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So maybe the nzombies folder in my addons is being read as a timely music folder by accident thus creating the weird messages upon changing tracks with the other timely music folders?
TimelyMusic: Track Candidats: tactical_music_nombat2 sound/timely_music/tactical_music_nombat2/ambient/AlbumArt_{B5020207-474E-4720-69A9-C42E26A78900}_Small.jpg
TimelyMusic: DecideTrack rolled: sound/timely_music/tactical_music_nombat2/ambient/AlbumArt_{B5020207-474E-4720-69A9-C42E26A78900}_Small.jpg for theme tactical_music_nombat2 of total 1
TimelyMusic: Notification was: AlbumArt_{B5020207-474E-4720-69A9-C42E26A78900}_Small.jpg [tactical_music_nombat2/Clear/0]
TimelyMusic: DecideTrack said: sound/timely_music/tactical_music_nombat2/ambient/AlbumArt_{B5020207-474E-4720-69A9-C42E26A78900}_Small.jpg
TimelyMusic: file was different: sound/timely_music/tactical_music_nombat2/ambient/AlbumArt_{B5020207-474E-4720-69A9-C42E26A78900}_Small.jpg and sound/timely_music/tactical_music_nombat2/ambient/Cavern Metal Gear Solid F1NG3RS Cover.mp3
TimelyMusic: Error loading sound! 41 BASS_ERROR_FILEFORM
some software may auto-index and create files anywhere they find MP3s, windows 11 probably has something that does this; if you get a specific error i can look at it further but i'm not sure what the problem is
I think the problem may be that there's a file in the folder which it doesn't expect, such as a title.jpg or a thumbs.db, random metafiles can show up if you're using albums
the song names can have any valid path if you're not expecting them to match with the hourly or weather keys.
i didn't program any limits for the quantity of tracks that are supported, although the behavior may change depending on how many packs you have installed (a dynamic pack vs an hourly pack, or just a normal ambient pack might have different priorities, especially if there's a scripted pack)
Strange. Then it says in the console something about songs being the same or different or not valid etc. It's odd and peculiar and would like your advise to see if theirs anything wrong with my folder path i made or maybe the way the songs are named?
Should the songs be lower case and under scores as well? Is there a song limit for ambient and combat tracks at all?
Thanks for the help and the reference to that wiki I will see about checking it to see how I can revise this.
Right now it isn't networked, so some aggression in bots or NPC wouldn't be made available to the player, if compatibility is dependent on that.
Also I am confused about the hourly and weather options, is that in game weather or does it detect local real life weather? The hourly option also plays music every hour by my clock? If i disable both will I have ambient music play more often and frequently when I first load in to a map for example?
I will say it's a bit more confusing then nombat. But i love this tool so far, well done. Any advice, little tutorial hint on how to make a custom music folder for it?
It can use an unlimited number of nombat packs, when trying it out definitely uninstall nombat itself so they don't conflict with anything that provides nombat's features.
Any suggestions before I install? Do i need to uninstall the nombat mod itself but keep the packs?
At the moment the addon was designed for people that frequent servers with sv_allowcslua 1 so it wouldn't require any server-sided data or info, I was planning on fixing some feature parity with Nombat which only requires one piece of info to be handled server-side.
I can look into trying to find a way to allow servers to be authoritative about things in situations where the server is sv_allowcslua 0 as I design those sorts of features. Having the packs you want in your server's workshop collection can enforce that they're available for clients, I just have not yet implemented a way to prohibit others from being used.
The console commands "timelymusic_reload" and "timelymusic_init" can both rescan packs. This is mostly useful for reloading packs from scripts or loose files.
Can you link which packs you've got that are getting cut off, and a screenshot of what packs you've got enabled? I can look into those further.
My first hunch is that ambient NOMBAT songs may be getting interrupted by other qualifying music with an hourly or weather schedule. Combat focused songs should always get priority to play out according to user settings IIRC so if something is cutting those out I'll really have to dig in. Thanks for the feedback!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?l=french&id=246756300
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=546392647
Also when someone speaks.. well.. you get the point :)
If there is a rain/snow version of the hourly song it should work, I tested with an unlisted pack of animal crossing music to make sure the feature worked as intended. If you're having trouble show me the pack and maybe I can help with it. It is possible it needs a lua file.
Detecting music from a radio or stream player might require a whitelist but I'll think about it, if you could link me to the kinds of addons that produce those sounds I will consider adding falloff when I get a chance.
If not, then, it would be a great feature!
The server you're joining has to have sv_allowcslua 1 in order to have client-side addons load. If you join a server with that set and it doesn't work let me know and I can look into it more.
Right now you would need to disable dynamo/nombat in your client with their respective console commands. At some point I can add an option to do that within TimelyMusic automatically if that becomes a problem.
The upside is that this mod is 100% clientside at the moment so you can still run it on servers that will let you regardless of which mods they have.