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Recursively scanned all of my pak files with a powershell script for the problematic dungeon id.
"ancientbridge" and "ti_ancientpyramid" micro dungeons cause the player to be returned to the ship upon beaming down. Also using Planets Generation Overhaul.
Think this incompatibility could be looked into? The planets look pretty good, but...
Sadly, I really, really want the bigger planets, so, can't really use this at the moment.
The resolution for the starry sky is a bit low.
Regardless of that, the general scenery of the planet is stunning.
I'm really happy people like you make mods such as these,
so that the community can enjoy them in their modded experience.
Why would it not?
I'm having the same issue myself. I'm trying to find what mod I have installed is conflicting with this mod.
No
"Arcana is required as some of the music that can play on these worlds is from that mod." it may work without it with some missing music errors in the log
Thanks
it should
think that already exists
ya these worlds don't have the watersource blocks that ocean worlds have
oh I already know how they did they that, they added an extra layer in the parallax file and had the line "unlit" : true, on said line
yes
yes