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░░░░░▄█▌▀▄▓▓▄▄▄▄▀▀▀▄▓▓▓▓▓▌█ Doge
░░░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█ To
░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌ Help
░█▌▓▓▓▀▀▓▓▓▓███▓▓▓▓▓▓▓▄▀▓▓▐█ This
▐█▐██▐░▄▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌ Very
█▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█ Good
█▐█▓▀░░▀▓▓▓▓▓▓▓▓▓██████▓▓▓▓▐█ Mod
▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌
▌▓▓▓▄▄▀▀▓▓▓▀▓▓▓▓▓▓▓▓█▓█▓█▓▓▌█▌ DO IT.
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this is what it looks like
https://i.gyazo.com/9cc338c9210ea83f35864e94fb10efb2.jpg
although i can craft kibble at 100's at a time as for broths i can only do 10 at a time due to probably the water max amount in the pot
I tested with both S+ pipes and Vanilla and I created an entirely new pot. Not sure what else to do? Is it something I should modify in Ini?
https://imgur.com/MdzbxVr
https://imgur.com/pHP2Fys
I have your mod installed and the crafting station placed in my world. I have it irrigated AND powered via generator... however NOTHING is craft-able. It is all greyed out as if I did not meet the requirements of power or water, but I have both hooked up to the station.
Noticed that the Kibble Broths only cook 10 at a time...even if there are enough resources in the pot for 100+. The Kibble itself will craft over 100 at a time no issues.
It's super inconvenient for mass producing...the very thing I am attempting. I don't want to have to babysit the pot...especially when I have to make it all the way to Tek Kibble.
(ResourceItemTypeString="PrimalItemConsumable_Egg_Lystro_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false)
but whats the primalitem for water?
1. We use the Tek Kibble as more of a small exp potion people can use to help train their tames obtainable through our point shop since it's the only one to deliver flat XP instead of XP rate. We found if you rapidly feed the kibble only a fraction of them will actually provide XP. If we wait about a second between feeds it always works. I think a timer like Wildcard does with force feeding raw meat would resolve this.
2. For admins relying on the tuning of the Tek kibble, it would be valuable if there was an option to allow Tek kibble to benefit from other kibble's XP rate boost rather than removing them so players can smartly plan out the usage of their kibble.
At the end of the day still a great mod we plan to keep using, thanks for the work put into this!