Conquest of Elysium 5

Conquest of Elysium 5

Force Of Nature - Druid and Dryad Overhaul
42 Comments
Undying is F U N 6 Dec, 2024 @ 1:32am 
Hello,

I would like to say that I highly enjoy this mod. The Druid pack really makes it quite fun to transform the generally not great Ents into a top tier Artillery piece able to decimate entire armies solo. I will say however sadly even this great mod isn't enough to fix the just unfun parts of Dryad Queen. For example I tested with some cheat mods to get myself a dozen Apostate Pans in hopes that doing so would allow me to grow a reliable army. Instead I waited 2 years to even have a single column of Minotaurs and 5 Centaurides.
Devolops 16 Feb, 2023 @ 4:54am 
Just thought I would note that the issue with the attack range of -1 on the Barbed Ent (which prevents attacking) seem to be the result of a missing value for the "range" within the "Ent Barbs" weapon for the Dryad Queen.

Presently it just feels really bad to spend to spend 1500 herbs for a useless hp sink.
Commisar Jon Fuklaw  [author] 7 Feb, 2023 @ 5:38am 
Yes, I did. It takes 30-50 turns to go from the base unit to the most advanced variant, depending on the unit type. I'd have liked for a randomization variable, but the tools didn't allow for that.
Niki 7 Feb, 2023 @ 3:26am 
Commisar I love your mods :) One question: Did you implement a mechanic that dryad units automatically upgrade somehow? I never purchased any upgrades but have a lot of steel units for some reason.
Elder 6 Jan, 2022 @ 11:56am 
"Barbed Ent" Its range of atack -1 (Didn't test if he can fight like that but its suposed to be 1 and not -1)
Commisar Jon Fuklaw  [author] 25 Dec, 2021 @ 12:43pm 
Not possible.

Never seen/heard of that before but I'll spare a minute to look after the holidays.
Elder 25 Dec, 2021 @ 4:52am 
Can you make druids and Apprentice druids move faster in forest?
Many thanks if you do...
Also if you sumon mesanger of the gods you can't end turn until you select someone else.
But it dosn't mater much so its ok to ignore this.
Commisar Jon Fuklaw  [author] 1 Nov, 2021 @ 3:48pm 
Revive Ancient Forest (the vanilla ritual) got nerfed to nonearby5req, so if there's an ancient forest(s) somewhere, it's surrounded by an 11x11 exclusion zone (centered on said ancient forest) wherein Revive Ancient Forest cannot be used.
erock 1 Nov, 2021 @ 3:45pm 
Revive Ancient Forest for Druids seems to be non-functional, at least on a map-generated tile that was burned by event fire. I haven't tested it on a player-grown tile, and the only thing I can think of is that it spawned within 7 tiles of another Ancient Forest. No error message is noted: the ritual is just greyed out. Mod/Game versions up to date.
Doppelganger 31 Oct, 2021 @ 5:32pm 
Nice mod. I really like that the terraforming options. It would be really cool if you could make a "stupid" forest/jungle seeding unit to take away some of the micromanagement of terraforming.
Thanks for this mod :)
Commisar Jon Fuklaw  [author] 7 Oct, 2021 @ 9:33pm 
I'm going to go ahead and presume you were the one who asked on discord.
LaBamba 7 Oct, 2021 @ 9:13pm 
Hello is druid able to have easier access to primal plane in this mod? I always hear tips about half price ritual for druid in primal but never able to enter a primal plane......
Commisar Jon Fuklaw  [author] 9 Sep, 2021 @ 1:24am 
Yes. The current version.
Padraige 9 Sep, 2021 @ 1:08am 
Bad planeswap when I try to use primal plane swap. Crashes the game. Is there something I'm missing?
Commisar Jon Fuklaw  [author] 8 Sep, 2021 @ 1:29am 
Primal rift chance completed.
As for the balance suggestion: It'll get put in the backlog, but I'm avoiding content/balance changes until I finish the final 7 classes.
Commisar Jon Fuklaw  [author] 8 Sep, 2021 @ 1:23am 
That's rather odd. Fuck it, portalroom it is, then.
askanar 8 Sep, 2021 @ 1:11am 
Nice mod, thanks. Dryad queen planar swap crashed the game for me both times I used it though. Before trying I did open the primal plane map with the appropriate ritual, so the corresponding location definitely existed. Also for Dryads - a lot of time goes into claiming the woods and trying to protect them (druids are so much better with this considering their land claiming/protecting rituals). Maybe give dryads a harpy leader to at least quicken the woods claiming?
Commisar Jon Fuklaw  [author] 2 Sep, 2021 @ 2:14pm 
I mean, I already have several portal rituals to draw upon. It's just a matter of changing the portalroom destination terrain.
BLloyd 2 Sep, 2021 @ 2:12pm 
Yeah, given the primal plane seems to be a consistent size it might be that I'm simply outside it since enormous map. The enchanter mod currently up has a portal ritual equivalent for reaching it which could be a good basis for a solution/equivalent.
Commisar Jon Fuklaw  [author] 2 Sep, 2021 @ 2:04pm 
Either primal plane doesnt exist in the game or you are trying to swap to a location on the primal plane that doesnt exist. Probably the latter. Might just be safer to replace that with a portal ritual.
BLloyd 2 Sep, 2021 @ 2:03pm 
Playing as the Dryad Queen I got an error declaring 'bad planeswap' while using the primal rift spell.
Great mod by the way.
Commisar Jon Fuklaw  [author] 28 Aug, 2021 @ 2:06pm 
Been unable to replicate the issue. Might be a conflict. Might be something else. Not sure.

