Conquest of Elysium 5

Conquest of Elysium 5

Healthy Starts Mod
10 Comments
oort object  [author] 9 Apr, 2022 @ 6:36pm 
mod has been updated
oort object  [author] 8 Apr, 2022 @ 12:32pm 
right, thats a thing now. yes, i will be, probably pretty quickly
noor 6 Apr, 2022 @ 10:58pm 
Hi, do you have plans to be updating this mod for the Monkey Maharaja? Thanks!
oort object  [author] 2 Sep, 2021 @ 4:35pm 
the mod has been updated, you now start with the normal amount of totems/venus traps/shadow trees if you are not using the citadel garrison mod
oort object  [author] 2 Sep, 2021 @ 3:23pm 
accidental. probably didnt notice because i was working with the citadel garrison mod at the same time. ill have to make a couple changes.
Mulzaro 2 Sep, 2021 @ 2:09pm 
I also noticed Troll king doesn't have the shadow tree in the capital anymore. Is this intentional?
Mulzaro 2 Sep, 2021 @ 5:33am 
I noticed a little quirk with Pale ones while I had this mod on. Since you added two crystal forests for them at the start along with the gem deposit they normally have, you can end up in a situation where there isn't enough room for all three. My gem deposit spawned in a separate chamber and spiders took it like two turns later from the start lol.
oort object  [author] 1 Sep, 2021 @ 3:48am 
druid normally starts with 2 farms for a total income of 2 gold and 4 herbs. the mod changes this to 2 villages and 1 farm (7 gold and 3 herbs). additionally you get a few more starting slingers
thouit 31 Aug, 2021 @ 6:56pm 
Does this anything for druid?
Mulzaro 30 Aug, 2021 @ 12:38am 
Thumbs up! I like the very sophisticated approach on making the early game less of a slog.