Total War: WARHAMMER II

Total War: WARHAMMER II

Mixu's Legendary Lords 2 - SFO (Updated)
72 Comments
=[NK]= Col. Jack O'Neil 20 Jul, 2022 @ 10:39pm 
I've been re-reading through all the comments and fixing most of the bugs. So if you haven't downloaded my version, do it :)
Pooh 26 Apr, 2022 @ 11:10am 
This has been crashing my game all day and I couldn't figure out why... Ugh.
=[NK]= Col. Jack O'Neil 8 Mar, 2022 @ 3:34am 
I'm created a updated mod for this and will actively be trying to bug fix, so please send me any issues you have.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2775510015
Dr. Quackers M.D. 10 Feb, 2022 @ 1:45pm 
@Masaryk do you even read comment most people reporting major issue with the version you provided a like to.....
Massaryk 28 Jan, 2022 @ 9:04am 
Blublah 25 Jan, 2022 @ 9:46pm 
I somehow manage to make it work. You just have to rename stuff to be the same as SFO. Follow the Diagnostic and you should be good to go.(SFO rename a lot of abilities but they look more categorize)
Kavvan Shrike 25 Jan, 2022 @ 12:56am 
i can't believe that despite how popular both mods are that this one still doesn't have a working compatibility patch this close to WH3
劝架王老汉 23 Jan, 2022 @ 11:02pm 
+1 crash... such a good mod, plz update~
HaziTru 23 Jan, 2022 @ 7:09pm 
How bad would the legendary lords mod be if i use no sub mod ? Unplayable ?
In The Emperor's Name 17 Jan, 2022 @ 6:46pm 
+1 for crashes sadly
Degtyarev 2 Jan, 2022 @ 2:45pm 
CTD on startup with Kaedrin's Mod Manager for me too.
Assassin (Bully Hunter) 30 Dec, 2021 @ 6:31pm 
Crashes my game
Sigxy 30 Nov, 2021 @ 9:10am 
I miss playing with this so bad. :<
Amish Robot 29 Nov, 2021 @ 6:48pm 
Please update <3
青眼橘猫•Z 29 Nov, 2021 @ 8:34am 
update plz
Ratatoy 29 Nov, 2021 @ 7:20am 
Broken :c
luktroc 28 Nov, 2021 @ 7:13am 
:(
NoddingSagely 27 Nov, 2021 @ 7:15pm 
New SFO update definitely broke this one
Boag 27 Nov, 2021 @ 6:15pm 
Joining the swarm of people asking for an update lol.
subway_34 27 Nov, 2021 @ 4:15pm 
A update would be awesome ;D
Hastati 27 Nov, 2021 @ 4:01pm 
Last Kiss update for SFO broke this mod.
Edvard_Solomonyan 27 Nov, 2021 @ 2:21pm 
Needs update for Last Kiss.
Chuckawookie 27 Nov, 2021 @ 8:50am 
crashing after SFO was updated yesterday.
AKIRA_SONN 8 Nov, 2021 @ 1:44am 
do i need mixus legendary lords 2 installed and this mod? or just this mod by itself?
Shinobus 3 Nov, 2021 @ 9:57am 
Update : I'm not longer sure what is causing the crash, since it reoccurs during vanilla Woodelf turns.

I do have a feeling it's due to a mechanic like Traits / something added to that factions LL or campaign (assumption made due to similar CTD's in other TW games)

Also this bug is old? I can find other users having this issue, but with no solution?
Shinobus 2 Nov, 2021 @ 7:14pm 
Either this mod or Mixu's Legendary Lords 2 is crashing my game on Wychwethyl the Wild factions turn.
Theobald 31 Oct, 2021 @ 5:08pm 
New games are also broken for most LLs. There is no changelog at the moment to narrow down though.
spitfireM21 31 Oct, 2021 @ 8:39am 
Firstly, thanks for the mod.

