UK covered footbridges I've seen. Just an idea if you ever decide to go down that route.
This one is really minor, but the doors on the building platforms don't line up with the generic vanilla US box cars (I imagine because they were intended for use with the British goods vans?) As I say, it's a really minor point. In practice, I'll either just ignore it or plop an empty cargo platform next to the buildings and treat the buildings as purely warehouses.
Yeah that's what I do, with regards to your reply, sorry. I should've made myself clear on that.
Not a complaint btw. I like this mod, it's a Cargo/Freight Station/Depot [call it what you like] that can actually look different due to what you can add to it.
I played about with this mod late last night and will be adding it to a map I'm making [for my own use at present]
Once again, good job with this.
Addendum:
You may want to add to your notes that the some of the placeable assets are listed under the Assets tab as they're not in the misc section of Stations.
Again, well done on this one.
A little heads up for you, some overpass sections don't snap together. These are the sections that are meant to sit over the tracks and to do so you have to line them up manually to ensure they're both in line and level on height before adding them. Would be nice if they could do so but it's not too great an issue for me as I like this mod.
@rb58nl You're talking about this tpf2 station? https://www.transportfever.net/filebase/index.php?entry/6355-umschlagbahnhof-duss-frankfurt-m-ost/