RimWorld

RimWorld

Safe Drug Policy Generator
55 kommentarer
VitaKaninen 13. juni kl. 1:51 
Thanks for updating!
Arthur GC 12. juni kl. 4:15 
:(
SeoHyeon  [ophavsmand] 11. juni kl. 20:38 
Updated for 1.6
- fixed settings issue (only for 1.6... since I'm currently busy now sorry!)
Justacommonegg 10. maj kl. 13:20 
Same as everyone else, settings not saving
Hun Alexander 1. maj kl. 21:34 
설정에서 재미 기준치와 기분 기준치가 100% 인경우 설정이 적용되지 않네요.
재현 방식은 일단 기준치를 100%외의 값(ex. 35%)으로 설정하고, 그 다음 100%으로 다시 설정할 경우 이전에 설정한 값(35%)으로 적용됩니다. 설정 창에서는 값(100%)이 남아있지만 정책을 생성할 경우 이전 값(35%)으로 적용됩니다.
Arthur GC 6. aug. 2024 kl. 15:40 
Also having the issue Victor raised: settings aren't being saved.
graublau 15. juni 2024 kl. 1:55 
Yeah, I'm having the same issue as Victor. I finally remembered that I might be able to just change it permanently in the config.xml but ... there is none? Which might explain the issue.
Victor 19. maj 2024 kl. 18:22 
Well, I finally tested this mod with only Core+Harmony loaded, and indeed changing the default settings and clicking apply still gets reset after closing the game
Victor 4. maj 2024 kl. 13:01 
Maybe it is another mod causing it? I would suspect Rocketman
Victor 4. maj 2024 kl. 13:00 
The setting slider is not saved correctly, each new game I have to change it again and generate a new policy
hallister 9. apr. 2024 kl. 16:45 
Oh so it turns out I'm just an idiot lol. Thanks!
SeoHyeon  [ophavsmand] 9. apr. 2024 kl. 15:41 
@hallister
Well, you can add the policy manually in the mod settings of this mod.
Load the existing save, and just adjust some values in the mod settings, then you can see the button labeled 'add to current save'
hallister 9. apr. 2024 kl. 10:34 
I finally had to give up on this mod since I literally cannot figure out how to make it generate a new policy for an existing save. Someone mentioned a setting for having to enable create on load in the settings, but there is no such setting for this mod.

This really needs a HugsLib menu in game that you can one-click generate a new policy. It's a little weird to be pressing an apply button in mod options, when it's unclear what that is even doing.

But rather than just rant about your free labor, is there a repo for this? I'm no modder, but I would like to see if I can figure out how to make this work with HugsLib if you aren't interested in what I imagine is a rewrite.
SeoHyeon  [ophavsmand] 13. mar. 2024 kl. 16:47 
== Update ==
- recompiled for 1.5


