Arma 3
Integrated AI Voice Control System
482 Comments
Picolino Rebaixado 12 Jul @ 4:03pm 
@Asaayu
You are an angel man, didnt realize that you need to say "as", you just made my playthroughs much more immersive and somewhat easier, everyone should give this mod a try.
Asaayu  [author] 12 Jul @ 4:55am 
@Picolino Rebaixado
I think the full phrase for that would be something along the lines of "3 get in that vehicle as gunner" if your specifying a specific vehicle and role
Picolino Rebaixado 11 Jul @ 4:42pm 
They can get in as a "random" role, but i cannot order X to get in as a gunner, if i say "3 get in that gunner" or similar it just doesnt recognize the role. I have checked the spreadsheet and have use pretty much all sorts of command lines trying to make get in.
Asaayu  [author] 11 Jul @ 3:53pm 
@Picolino Rebaixado
They should be able to get in as any role via something like 'X get in that vehicle', does text similar to that appear when attemping to get them in?
Picolino Rebaixado 11 Jul @ 2:43pm 
Not sure if its a bug, but i cannot order my units to get in a vehicle in a specific role (gunner, commander, driver).
Asaayu  [author] 4 Jul @ 6:42am 
@Vkayen:ReDЯuM
It should get auto whitelisted by battleye in a few days once enough people try to load it
Vkayen:ReDЯuM 4 Jul @ 1:55am 
DLL blocked by battleeye again
Jesion 27 Jun @ 10:38am 
creazy question /suggestion = is it possible to add comands from "action tab" (6). I know they are mostly context commands. It would be nice to have an option to order "Asamble UAV" so the AI with drone backpack assable it or "defuse that mine" so the AI with toolbox disarms it.
Da Old Man 18 Jun @ 5:15am 
ya, perhaps 2 version of this great mod? Your mod is great, pairing with his scripted command would be a perfect pair. Wishful of me perhaps.
Asaayu  [author] 18 Jun @ 12:43am 
@Da Old Man
Not exactly, since that would mean it'd then become required to use the mod.
Da Old Man 17 Jun @ 3:10am 
Is it possible to have this mod support Johnny Boy's SOG AI command ?
Asaayu  [author] 2 Jun @ 7:32am 
@J U S T
No, it uses Windows Voice Recognition which I don't believe is available on Mac OS
J U S T 1 Jun @ 9:38pm 
Will this work on MAC version of Arma3?
Kolloross 4 May @ 5:03am 
The mod gods must´ve heard me, most commands suddenly work now. The mods just seems to be really terrible at numbers, but i can live with that.
Kolloross 4 May @ 4:58am 
I can pass the test with ease with >90% but for some reason it barely functions in actual application. "1" somehow becomes "8" and "2" is recognized as "built" and so on. Below 5 percent accuracy for most things. I got the language pack installed, but it didn´t change a thing.
Asaayu  [author] 28 Apr @ 10:18am 
@LGameD3
There were plans for full audio localization, but currently they're on hold due to time constraints.
Asaayu  [author] 28 Apr @ 10:17am 
@Mr.White
I believe some people have tested Antistasi and there were some crash to desktop issues that occurred, I haven't had the time to fix them so they may still occur if you do give it a go.
Asaayu  [author] 28 Apr @ 10:16am 
@george droid
The speech recognition audio is designed to only recognize the phrases displayed to you on the screen. The main recognition engine has a much larger complicated grammar tree of possible options that it can recognize. You may need to enable "Recognize non-native accents for this language" in your Windows speech language settings, train your computer to understand your voice a couple of times, and ensure you have the correct microphone set as the "Default communication device" in your sound settings.
gato 28 Apr @ 2:58am 
So the ingame speech recognition audio test recognizes what i say fine, but when i try to use it to order my ai around the phrases it pick up aren't even close to what i said, and it has 0-10% confidence on everything
is there a way to fix this
Mr.White-[DHT] 27 Apr @ 7:17pm 
has anyone tested this on antistasi?
LGameD3 27 Apr @ 12:23am 
Hello, the mods are great, they're genius, but there's a possibility of having them in French, it would be epic even at 50%.
hockeysauce 16 Apr @ 3:05pm 
yes had already checked that, thank you tho
Asaayu  [author] 15 Apr @ 5:28pm 
@hockeysauce
It should be working if you've got the right language pack installed. Try enabling the "Recognize non-native accents for this language" and see if that helps in anyway.
hockeysauce 15 Apr @ 4:29pm 
can anybody help me get this working?

