Imperator: Rome

Imperator: Rome

Historical Imperator Pack - Invictus
480 Comments
Ooiue  [author] 19 Jul @ 12:43pm 
Updated :)
Riekopo 19 Jul @ 12:16pm 
update needed??
RAGE darky 14 Jul @ 1:08pm 
@Ooiue please update if for a new Invictus version if possible :)
AfterlifeBarista 30 May @ 3:48pm 
@Fatuous Lord @Maximusvk this mod is already integrated into Reanimata. No need to load it on top of it.
Maximusvk 21 May @ 1:02am 
i play with reanimata
Ooiue  [author] 12 May @ 9:28am 
Fatuous Lord Unknown, not tested with it
Fatuous Lord 11 May @ 7:31pm 
is this compatible with reanimata?
Ooiue  [author] 5 May @ 1:04am 
CPT.Ramen Potentially, no guarantees of compatibility however
CPT.Ramen 4 May @ 7:59pm 
Would this be compatible with Timeline Extension for Invictus mod?
Ooiue  [author] 29 Mar @ 10:06am 
ChickenTarTar It eliminates it
ChickenTarTar 29 Mar @ 7:38am 
Am I experiencing a bug or does this mod no longer causes aggressive expansion to reduce stability?
OctopusLacitus 27 Mar @ 3:27am 
I don't see any strange AI behavior after last patch.
Even in save, where AI deleted building, it started to build them after patch.
Thanks for great mod! :)
Ooiue  [author] 25 Mar @ 4:53am 
Geolyk It should do yes
Geolyk 25 Mar @ 3:53am 
Hi, does the new patch the issue with the ports?
Geolyk 23 Mar @ 11:10am 
Yes, this has been confirmed by the Invictus developer too, something to do with the defines file
OctopusLacitus 22 Mar @ 4:18am 
I can confirm, that AI is deleting all ports with this mod and this mod is causing it.
Ooiue  [author] 21 Mar @ 9:38am 
Sir Johnston yeah I'll see if I can put that on
Sir Johnston 20 Mar @ 3:23pm 
Understandable, maybe just a footnote on the event/tool tip to forewarn about the conditions and how to prepare instead?
Ooiue  [author] 20 Mar @ 10:33am 
Sir Johnston Possibly, I'd have to revamp that section again based on the other Invictus stuff (which is likely to be better) but I don't really have the time to do so at the moment
Sir Johnston 19 Mar @ 12:47pm 
@Ooiue - Understood, strange as I could have sworn my stability was high. Ended my game but will be ready for it next time, raise all levies before clicking the event etc.

Would there be any way to it the same was as the scripted break away in some of the mission trees? Can't remember the mission tree but at the end you can release or subjugate and if you don't release they revolt in what is now Croatia area.
Ooiue  [author] 13 Mar @ 2:04pm 
Kaiser_harding Needs to be 644 or greater
Kaiser_harding 13 Mar @ 2:00pm 
What are the requirements for Marian Military reforms to fire? It hasnt happened for me yet and its the year 637. Mil Tech is 17.
Ooiue  [author] 13 Mar @ 10:44am 
antofuria Compatible with Invictus, not sure about the other two
antofuria 13 Mar @ 10:32am 
@Ooiue Does the mod also work with Invictus + FMO + Reanimata?
Ooiue  [author] 13 Mar @ 10:28am 
Adonnus If that's an AI thing, which I have not altered, and its not a different mod, then it'll be base game shenanigans. I only add events, characters and modifiers, nothing to do with AI priorities
Adonnus 13 Mar @ 8:32am 
Ok, this mod kind of breaks my game. I definitely think it's the culprit. Here's why.