@Victor
Thanks for your report, I'll figure out. But in my case, No such issue has occurred.
Victor 21. feb. 2024 kl. 18:35 
I think since last update, the settings are not being saved correctly, whenever I start a new save, my set values are reset.
SeoHyeon  [ophavsmand] 15. dec. 2023 kl. 21:13 
@wrightc214
These drugs are never safe drugs. So they are allowed for addiction only, therefore they would work as same as Vanilla.
You need to manually allow them for Wasters or Hussars
wrightc214 15. dec. 2023 kl. 20:15 
Will this let VE Wasters and Hussars get their genetically required flake/go juice?
ray12031203 12. dec. 2023 kl. 0:12 
@SeoHyeon 정말 감사합니다!!
SeoHyeon  [ophavsmand] 12. dec. 2023 kl. 0:12 
Update:
Added integration with "Only If Tolerance Below for Drug Policy".
No more duplicates drug policy and you need to manually add by its options if you want to add the policy existing saves.
No more requires Harmony
SeoHyeon  [ophavsmand] 12. dec. 2023 kl. 0:10 
@ray12031203
해드렸읍니다
ray12031203 9. dec. 2023 kl. 23:50 
혹시 "약물 정책 '내성 기준치' "모드랑 호환시켜 주실 수 있습니까? 안전한 정책을 생성할 때 내성 기준도 같이 설정해주면 좋을 것 같습니다.
Victor 29. aug. 2023 kl. 10:20 
Hi, can you add a patch for not allowing the Aperitif from Vanilla Factions Expanded - Empire to be used for recreation by default? It empties the stomach and makes the colonist vomit everywhere.
DisKorruptd 19. aug. 2023 kl. 8:24 
Can you add a policy that only does "never addictive" drugs?
Cosmo Corban 31. maj 2023 kl. 20:28 
How do I use this mod? lol
Aster 14. feb. 2023 kl. 8:30 
@Arky there is now a "stop duplicating the policy on load" option enabled by default. I had to briefly turn it off for a new save to have it generate for the first time, but it does prevent issues when re-enabled.
Arky 9. jan. 2023 kl. 2:31 
Does this still creates endless policies?
Agraza 6. nov. 2022 kl. 8:27 
They definitely still get addicted if you have several of the same kind of joygiver present, but its better than nothing. Thanks.
마루 29. okt. 2022 kl. 10:35 
조아요 :love13:
SeoHyeon  [ophavsmand] 29. okt. 2022 kl. 3:03 
@brucethemoose
Yes!
brucethemoose 9. okt. 2022 kl. 6:34 
1.4?
NRFBToyStore 30. aug. 2022 kl. 21:56 
@Arky Or create a simple import/export feature like other mods have.
Astrobia 28. mar. 2022 kl. 18:48 
This sounds great but it needs an option to push a button in the mod options to generate a list rather than doing it every load.
Arky 7. sep. 2021 kl. 22:46 
Generate policies at every load. I honestly think it would be better to generate a single policy like in vanilla and do not update it, even if we delete it.
Hyomoto 6. sep. 2021 kl. 12:41 
I have the same issue as Deepfield, it seems to make a new policy at every load.
Ryusho Yosei 3. sep. 2021 kl. 10:51 
My mistake, it can be set in its options, so maybe that should be its "Default" setting, at like 50% or something.
Ryusho Yosei 3. sep. 2021 kl. 10:51 
I actually had two people join and..promtly get blackout drunk on the safe polocy because it assiggns all the alcohols to "Safe to take once per day." but it assigns it as to take every day, period, I think it should default to "Take only if below a certian mood threshhold and recreation threshhold" to help...preven them suddenly going taking all t he things and..potentially overdosing/dying or going fully blackout drunk for...over 24 hours...
reotardo da vinci 31. aug. 2021 kl. 23:47 
Somebody recommended this mod to me but it does not have the feature I want. I want to be able to make a pawn take wake-up when they are tired. Would you please add a slider for tiredness?
Aesrys 29. aug. 2021 kl. 7:30 
@Beter Are you using Pawn Rules (or something like that) by chance? I think that's the mod that adds that button. I've seen it before this mod was released.
Mr Nimbus 28. aug. 2021 kl. 18:31 
@seohyeon I'm using lots of mods, but none that affect drug policies, nor are there any red errors.

However, this mod seems to break the drug policy ui, by adding a weird box at the end of the "delete policy" box, which does nothing: https://imgur.com/a/CiwxwuI
Deepfield 28. aug. 2021 kl. 4:16 
Policies seem to be duplicating for some reason with every load
SeoHyeon  [ophavsmand] 28. aug. 2021 kl. 0:18 
@Beter
It appears likely to be a conflict with other mods. Was there any red errors or what mods did you using?
Mr Nimbus 27. aug. 2021 kl. 19:52 
Also, further to my previous comment, this mod doesn't appear to have done anything - the "Safe From Addiction" policy was generated, but not a single schedule was assigned to any of the drugs...
Dirty Mike and The Boys 27. aug. 2021 kl. 4:15 
TheGoofyOne has a mod series where he makes all the alcohols more or less addiction free, that's what I use with VBE

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2362096220
Deepfield 27. aug. 2021 kl. 2:19 
@Beter
I agree. For the moment i just swap between types every quad or so.
Mr Nimbus 24. aug. 2021 kl. 15:52 
Based on what @Black★Rock Shooter, I kinda wish drug policies were addiction-based, not interval based, I.e. my drug policies would be based on whether or not taking the drug will get them addicted. As it stands, all of the different alcohols in VBE make it impossible to properly assign drug policies for pawns, unless you restrict them to only one type.
SeoHyeon  [ophavsmand] 23. aug. 2021 kl. 20:43 
@Black★Rock Shooter
In mod settings, try increasing the value of additional frequency.
Bic Boy 23. aug. 2021 kl. 19:50 
I was just scrolling through popular and this genuinely blew my fucking mind lmao, amazing stuff
Black★Rock Shooter 23. aug. 2021 kl. 15:50 
Something worth considering is how some drugs -mostly alcohol from different sources grant the same addiction and health issues. Does anyone happen to know a good way to deter/spread out similar effects wit something like this?
Xurker 23. aug. 2021 kl. 11:31 
I was literally doing this manually last night and thinking to myself "why has no one made a mod that automates this yet" and here you are, absolutely incredible
fanyogs 23. aug. 2021 kl. 9:36 
You sir/madam are the hero we don't deserve but needed!