Transport Fever 2

Transport Fever 2

Customizable No Cost
28 Comments
COCOLOKO 4 Feb @ 11:09am 
Is there a way for maintenance costs to be applied to vehicles that are only in circulation/service or on a line, or that a specific line does not have costs, that is, those that are in a garage, without an assigned line, or on a line out of service, that have no costs
Slayer_59230 17 Oct, 2023 @ 10:02am 
Salut, petite question quand je le coche pour l'activer sur steamworkshop, il ne veut pas
Enzojz  [author] 17 Aug, 2022 @ 12:25am 
@MR3260 Option for what?
THEWATCHER_360 14 Aug, 2022 @ 4:55am 
it dont give me the option to do so
Enzojz  [author] 13 Aug, 2022 @ 3:10pm 
@MR3260 Why you can't?
THEWATCHER_360 12 Aug, 2022 @ 12:30am 
i cant removed this damm mod from the game it don't have that option
Vicrod 7 Apr, 2022 @ 11:53am 
@Enzojz, tks for you reply. I finally solved the my misunderstanding.:steamthumbsup:
Enzojz  [author] 6 Apr, 2022 @ 12:40pm 
@Vicrod In the mod select menu, you can find about this in tpf2 wiki.
Vicrod 6 Apr, 2022 @ 10:57am 
I understand this is a script mod and there are not comands icons in the game. So, my question is: how do I customize the mod, where shouls I do it and which file I have to edit?
Enzojz  [author] 21 Mar, 2022 @ 11:01am 
@Yrol Denjeah You can disable the no cost mod you use and change to this one the next time you see only a box when you want to put a construction on the map, remember this, that's all.
Yrol Akiyama 19 Mar, 2022 @ 7:33am 
well... "may cause failure" and "it won't work" Is not explaining, just describing. ;oP
Enzojz  [author] 18 Mar, 2022 @ 1:46am 
@Yrol Denjeah no that's not what I refer to, i have explained the problem.
Yrol Akiyama 17 Mar, 2022 @ 5:42am 
Enzojz, so ( from the other ( apparently outdated ) mod ) i linked to:
"Lainor 28 Feb, 2021 @ 9:27pm :
Hello, in the release notes for version 29372 there is a note like "Added factors to control
calculated costs and maintenance". Is this the change that you were waiting?"

That only helps if i do not use station mods... darnit :o(
Enzojz  [author] 17 Mar, 2022 @ 2:51am 
@Yrol Denjeah If the station uses generated modules such introduction of mod tracks as modules it won't work, that's why I release my no cost mod, all other no cost mod are done in a brutal way and override a critical vanilla script which has been updated in the july update of 2020.
Yrol Akiyama 17 Mar, 2022 @ 2:16am 
oh, in which way?
Enzojz  [author] 16 Mar, 2022 @ 5:14pm 
@Yrol Denjeah This one may cause failure of some station mods.
Yrol Akiyama 16 Mar, 2022 @ 11:53am 
JamesT85Gaming, have a look at "Gwinda's cost mod":
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1907210983

I just tested it and the fix and it works :o)
Yrol Akiyama 16 Mar, 2022 @ 10:39am 
JamesT85Gaming 25 Aug, 2021 @ 11:22am
Rather than "no cost" I would rather see half cost.

Me Too.
Enzojz  [author] 22 Feb, 2022 @ 6:06am 
@ajgalvezm In mod select menu you can customize the options.
ajgalvezm 22 Feb, 2022 @ 3:58am 
how do i customize?
Enzojz  [author] 11 Dec, 2021 @ 11:02am 
@erundil.miresse The options are in the menu, not in game
erundil.miresse 11 Dec, 2021 @ 10:24am 
I have activated the mod in the map menu options but in the game how do I use it?
Angel73100 17 Sep, 2021 @ 12:47pm 
Merci ! enfin un mod qui permet de personnalisé un peu plus les parties
JamesT85Gaming 25 Aug, 2021 @ 2:22am 
Rather than "no cost" I would rather see half cost.
The way I play my game is with half town sizes to reduce lag but vehicles cost way to much to run with so little people on them.
幽泽wize 24 Aug, 2021 @ 4:22am 
这代码够我研究一阵子了。
Norfolk_Chris 24 Aug, 2021 @ 3:26am 
Thanks for the info! I will now install the mod.
Dx 24 Aug, 2021 @ 1:36am 
postRunFn is a function called by the game after a process has been run, and unfortunately some no cost mods break this functionality (I've had this issue when building some modded stations, the station refuses to build with no costs enabled). This mod seeks to recitify this issue, somehow
Norfolk_Chris 24 Aug, 2021 @ 1:31am 
I think a more detailed description would help us understand what the mod is about. What is "postRunFn"? And what is "closureParams of updateFn"? So help us please?