After about 2 years in game, without any reason, the AI deletes almost all its buildings. I tested it simply by running in observer mode and letting the game run for about 2 years with the mod on and off. Off, no problems. On, you can see the AI deletes almost all its ports. This is with Invictus above it in the load order BTW.
Ooiue  [author] 12 Mar @ 10:32am 
Sir Johnston Since it's based on Imperator's own civil war mechanics, it stability based
Sir Johnston 11 Mar @ 4:24pm 
How does the Caesar civil war get calculated? After the event where he seizes power about 80% of the empire went to the revolt, all but 1 legion (out of 4) and the main fleet of 100 ships.
Happy to send a screenshot/save
Ooiue  [author] 7 Mar @ 9:02am 
Philipp Sir. no, just the Roman characters
Philipp Sir. 7 Mar @ 8:37am 
Is Cleopatra VII in the mod (or even intertwined with caesar?)
Popman 1 Mar @ 7:54pm 
Honestly after doing the civil war between Caesarian/anti-caesarian factions it just made me realize that civil wars in Imperator fucking suck. Maybe the civil wars of the late republic should be represented like vic2 mods do it, with a new tag instead of vanilla civil war mechanics, and a special "restore order" cb that can be taken after a few decisive battles.
Popman 27 Feb @ 3:47pm 
Caesar's civil war is really messed up. I had almost about historical republican borders and then some, but all it gave me were Macedonia and Syria (places which were Pompeian strongholds anyway)
Philipp Sir. 27 Feb @ 3:03pm 
Are most important events/characters firing after marius?
Philipp Sir. 27 Feb @ 3:01pm 
Great Mod, please keep it up! :)
Shaigadough 21 Feb @ 6:04am 
Ooiue sure I’ll message it to you on steam, I saved it on cloud is that alright?
Ooiue  [author] 21 Feb @ 12:51am 
Shaigadough Can you send the save file to me please, I'll need to have a look to see if I've messed up somewhere lol
Shaigadough 20 Feb @ 3:35pm 
I also saved right when the civil war started, so i have a save file there to go back to. If I should do something different during the civil war, please let me know thanks.
Shaigadough 20 Feb @ 3:33pm 
I should clarify that I was warring with egypt when the civil war event happened, and after the civil war I had the "Caesar forgives all" event, but Pompei never ended up dying and crassus also never died in Parthia (IDK if crassus is supposed to die or not but I assume so). Is this where I messed up? I controlled alxeandria well before the civil war, Should I not have warred with the egyptians? Any help much appreciated, thank you.
Shaigadough 20 Feb @ 3:13pm 
I just had caesar die by a seizure rather than through the historical assassination, can I still get the empire with augustus or did i mess up somewhere? I won the civil war with caesar so Im not sure where I would have messed up.
Riekopo 10 Feb @ 3:23am 
Is the mod prone to crashing at all? I'm getting some random crashing and not sure why.
Ooiue  [author] 6 Feb @ 9:30am 
Riekopo no
Riekopo 5 Feb @ 2:35pm 
Is Lucius Cinna in the mod?
FlaconBacon 4 Feb @ 8:56am 
That 0.20 provincial loyalty buff is waaaaay too much bro
is it compatible with reanimata, AND is it compatible with Timeline Extension for Invictus?

you both extend the timelines, so is it based on mod order?

i see that yours has a lot more effects i think?

Thanks.
Philipp Sir. 9 Jan @ 7:53am 
Is this compatible with Reanimata too?
Zarket 16 Dec, 2024 @ 7:53am 
Out of curiosity, I saw that Tiberius, Drusus and Livia exist in the files, but nothing is done with them. Do you plan to extend this mod by adding events for those characters?

As a critique, I think you should review the timeline, I feel like there are events that are not separated enough or are not dated correctly: my Octavianus is eight years older than he should be, while Tiberius is 16 years older than he should be. Julius Caesar's assassination was ten years earlier than in real life, while Mark Antony's was twenty-four years earlier than it actually was.

Aside from those details, the mod is wonderful, and must have been an important piece of work. Congratulations on it.
Faustus Felix 9 Nov, 2024 @ 7:39am 
is it compatible with Res Publica mod?
coulbyjack0001 29 Oct, 2024 @ 9:25pm 
How do you trigger the Gracchus brothers event chain?
Riekopo 13 Jul, 2024 @ 6:35pm 
Is this compatible with the Timeline Extension mod and TE : Crisis of the Third Century mod?
Maximusvk 13 Jul, 2024 @ 6:15am 
i have this error [15:11:53][jomini_script_system.cpp:169]: Script system error!
Error: tag trigger [ Wrong scope for trigger: character, expected country ]
Script location: file: events/hip_rome_civil_war.txt line: 17