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Entornos destructibles!
cantidad de bots redcomendada: 64+
场景可破坏!
推荐人机数量:64
祝我的mod周年快乐!
我尽力地优化了地图和模型,从而使大部分电脑都能在48个人机左右下正常运行
如果你使用Mac和Linux,爆炸粒子效果,比如爆炸的卡车将变为粉色,这是可破坏脚本的问题,
请不要来让我修bug了,因为在我这一端并解决不了什么。
Dope ass job, keep it up!!
I made every destructible asset myself except for the fuel truck. I edited the fuel truck model from Pavel3D to make a destroyed version. Ravenfield's modding tools don't include the assets from the ingame maps or map editor.
As for what's destructible:
Sandbag Canopy, Chainlink Fence, Gas Pump, Gas Station Overhang, Fuel Truck, Telephone Poles, Transmission Towers, Warehouse Walls/Windows, Garage Walls, Watchtowers, Concrete Pillars
I just found it tedious because it's a really large map and vehicles seem to be a bit sparse. Seemed to always end up running forever
感谢制作
mega geil
what national are you ?
(And that buildings and such exploding would cause a frame drop.)
It's really just ravenfield itself
-Try playing on a lower bot count
-While I do play test with other modders' content, I perform most of my testing with my own mods because I know how optimized they are and generally stick to vanilla content
-Ravenfield currently runs on Unity 5 which is very outdated when compared to contemporary engines such as IW8 which Modern Warfare 2019 runs on. Unless SteelRaven7 (Ravenfield's developer) decides to update to Unity 2020, the game will rely on single core performance from your CPU
-Destructible environments require scripts to check whether the object has been destroyed and will spawn debris. That debris is affected by physics which means physics calculations are needed
-Try making your own map with destructible assets. I have made a video tutorial on my YouTube channel as well as a written guide in the guides section of the community hub. Explore the wonderful world of modding and try out a new hobby.
The particles I used for the explosion worked fine on Linux/Mac when the particles were activated from the beginning of the scene. I used those same particles to play when an object with the destructible script is destroyed and those particles became fuschia.
I've tried various different shaders and making exported versions specifically for Linux/Mac but the particles always became fuschia.
I could send you a friend request on steam and send a unity package with an exploding destructible barrel to see if you're able to solve the issue