I did the Windows voice recognition, and the in-game menu Speech Recognition Audio Test recognizes the phrases fine, I get all green with 95% confidence....

but then when I go to actually use the mod in-game the phrases and confidence don't even come close, at all

"3 on the deck" becomes "8 out out"

help, please
TheNameIsChestnut 5 Apr @ 2:38pm 
@Femboy Gaymer how did you get it to work on w11? my microphone is picked up with the speech test but i get an error everytime i try using it
Asaayu  [author] 8 Mar @ 8:33pm 
@Femboy Gaymer
Thank you for that :winter2019happyyul:
Femboy Gaymer 8 Mar @ 3:59pm 
If anyone else is wondering, yes it does work on Windows 11
If you're using another language then you'll need to download the US language pack from the settings but otherwise it 100% works.
Asaayu  [author] 24 Feb @ 5:43pm 
@MrKbw
I personally use windows 10, so am unable to determine if it will still work.
MrKbw 24 Feb @ 2:00pm 
"On Windows 11 22H2 and later, Windows Speech Recognition (WSR) will be replaced by voice access starting in September 2024. Older versions of Windows will continue to have WSR available. To learn more about voice access, go to Use voice access to control your PC & author text with your voice."

my system had voice access, tried for ages but i dont have WSR, will the voice access do or has this replacement from microsoft ruined the mod for me
Stekis 19 Feb @ 11:07am 
I get the following message when trying to start Arma 3 with the mod installed:

An error occurred when attempting to enable the speech engine. Object refrence not set to an instance of an object at IntergratedControlingSystem.SpeechEngineHandler.PttDown

The first time i tried using the mod it worked fine but from then i have been getting this message. Restarting does no help i tried reinstalling the mod too, then i thougt it was something with windows text to speach but i can't find anything. Help me! Please and thank you!
K.A.N.E.P.I.T.E 17 Feb @ 9:52pm 
The antistasi is coming on arma reforger,so we waiting this mod on it too
K.A.N.E.P.I.T.E 17 Feb @ 9:45pm 
im gona instal this mod on my Antistasi server,so many commands,can you add some Ai commands so thei change gears,pick up better weapons from dead body?
My gf thinks im playing with live ppl,when i say they ar Ai,she looks at me like on werdo :steammocking:
Glendening 17 Feb @ 9:13am 
@Redeyestorm
I believe it has been talked about a few times on the Antistasi Ultimate Discord. There is something about the AI changes made by Antistasi which cause mods like this one to do funny things or not work. They can also break Antistasi as well.
Lames 16 Feb @ 12:46pm 
this shit is fire
Asaayu  [author] 13 Feb @ 1:21am 
@Dez The Dapper Bocchi
This is a client side mod, it has no functionality if it's installed only on a server.
Dez The Dapper Bocchi 12 Feb @ 11:41pm 
Is this client side or server side?
RedeyeStorm 5 Feb @ 12:43pm 
It's the official CLSA DLC Iron Curtain FIA faction. So oddly no mod.
Asaayu  [author] 4 Feb @ 8:19pm 
@RedeyeStorm
Can you link me the mods that cause it to break so I can give them a test and see if I can spot what the issue is.
RedeyeStorm 4 Feb @ 12:31pm 
Okay did some more testing. The problem for me is the CLSA FIA faction in combination with Antistasi Ultimate. Other factions no problem. The really weird stuff is that the faction works fine in the editor.
RedeyeStorm 4 Feb @ 11:30am 
oh I have been using speech commands for many yrears now. I use Voice Attack a lot.
RedeyeStorm 4 Feb @ 11:28am 
@asaayu, wish that was the issue. Like I said commands are recognised in the editor. During the game your mod recognise my commands (green blob at the bottom and 90% confidence) but no command is issued. So I was wondering what I could have done that certain commands are no longer executed. The ones I know for certain are 'get in', 'stealth, 'danger', 'aware' and 'safe'. Other commands work fine like 'regroup', 'halt/stop', 'hold fire', 'open fire' and 'engage at will' to name some but I see no logic as to why some commands work or others not.
Asaayu  [author] 3 Feb @ 11:47pm 
@RedeyeStorm
I'm guessing this is probably a recogniser issue with your accent, you may need to train your computer a little bit more to understand your voice or try and enunciate the words a bit clearer for it.
RedeyeStorm 3 Feb @ 12:52pm 
Oké I have a weird issue. I am playing Antistasi and suddenly the voice recognition doesn't recognise some commands. Notibly Steatlh, danger etc or get in. Does recognize others though. Everything works fine in the editor. I am stumped as what is causing this. I am using mostly graphics mods and ACE but the problems remains with or without ACE.
Asaayu  [author] 2 Feb @ 4:41pm 
@jdflanagan
The suppress fire command is a special command, you may need to tell them to 'stop' rather then ceasefire.
JD 2 Feb @ 3:15pm 
Found an issue when the squad is ordered to supress a position they don't stop firing after cease fire commands
Del369 2 Feb @ 1:32pm 
That's a real shame, the game plays really well on Linux, and you can sort of hack Windows elements with Proton, there must be a nerd out there somewhere that knows where I'm coming from :steamhappy: if there is give me a shout, happy to help just wouldn't know where to start.
Asaayu  [author] 2 Feb @ 6:00am 
@Del369
The mod isn't compatible with linux, it uses Windows voice recognition which I'm assuming is unavaliable on Linux.
Del369 2 Feb @ 2:15am 
Hi there I'm running Arma 3 on Linux, please tell me someone has this working?:steamhappy:
Asaayu  [author] 29 Jan @ 7:58am 
@KyanPepper
Once enough people use the extension with battleye enabled, the files should get whitelisted automatically.
KyanPepper 29 Jan @ 7:57am 
I fixed it by disabling Battle eye (which was in the description so thanks for putting that there!)
I hope the issue can be resolved soon