It looks like Mixu updated the main mod this morning, which has broken my saves. I hope you are available for an update soon, I think it is related to this submod. I'm 2 turns away from a campaign win D:
StroickMayis 17 Oct, 2021 @ 5:07pm 
Egrimm and Hellbrass dont have dark devotion mechanic, very sad. :steamsad:
NeVerForEver 11 Oct, 2021 @ 10:31pm 
In Character_skill_nodes_tables, huinitenuchli's upkeep skill key has the same name as Korhil's, causing it to not show up in game, should be easy fix tho. Thanks for updating the whole submod!
Mos Maiorum 25 Sep, 2021 @ 1:15am 
SavetheBees 17 Sep, 2021 @ 9:27pm 
Can you make Caradryan's mount Ashtari movement speed to 120 or 130 from 100? The speed of phoenixes in SFO are around that range and would make it the speed more appropriate to those units.
Boudicca 14 Sep, 2021 @ 9:41am 
this doesnt have moloch slug tongue in it
FeldwebelSteiner 14 Sep, 2021 @ 9:41am 
Mixu mod Problem mit sfo kannst du die Fehler korrigieren

damit mixu s Mod wieder spielbar ist, danke für deinen mühe

Feldwebel Steiner:steamfacepalm:
EdHardy94 12 Sep, 2021 @ 4:53pm 
King Tutankhamun is broken, he is not shooting arrows when he is on foot... only when he is on a mount he shoots arrows
Deviant 6 Sep, 2021 @ 10:44pm 
Is there a submod planned for "SFO: Grimhammer II - Battles Only"?
Pilatian 6 Sep, 2021 @ 6:54pm 
Small campaign balance issue - Slugtongue and Ghorros don't receive +4 horde growth in their raiding stances as beastmen do in SFO, and their bestial rage growth is at 3 instead of 4.
GithYANKEE 6 Sep, 2021 @ 6:35pm 
Thank you for making the mods compatible. It's just a shame to see a lot of the lords not having basic SFO skills/effects.
ocampoxlaw 6 Sep, 2021 @ 10:31am 
King Tutankhanut is unplayable, he wont fire
Pilatian 4 Sep, 2021 @ 5:48pm 
Also, Huinitenuchli doesn't appear to have any of the many SFO changes to Slann in the recent update.
Pilatian 3 Sep, 2021 @ 9:44pm 
It would be neat if you could add Mazdamundi's Star-reading mechanic from SFO to Tetto'eko's faction of Tlaxtlan.
Hell Brothers 2 Sep, 2021 @ 11:00am 
What about Egrimm And Aeckold hellbrass ? they don't get the SFO stuff from Chaos Sfo rework and new ressource ?
GithYANKEE 30 Aug, 2021 @ 7:30pm 
A lot of the lords from Mixu don't have SFO passives/effects like the legendary lord Grimm Burlokssom not having "Undying Oath" passive which all SFO Dwarfs lords have.
Hell Brothers 30 Aug, 2021 @ 3:44pm 
SubMod issue on 2 Tzeench chosen LL in both Mortal empire and Vortex they dont get darks god dévotion and portrait in faction overall are bugged
PQUNDCAKE 29 Aug, 2021 @ 6:12pm 
Could you remove Shades from Tullaris Dreadbringer's starting army as an AI? So far I've had multiple playthroughs where Allarielle gets wiped out on turn 6 or 7, then just to see what was going on I decided to do an Allarielle campaign and compared to the units Tullaris seems to get to start with and the ones Allarielle gets, there's a massive difference in power.

I beat him, but I had to train up a 20 stack army off two settlements, replacing the ellyrion reavers, dryads, and spearmen with rangers and archers, and then cheesing the fight by wasting the bolt thrower's ammo with the handmaiden you get, and I still only got a close victory with some of my rangers routing. I APPRECIATE the difficulty of this because High Elves are usually stupid easy to play on any difficulty, but might wanna tone down Tullaris' start just so that Allarielle stands a chance as an AI and isn't stomped in like the Scourge of Khaine usually is in unmodded TWW.
Pufflix 29 Aug, 2021 @ 5:28pm 
This, and the version for the first I imagine, needs some work to make Mixu's lords use the SFO effects and balances.
I am Humble 29 Aug, 2021 @ 12:59pm 
@jvcobi
This is just a compatible mod so you need the base "legendary lords II." Look at the required items...
deadlyydude 29 Aug, 2021 @ 12:34pm 
hey so are these standalone submods? Or do I need to have the base "legendary lords II" enabled as well (obviously have mixus unlockers enabled already)?
[WoDi] GerKaiNeknete 29 Aug, 2021 @ 3:32am 
@Fizz1404 you need Mixu's Faction Unlocker to play his LL
Fizz1404 28 Aug, 2021 @ 7:18pm 
I cant start a campaign with the new lord. What is the problem?