What I am sure of is that I've been seeing similar reports of "shit that by all rights shouldn't happen" being a result of conflicts that I've no idea how they occurred.
Commisar Jon Fuklaw  [author] 28 Aug, 2021 @ 4:19am 
Hmm. Weird. I'll try to replicate it.

Before I do, it only counts squares in cardinal directions for strange reasons, so that might be the source of the problem.
ZoroTheBold 28 Aug, 2021 @ 2:58am 
For some strange reason, I cannot make an ancient grove or forest no matter how far I am from one. This also happens with your Witch overhaul mod where I am unable to make witch towers. I don't know if this is a conflict with anything and will keep looking. I thought I should bring it up regardless.
The Cutest Elemental~ 28 Aug, 2021 @ 1:36am 
I notice that as well, the Ent Artillery took out a good 25% of their numbers in every battle, they seem to hit their own units a lot.
Commisar Jon Fuklaw  [author] 27 Aug, 2021 @ 2:28am 
It was working fine "30% of 50% of the time" when last I looked. Beams don't seem to like non-cardinal attacks. That said, there are some weapon fixed that I already need to take care of, and so I'll take another look when I do that Soon™.
His Rotundity 26 Aug, 2021 @ 9:25pm 
I've observed the same issue with Ent Artillery.
A Cat 26 Aug, 2021 @ 6:34pm 
I watched a battle with Entartillery and the ranged beam doesn't seem to actually work right. It fires a beam starting from the tree directly into your own units.
I think it is aiming at enemies, but the beam still starts from the Ent.
Commisar Jon Fuklaw  [author] 26 Aug, 2021 @ 3:17pm 
Yeah, been a common issue with this game, I've noticed. I could probably prevent it by working while well-rested and iterating less.
Arvay6 26 Aug, 2021 @ 1:56pm 
Never mind, verified the files and it's fixed. Stupid workshop not updating properly
Arvay6 26 Aug, 2021 @ 1:55pm 
I'm getting the Messenger of the Gods at the start again along with your error message.
Commisar Jon Fuklaw  [author] 25 Aug, 2021 @ 11:46pm 
Update:
Noticed I left the debug event enabled again.
Commisar Jon Fuklaw  [author] 25 Aug, 2021 @ 10:53pm 
Update:

General:
Messenger of the Gods sprite updated.
Misc minor fixes.
Pyresryke 25 Aug, 2021 @ 3:19pm 
This seems like a good mod. Also, Treebeard *did* try to smash the tower with rocks. It didn't work.
zelosdomingo 25 Aug, 2021 @ 2:45am 
Cool mod. You forgot some closing quotes on the Summon Divine Messenger and Weaponize Ent descriptions. Highlighting helps with noticing stuff like that. I use Scientific>Octave on Kate.
Commisar Jon Fuklaw  [author] 24 Aug, 2021 @ 7:22pm 
Units:
Entillery has proper siege weapons now.
Commisar Jon Fuklaw  [author] 24 Aug, 2021 @ 3:26pm 
Fixed it. I still don't have a clue why these 4's keep popping up in my costs. I haven't even looked at anything requiring sacrifices yet.
Arkaethen 24 Aug, 2021 @ 12:47pm 
Excellent mod! There's currently a (I assume bug) which makes the primal portal take sacrifices for Dryad Queen
Kode-Man 24 Aug, 2021 @ 10:35am 
entillery? i feel like i should be scared.
Commisar Jon Fuklaw  [author] 24 Aug, 2021 @ 3:47am 
Update:

Fixes:
Plant Jungle resource cost changed back to herbs. Again. Hope it's permanent this time.
Commisar Jon Fuklaw  [author] 24 Aug, 2021 @ 3:44am 
Dammit, I've fixed that three times now. One second.
Releman 24 Aug, 2021 @ 3:33am 
Is the Druid's Plant Jungle ritual intended to require sacrifices instead of herbs?